Author Topic: Before you ask anything...  (Read 6513 times)

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Offline nubbles526

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Before you ask anything...
    Q. Is this project still alive? I thought it just restarted!
    A. It's alive, I promise you. It's just the public forum is a bit empty.

    Q. Can we have some screeshots?
    A. Ask shiv_pl or pecenipicek. I am very sure they would just ignore you. EDIT: There is a teaser thread in the stickied section.

    Q. Can I join the project?
    A. Sure, but check if a position is open, and then contact shiv_pl or pecenipicek.

    Q. What positions are open?
    A.
    • FREDder: Open
    • Table Editor: Open
    • Storyline Writer: Closed
    • Modeler: Open
    • Texture Map Maker: Open
    • Wiki Maintainer: Closed
    • Sound effects arist: Open
    • Music composer: Open

    Open - means we might take in anyone who passes the bill.
    Semi-Open - we might or we might not take you in. No hard feelings.
    Closed - sorry, we're not taking anyone for that place anymore.

    In addition, you will have to provide at least one example of your previous work. Open a new thread about your reason for joining TAP and give examples.

    Q. Can I add/edit the wiki page of TAP?
    A. As long as it is relevant, you are free to make any edits to it.

    Q. When is the release date of XXX (Demo/Final)?
    When it is done, and please do not bug any of the members about it.

    Q. What is the development status?
    A. Pecenipicek decided not to release any form of information of the status of the project, since he wants to avoid generating any sort of hype.

    Q. I know a lot about Homeworld. Is there a way I can share my knowledge?
    A. You can edit/add things inside the wiki in the Homeworld section.

    Q. Is there something similar to a salary?
    A. No. So that means you have to give up your hopes of making money here and go work in some fast food resturant instead.[/list]
    « Last Edit: August 03, 2008, 12:29:21 am by nubbles526 »


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    Offline Polpolion

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    Re: Before you ask anything...
    Specifically what kind of work would the tablers be looking at? Like newtonianish combat, special stuff, or just general editing like tabling ships and weapons?

     

    Offline Sarafan

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    Re: Before you ask anything...
    Well, I dont really know since its not my part but there's no newtonianish combat in HW and certainly there wont be here.

     

    Offline Polpolion

    • The sizzle, it thinks!
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    Re: Before you ask anything...
    IIRC there isn't an actual Newtonian physics system in HW2 but, HW2 is in general a lot more similar to it.

    EDIT: Wait, is TAP porting HW1 or HW2 into FS? The old screenshots were HW2 stuff, but I don't know how much you guys are changing/scrapping from the previous project.

     

    Offline pecenipicek

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    Re: Before you ask anything...
    HW2.

    the tables need balancing. in some... somewhat amusing ways. interested?
    Skype: vrganjko
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    Offline Polpolion

    • The sizzle, it thinks!
    • 211
      • Minecraft
    Re: Before you ask anything...
    Sure. Would you like me to PM you some of my table mods to look at? :)

     

    Offline pecenipicek

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    Re: Before you ask anything...
    sure :)
    Skype: vrganjko
    Ho, ho, ho, to the bottle I go
    to heal my heart and drown my woe!
    Rain may fall and wind may blow,
    and many miles be still to go,
    but under a tall tree I will lie!

    The Apocalypse Project needs YOU! - recruiting info thread.