Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Public Development => Topic started by: Skullar on June 29, 2009, 04:52:09 am

Title: Navpoint collision
Post by: Skullar on June 29, 2009, 04:52:09 am
By the way..... why do I keep CRASHING into navpoints nowadays ? Aren't they supposed to be non-corporeal ?
Title: Navpoint collision
Post by: 0rph3u5 on June 29, 2009, 10:04:32 am
well, let's start with the galactic savior FUBAR!

yeah, the most important man .. eh ... Zathras is he

why do I keep CRASHING into navpoints nowadays ? Aren't they supposed to be non-corporeal ?

my missions keep crashing because of (sexp-based) navpoints nowadays! ;)
and yay, they lack the needed ship-flag - currently it has just "navbouy" (http://www.hard-light.net/wiki/index.php/Ships.tbl#.22navbuoy.22) as flag but it needs "no collide" (http://www.hard-light.net/wiki/index.php/Ships.tbl#.22no_collide.22)
Title: Re: Navpoint collision
Post by: FUBAR-BDHR on June 29, 2009, 02:41:40 pm
As far as I can tell the navbouy was never changed.  Can you confirm it works in 3.4b?  If so it might be a code change. 

I'll get that flag added and it will be in the next release unless someone can thing of a reason not to add it?