Author Topic: Problem with last 2 missions  (Read 1663 times)

0 Members and 1 Guest are viewing this topic.

Offline Kie99

  • 211
Problem with last 2 missions
When trying to play the second to last mission (the one where you scan the Hades) I get a couple of parsing errors at the start relating to the Hades engines


Quote
Invalid subsystem name.

In sexpression: ( when
   ( or
      ( cap-subsys-cargo-known-delay
         0
         "Hades"
         "enginesdownleft"
      )
      ( cap-subsys-cargo-known-delay
         0
         "Hades"
         "enginesdownright"
      )
      ( cap-subsys-cargo-known-delay
         0
         "Hades"
         "engines"
      )
      ( cap-subsys-cargo-known-delay
         0
         "Hades"
         "enginesupleft"
      )
      ( cap-subsys-cargo-known-delay
         0
         "Hades"
         "enginesupright"
      )
   )
   ( do-nothing )
)
(Error appears to be: engines)
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>

I OKd those errors and proceeded to the mission, but it crashed half way through.  I tried editing the mission to 'Engines' would refer instead to 'Engines Main' and the mission loaded correctly, but I still got the same crash midway through the mission, after being ordered to go and protect the science cruiser.  I get the same parsing error on the last mission, but I haven't tried to play through it.

Tried it with a couple of different builds.  Other missions involving the Hades work just fine though.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Problem with last 2 missions
It might not be needed, but just in case, generate an fs2_open.log as detailed here. 9 times out of 10 it's usually all that's needed for people to help you fix the issue.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Problem with last 2 missions
The engines issue I know about (and have no idea how it snuck through my debug runs).

The crash is probably related to the Typhon model (just a guess).
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.