Hard Light Productions Forums
Archived Boards => The Archive => Halo for FreeSpace => Topic started by: Devrous on June 10, 2011, 09:09:51 pm
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Something that really set the first (and subsequent) Halo games apart from most was that the music was used as a dramatic tool as much as the visuals and dialogue were. They only played at certain times and rarely looped unless it was a long fight sequence. The first Halo game was, in my opinion, the best and most true to this concept as the later ones played more music more often.
What do YOU think?
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As the setting.
EDIT: well, at least until everyone complains in beta. :P
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went option 2, though I didnt miss the music in the quiet parts of H:CE it is nice to have a little bg ambience when there is not much to concentrate on with the important stuff emphasised with appropriate and more noticeable mood music.
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I was once told by a teacher that there was this movie that was awesome because it didn't have BGM at all, and people never noticed, something about BGM being used (implied as a crutch) to "force" viewers into certain emotions (sometimes constantly, to make up for/hide dodgy bits), where a powerful enough work doesn't have to do that.
So yeah, I never noticed that H:CE had parts without BGM...so they did a damn good job with that. If you could do the same :yes:
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So yeah, I never noticed that H:CE had parts without BGM...so they did a damn good job with that. If you could do the same :yes:
I hope you can. :yes:
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Went with the 2nd option. FS IMO did the music really good.
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Maybe it is just me, but I thought the FS music helped add suspense before and during combat. Halo:CE would be good too, but I think the FS style would suit better. Maybe you can work a hybrid so that the music stops at some points, but plays shortly before a ambush or something.
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Maybe it is just me, but I thought the FS music helped add suspense before and during combat. Halo:CE would be good too, but I think the FS style would suit better. Maybe you can work a hybrid so that the music stops at some points, but plays shortly before a ambush or something.
The only issue with that is that it gives the player a clue that "something" is going to happen
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Yeah, that occurred to me. Could be done though.
Just tossing ideas around. Either one of the first 2 options would work really well
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Emulating the feel of H:CE is more important than emulating the feel of FS.