Author Topic: Official Robotech Mod Thread  (Read 139486 times)

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If you could finish the conversions of the existing models (except for the Alpha fighter (as we have 4 versions done) taht would be great.

   I am faily confident that I can turret them on my own but teh sub object problem remians as the models poly count is slightly too big for FS2 to run as a single object. Could you please divided them so no model is over 850 polys per object? (meaning each model needs to be divided once or twice and then glued together again). I still need to learn how to use TS to do this and have been searching the net for tutorials.

   If you have the time/interest for this, thank you in advance...
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Official Robotech Mod Thread
I don't know if I can cut the polys down that low for most of those models. There is just to many angles on the bulk of those ships and if I went back and cut out some of those polys it will end up stretching the texture on it. The scary thing is that out of all of the Robotech models I have done none of them have been under 1200 polys. I think the lowest one yet was the Ikazuchi at some where around 1,800 but yet the Alpha fighter is close to pushing 3K.

I can keep converting these ships over but at best I could only shave maybe 5% off the poly count on each model. In some cases it may not be worth the effort to drop the count down vs the ammount of time needed to do so.

 
the poly counts overall are fine (in fact you can have a model up to 5000 polys in FS2)
that is NOT the problem...

   The problem is the game cannot handle it as ONE object.

take any fed starship for example, usually made of 4 or 5 objects.

say you use 800 for saucer/neck, 800 for hull, and 800 each for the pylons, warp nacels.

that give you a total of 3,200 polys but no object over850 and runs just fine in game...

see?

We need a tutrorial for this so I can learn how to edit game ready models...
 
   "Give a man a light and he smokes for a day, set him on fire and he smokes for the rest of his life (however short that is)" :lol:
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Bobboau

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Official Robotech Mod Thread
umm, no, HT&L can handle as many pollies as you wish to through at it
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All my mod projects are planned for RETAIL FS2

   Here angel, the Ent-F made of 5 subobjects for a TOTAl of 2200 polys...

http://photo.starblvd.net/Star_Dragon/2-3-3-1072834861?m=0&pg=1&ro=2&co=2
« Last Edit: February 08, 2004, 09:45:32 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Official Robotech Mod Thread
Nice models. BTW, I remember at one point you were asking about the Macross mod, here's a link: http://macross.solsector.net Same guy does work for a HW2 mod, IIRC.
"I think they all look great. None of the appendages look like a dick."
"Your mind hurts me." - Shrike

 
But I went there a while ago when you PM'ed me and was gently shooed away as he is a PURE MACROSS modder and I had nothing to add...

  BTW bad news but, I may be offline for the next 2 to 3 months.. Illness and lack of work hours is forcing my other priorities to exhaust my funding so Cable may have to go bye bye and get replaced by dial -up when I can afford the access again..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Official Robotech Mod Thread
Yeah his name is Lestat... who is very easy to work with and talk to but as it has been mentioned he is strickly Macross and nothing else.

 
Official Robotech Mod Thread
So, is this mod dead Or the development is going on?

 
If you have done a search from the beginning you would see that this has been in development for a while.. though only half as long as my Star Trek project. all are still ongoing and well stay that way unless I officially post otherwise..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Official Robotech Mod Thread
Good :)


oh, and if you need help let me know

 
I've been looking but no luck finding the following information:

  1 (primarily) HOW to make a large polygon object into subobjects, ie FS cannot handle a model over 850 polygons unless it is made up of subobjects (each of which under 850 polygons).

  2. (Secondary) How to apply a texture map to a surface.

  The first part is most crucial as this is what is keeping me from postin gsome battle scenes with the models AA gave me... Especially now I know how to turret them!

  BTW, should I wait to turret them until after they have been made to fit or can I turret them NOW and subobject them later?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Official Robotech Mod Thread
I can surely help you on those things, i've done them a lot of times. email me at [email protected]

 
For the mega cross multiverse project, Getter (me) and Basara (fire bomber from Macross 7) will have a duet. One voice in Japanese the other in English but using the SAME SONG). this should be interesting as a weapons test.
 
   These new aliens cannot be swayed by emotion so Basara and Sound force, at first, are powerless against them. Only later changing to a more military type application of anima spiritia do they have a chance of victory as these aliens cannot be reasoned with. They do not mearly suck spiritia out of victims leaving them alive to regenrate and feed them later. They are here to kill all life forever.

   They are the "anti-life"... The circle has been broken...

   "And so it begins"
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

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Official Robotech Mod Thread
WEll...I started to work..

My original SDF-1 was broken up into segments, and just gluing/unioning them together isn't going to cut it..

SO I saterted from scratch..
PIC DELETED


The part in the middle is one object and now I came to a little dilema..
Do you by chance have any Pic of the SDF-1 from above of from below...

Something here stinks... the combined width of the two parts of the Main gun is lot's smaller than the width of the section with the two "chest engines"...

I'm having trouble picturing just how that falls in together (I't been a while since I saw the show)
« Last Edit: February 22, 2004, 03:06:20 pm by 624 »
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Offline Liberator

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So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Why don't you use AA's model (remember the 6000 poly one?) and just rotate it to see the bottom or any angle you need? Do you need me to send it, I thought you had it already for evaluation..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

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Official Robotech Mod Thread
Lost the model.

Thanks Liberator, that pic will do!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Quote
Originally posted by Star Dragon
Why don't you use AA's model (remember the 6000 poly one


You mean this one or there is another?





edit: this one is from Macross DYRL movie, so it wont really fit a Robotech mod well...the pics posted above are from the TV serie version.

 
Macross is the first part of robotech so the SDF-1 is VITAL to the mod.

  Actually I know the animation is better in DYRL so that version would be preferred. It's not like it's representing a totally different ship. Like using the SDF as an ARMD or an REF cruiser. Such a gross mistrepresentation would be totally unacceptable. But since it IS the same type vessel the best version should be used

  BTW it's great to see the battloid! Good Stuff!
« Last Edit: February 22, 2004, 01:45:53 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon