Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: kedrednael on December 25, 2012, 08:43:37 am
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Hi all,
I am making some new missions. But now I am stuck writing some raptor launches.
The mission begins with all ships set to immobile, if you pres "/" the raptors are set mobile one by one and move by coordinate manipulation, your ship is set mobile as well, the raptors jump after a couple of seconds.
But when I start the mission, the raptors all turn over 90 degrees! So when I press "/" they start colliding with the hangar walls.
I really don't understand why they do this.
Does anyone know how to fix this?
I've attached the mission file to this post.
thanks in advance.
[attachment deleted by a basterd]
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Without looking, are the Raptors in a wing? Cause if they are, they might be trying to get into formation. The AI has a bad habit of doing that at times.
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Nope, they are all single raptors, because I wanted to make them launch and jump a couple of (mili) seconds after each other.
Maybe it's important to know the raptors all turn exactly to the same coordinates?
By the way, I've made quite a nebulea filled background (17 bitmaps and 2 suns), but I don't know how to make all of those bitmaps dissapear when you jump. :sigh: Is it even possible?
I have figured out how to change the skybox, lighting and ships dissapearing/apearing.
[edit] I get the bitmaps to dissapear and sun to dissapear now, but am I right that for the jump back you need to type every bitmap into the event editor again?? :shaking: If that's the case I'll just let the battlestar jump to you instead :lol:
[second edit] I can't select the SEXPs add-sun-bitmap and add-background-bitmap, is there something special you need to do for those?
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Add a variable. They back up the index of the added bitmap to a variable. It might be an idea to make this optional.