Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Admiral LSD on November 11, 2010, 09:32:51 pm

Title: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: Admiral LSD on November 11, 2010, 09:32:51 pm
http://support.apple.com/kb/HT4250

Quote
  • Addresses stability and performance of graphics applications and games.

Anyone tried it out with FSO yet?

I doubt there's much that can be done for my GMA950, but I'm curious to see what, if any, benefit there is to users with more capable graphics hardware than me.
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: blowfish on November 11, 2010, 09:53:41 pm
By the stars, I think RTT (env mapping) is working :D

:jaw:

Clipping is still broken though.  This will most likely have to be resolved in the code.

EDIT: No pun intended :nervous:
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: chief1983 on November 12, 2010, 09:47:55 am
Sweet.  Clipping?  What was wrong with that?
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: blowfish on November 12, 2010, 02:32:57 pm
Clipping?  What was wrong with that?

Well, it's broken.  So when a ship warps in/out, it doesn't disappear as it passes through the subspace portal, and when a large ship explodes, you see two hole ships separating rather than two shrinking halves.
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: The E on November 12, 2010, 02:45:58 pm
We had that issue on Windows for a while as well. Was fixed quite some time ago, though (revision 6285, to be precise).
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: chief1983 on November 12, 2010, 02:55:22 pm
Oh right, that is a OS X bug still, I just didn't know that's what you meant by clipping.  Yeah ships not disappearing through the portal properly and performing cell division when they blow up would be nice to have fixed.
Title: Re: (OS X) 10.6.5 is out and about, claims OpenGL improvements
Post by: Echelon9 on November 12, 2010, 09:31:15 pm
Yup, env mapping is working.

Marking Mantis 1858 (http://scp.indiegames.us/mantis/view.php?id=1858) as fixed.