Author Topic: Feature Suggestion: Enhanced Shield Impact Rippling  (Read 2681 times)

0 Members and 1 Guest are viewing this topic.

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Feature Suggestion: Enhanced Shield Impact Rippling
As with many of my feature suggestions, this isn't something that I have any personal intended use for, I just think that it might look cool... if it can be made to work.  The idea would be to modify the shield impact effects so that each frame of the effect includes a normal map allowing an upwards and/or downwards displacement of the effect to give the appearance that the hit has made a momentary buckle-zone to the shield.  As for upwards movement, use some of the shield hit effects from the movie "Independence Day" as an example... almost like a drop hitting water surface.
The Trivial Psychic Strikes Again!

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Feature Suggestion: Enhanced Shield Impact Rippling
It could work, animated normal maps already do.

This should really be in the FSU forum though..,
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Kolgena

  • 211
Re: Feature Suggestion: Enhanced Shield Impact Rippling
It depends on what weapons are hitting it though. I get the impression that normal maps can't show deep grooves, so it may only look nice on primaries or tempests. I mean, it might look wonky if I shoot a treb at a fighter, and it leaves a tiny dimple in the shields while taking out the whole quadrant and hurting the target in the process.

Regardless, I get the feeling that this would be great mod material for custom shields or shields on different races.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Feature Suggestion: Enhanced Shield Impact Rippling
Prototype it (or, failing that, get someone else to).

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Feature Suggestion: Enhanced Shield Impact Rippling
Actually, wouldn't it be better to displace the shields' vertices, instead?

Although that might not be so easy...

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Feature Suggestion: Enhanced Shield Impact Rippling
If Axem were here, he'd say something like SHIELD GEOMOD WOOO.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Feature Suggestion: Enhanced Shield Impact Rippling
The Vertices might not be equally spaced, which would create wierd deformations, as Chief notes, you'd have to Geomod the shields, subdivide them up in hit areas, which is pretty math-heavy.

Bump maps might work, but the problem is the fact that, especially with rapid-fire weapons, you're asking an awful lot from the texture system.

 

Offline Axem

  • 211
Re: Feature Suggestion: Enhanced Shield Impact Rippling
SHIELD GEOMOD WOOO


* Axem runs

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Feature Suggestion: Enhanced Shield Impact Rippling
Yeah unless it's just one hit at a time, the texture effect would never look very good.  Actually deforming the shield would produce a much better result as the deformation wave could be calculated at the intersections, like multiple disturbances in a pond.  Again though, very math heavy stuff, and the current shield hit effect itself wouldn't make it very noticeable.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays