Hard Light Productions Forums

General FreeSpace => Multiplayer => Blue Planet Multi => Topic started by: bigchunk1 on March 18, 2011, 11:21:02 pm

Title: WIH Multi Test #3
Post by: bigchunk1 on March 18, 2011, 11:21:02 pm
Test concluded, thanks to everyone who participated.

It's late March and spring is here (or fall for the down under), so how bout we organise a test for this coming weekend on March 25th 26th or 27th? Just like the first two multiplayer tests, you can show interest by posting a reply here, or sending me a PM. Perhaps if enough non-euros are interested, we can look for a time that's more suitable for other regions.

Last two times we got a pretty large turnout which easily filled a game with 12 players for a few hours. This time, I would like to arrange multiple hosts to be able to run multiple games at the same time so we can do more than just dogfighting. Many of the missions have a maximum of 8 players, and some have a maximum of 4.

If you are interested, please include the time you would prefer to have the test take place. If you have any other questions with what you need to get BP:Multi up and running, or anything else just ask. I'll update the list as needed.

(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1914-47-57-71.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1914-48-48-64.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1916-56-36-84.jpg)


Testers:
Test concluded
Title: Re: WIH Multi Test #3
Post by: Droid803 on March 19, 2011, 01:12:48 am
I'm in...at least I'm interested.
Donno about my schedule though...we'll see.
Title: Re: WIH Multi Test #3
Post by: Deadly in a Shadow on March 19, 2011, 03:54:31 am
Interested too, flyable Deimos-Corvettes, really nice.
Title: Re: WIH Multi Test #3
Post by: Belisarius on March 19, 2011, 05:12:50 am
My nick should make it obvious that I'm damn interested in this!  :p
Title: Re: WIH Multi Test #3
Post by: Gunteen6 on March 19, 2011, 12:22:30 pm
duuuuuude count me in!
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 20, 2011, 01:53:52 pm
Any preferred times?
Title: Re: WIH Multi Test #3
Post by: -Sara- on March 20, 2011, 05:08:19 pm
Might make it, got some pretty unpleasant RL things shortly after those dates, not sure how tensed or out of it I am.
Title: Re: WIH Multi Test #3
Post by: SpardaSon21 on March 21, 2011, 12:32:59 pm
I'll try and show up.
Title: Re: WIH Multi Test #3
Post by: Shade on March 21, 2011, 12:35:03 pm
Unless something comes up, I can probably make it regardless of which day you pick. Good week for me this time :)
Title: Re: WIH Multi Test #3
Post by: Buckshee Rounds on March 22, 2011, 06:46:21 am
100% in. Haven't got any preferred times, seeing as how I'm one of those evil, demented Euros. :)
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 22, 2011, 10:37:09 am
I was actually thinking of Saturday morning March 26th at 1:00PM GMT. That's 8:00AM North American Eastern time. Would that encourage anyone from the FAR east to join? Kind of an early start for the Americans, but I'll do it.

Anyone interested who does not like that time?

Use this map to determine your time with respect to GMT.
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/worldzones.jpg)
Title: Re: WIH Multi Test #3
Post by: SypheDMar on March 22, 2011, 11:30:29 am
It might work, depending on how long the games lasts. Might sleep through the whole thing. I can't have it too late either 'cause I have to take a Greyhound back to school that day. I'll set an alarm.
Title: Re: WIH Multi Test #3
Post by: Droid803 on March 22, 2011, 01:01:56 pm
1:00 PM GMT is...6:00AM my time.

There's no chance in hell I can wake up that early D:
(And even if I could I'd play like I was stoned)
Title: Re: WIH Multi Test #3
Post by: SpardaSon21 on March 22, 2011, 01:14:33 pm
1 P.M. GMT would be 5 A.M. my time.  There's no way I could make that.
Title: Re: WIH Multi Test #3
Post by: KyadCK on March 22, 2011, 03:23:16 pm
7AM huh? well its a Saturday so i guess i'll set an alarm or stay up through the night, i'm in assumeing nothing else comes up
Title: Re: WIH Multi Test #3
Post by: Buckshee Rounds on March 22, 2011, 03:57:29 pm
I don't think there's any need to have sleepy yanks. Move it to 19:00 GMT, it's a convenient time for the Euros and it works out as roughly the same time for US as it was going to be for Europe in the first place.
Title: Re: WIH Multi Test #3
Post by: Deadly in a Shadow on March 23, 2011, 12:18:04 am
Yes, I think that 1:00 pm GMT might not work. But 19:00 GMT soundz good.
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 23, 2011, 01:34:08 pm
I don't think there's any need to have sleepy yanks. Move it to 19:00 GMT, it's a convenient time for the Euros and it works out as roughly the same time for US as it was going to be for Europe in the first place.

I wanted to give a chance for the Australian and East Asian gamers to participate in the test since both previous tests have been at unusual times for that region, but since there has been more opposition than approval of the time, I no longer think it's a workable one.

Saturday March 26th 19:00 GMT is 2:00PM Northamerican Eastern time. Would you all prefer this time then?
Title: Re: WIH Multi Test #3
Post by: SpardaSon21 on March 23, 2011, 01:36:09 pm
11 A.M. my time for Saturday or Sunday can be done, but not for this Friday as I have a doctor's appointment at 11:30.
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 24, 2011, 12:37:45 pm
Test time announced, hope you all can make it. See original post.

Edit: Typo...
Title: Re: WIH Multi Test #3
Post by: Deadly in a Shadow on March 26, 2011, 08:06:10 am
I'm really sorry bit I am prevented to join the multi test because I'll go to the birthday party of a friend.

Anyway, good luck and good shootin' out there^^
Title: Re: WIH Multi Test #3
Post by: Buckshee Rounds on March 26, 2011, 08:10:27 am
Also unable to take part, got a mate coming to stay for the night. Wish you all the best and have fun!
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 27, 2011, 03:28:14 am
Good test earlier today. I uploaded some videos of the action.
Note: sorry about the quality. Premere Elements really cuts down on the quality of video made by FRAPS. If I figure out a way to increase the quaity, I'll re-upload. Go full screen.

Escalation Dogfight:
http://www.youtube.com/watch?v=K0arxg5fkXo&feature=channel_video_title

Fleet Battle(TvT):
http://www.youtube.com/watch?v=v5nCV6XPBhI&feature=channel_video_title
Title: Re: WIH Multi Test #3
Post by: Shade on March 27, 2011, 04:47:28 am
I've had good experiences with using VirtualDub to encode Fraps video. You'd need to install codecs too though, if you haven't done that already for Premiere Elements.
Title: Re: WIH Multi Test #3
Post by: Droid803 on March 27, 2011, 12:34:09 pm
Observations from participating in the Fleet Battle (TvT).
- Karunas thrash Deimos, its like they're an order of magnitude more durable (probably because of insufficient PD on the Deimos)
- Sanctus make great meatshields seeing as they're small, and fast, meaning slash beams tend to miss wildly
- Deimos can't actually aim. Their beam turrets have two large a FoV, meaning they'll target whatever the hell they want (usu. sanctus)

Possible fixes:
- Add one of the nextgen corvettes for the GTVA, either the Chimera or the Diomedes - with better PD and more durability, might even the odds
- Get Spells working. (More on this later)
- Buff Deimos PD

Spells:
As of now, no ship has any "spells" short of their ETS system, but there are a number of issues preventing (re-)implementation of spells into the TvT. (Also see above post).

- The UI. Must be HUD-Gauge based, and unique to ship classes instead of based on training messages.
- key-pressed. Needs to have an optional argument of who (or which ship) pressed the key, don't know if possible.
- Stuff to make certain spells work...

It opens a whole new can of worms entirely in terms of balance, but at least we get more variables to mess around with!

Title: Re: WIH Multi Test #3
Post by: MatthTheGeek on March 28, 2011, 05:44:17 am
Latest playthrough of FE multi in Insane, for those who still think it's undoable : http://fr.xfire.com/video/43ce36/
Title: Re: WIH Multi Test #3
Post by: Droid803 on March 28, 2011, 05:51:23 pm
I did it in a zeus too! Go me!
Title: Re: WIH Multi Test #3
Post by: SypheDMar on March 29, 2011, 11:10:36 pm
Post-Multi Test #3

In bp2-mc02.fs2 "Corvette Strike", the game is too easy. Once closed in, the Sanctus and Narayanas are helpless. Recommend replacing some Sanctus with Karunas. The Narayanas are the only threat, and even then, they die once you get in range.
Title: Re: WIH Multi Test #3
Post by: Droid803 on March 29, 2011, 11:28:30 pm
should have a Solaris at the end IMO.
Title: Re: WIH Multi Test #3
Post by: bigchunk1 on March 30, 2011, 05:33:34 pm
Post-Multi Test #3

In bp2-mc02.fs2 "Corvette Strike", the game is too easy. Once closed in, the Sanctus and Narayanas are helpless. Recommend replacing some Sanctus with Karunas. The Narayanas are the only threat, and even then, they die once you get in range.

The mission was initially made as more of a fun demo than an actual mission. It does need an update though. If people like capship coops, I can aim to make more of them.

Latest playthrough of FE multi in Insane, for those who still think it's undoable : http://fr.xfire.com/video/43ce36/

This video makes me think of 3 unrelated comments:
Your hud looks cool.
Xfire seems like a better option than fraps+premiere and it's free no?
The part where you assault the Shivan wing in their own dockingbay made me laugh somewhat uncontrollably for a few seconds. Not sure why.
Title: Re: WIH Multi Test #3
Post by: MatthTheGeek on April 02, 2011, 09:59:05 am
Yup, Xfire is free and the video capture thingy works quite nicely, as long as you know how to make it work nicely. You need a couple of workarounds to get it to detect FSO (it's still working only for retail and .10 by default, they're a bit late) and the capture tend to desync audio and video more often than not, but you can find some video editors to fix that.