Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: Dain on October 24, 2012, 07:42:40 am

Title: RELEASE - Cylon Gauntlet mission
Post by: Dain on October 24, 2012, 07:42:40 am
So this is a fairly simple mission, but I'm sure I can't be the only one who spent a long time in the cylon gauntlets in the BtRL demo.

So this is just a simple gauntlet, throwing 5 increasingly difficult waves of cylons at you. I've included SP and MP versions. I think the MP versions will work better, due to respawns.

Although I've tried to keep the colonial fighters alive as long as possible in SP (blue wing can respawn, boosted hulls, good AI.. I haven't gone as far as guardianing because I think this would make it too easy) they still get wiped out fairly quickly. Any thoughts on this would be appreciated, as I certainly get murdered as soon as I'm alone with 10 raiders with missiles.

AI also seem to have problems with the large asteroid. Twits. If people reckon it's a serious problem it could be removed, but I quite like to have an interesting feature to fight around.

alternative hosting coming soon..



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Title: Re: Cylon Gauntlet mission
Post by: Tingil on October 25, 2012, 10:29:48 am
Nice! A mission I can train my rusty dogfighting skills with. :D
Title: Re: Cylon Gauntlet mission
Post by: Dain on October 25, 2012, 03:54:18 pm
Hah, I noticed a bug whereby one wing jumps in about 16000 out. Oops, will fix and upload a new version
Title: Re: Cylon Gauntlet mission
Post by: Dain on November 03, 2012, 06:19:01 am
Updated, new download in the first post. There is less missile spam from the cylons in the 3rd wave and the bug where some wings jumped in too far from the combat area is fixed.

Oh, and I recommend installing the gun convergence bugfix if you're going to play this in co-op!

http://www.hard-light.net/forums/index.php?topic=82565.0
Title: Re: Cylon Gauntlet mission
Post by: Tingil on November 07, 2012, 01:46:22 pm
Thanks for the update! :)

I've downloaded and tried the new version and encountered a funny bug: I wanted to try out how an Assault Viper would perform in this scenario, so I switched my wing to Assault Vipers armed with HD-51 missiles. The first odd thing I noticed was that in the first engagement, my wing was dropping like flies. I didn't think much of it, until I received the first hit. I died instantly. First I thought I was imagining things, but after I restarted several times, I am pretty sure I died every time at the first hit. I once even died by colliding with another Viper. :D

In SP mode that seems to affect Assault Vipers, but not the regular Mk VIIs. In MP however, I have the same problem with the Mk VII. - It's like playing on "sudden death" mode. :D
Title: Re: Cylon Gauntlet mission
Post by: Dain on November 08, 2012, 11:01:27 am
Hrmm, that's odd. I'll have to look into it. I did notice the sudden death thing in MP but assumed it was just another MP bug..

Any experienced FREDers have any idea why this might be happening? something to do with me changing hull values?
Title: Re: Cylon Gauntlet mission
Post by: Al-Rik on November 08, 2012, 12:51:59 pm
In Coop Multiplayer it takes sometimes minutes until the first wave arrives.
That is the trigger for the first wave ?
Title: Re: Cylon Gauntlet mission
Post by: Dain on November 09, 2012, 05:04:27 am
The first wave should already be there and jump on you fairly quickly..
Title: Re: Cylon Gauntlet mission
Post by: Dain on November 21, 2012, 10:12:14 am
Sod it, the attachment is gone and I still haven't pinpointed the bizzare bugs.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: namedjughead on January 24, 2013, 09:16:26 pm
Please post a new link soon. I've been dying to play the gauntlet. It was my favorite in BTRL.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: karajorma on January 25, 2013, 02:54:35 am
Check the quick and dirty archive I put up and see if it's there.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: Dain on January 29, 2013, 05:08:08 pm
Sorry all, here is a new version. I hope the random errors have gone now.



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Title: Re: RELEASE - Cylon Gauntlet mission
Post by: karajorma on January 29, 2013, 08:28:24 pm
There's no need to be sorry for providing free content for our game. :)
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: Dain on January 30, 2013, 08:42:11 am
Cool.

If anyone has any comments on the balance, please let me know. I imagine it'll balance better with human players.

I've vaguely been thinking about adding more arcadey aspects to the SP version. Shooting crates to get reinforcements/rearms might make the gauntlet more fun in the later waves.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: namedjughead on February 02, 2013, 08:16:17 pm
Thanks for putting it back up. Some raiders seem to get stuck on the big asteroid though.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: Dain on February 03, 2013, 04:30:04 am
Yeah, I've noticed that myself. Silly toasters..
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: ghostshrike1 on April 26, 2013, 11:10:52 am
I might be blind or blonde or both or something but I'm not seeing a link for downloading this mission anywhere on this thread.
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: Jeff Vader on April 26, 2013, 11:14:02 am
[attachment deleted by a basterd]
It was attached to the first post, but forum automagics have killed it,
Title: Re: RELEASE - Cylon Gauntlet mission
Post by: jherndon on August 28, 2016, 12:35:32 pm
Can you provide a link to the mission?