Author Topic: And what about making a Halo mod about FS2?  (Read 27236 times)

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Offline eliex

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Re: And what about making a Halo mod about FS2?
Keep us updated!  :D

 
Re: And what about making a Halo mod about FS2?
Quick clarification:

Porting Halo to Freespace = Taking stuff from the Halo game and putting it into the SCP engine. The game wouldn't have anything to do with the Freespace universe; it would only share the game engine. You would have the Covenants and all that stuff; no Zods.

Porting Freespace to Halo = Taking stuff from Freespace and putting it into the Halo engine. This means that you are a little marine running around killing Zods and getting slaughtered by Shivans. The game only shares Halo's engine, nothing else with the Halo series.

It seems as though people keep confusing these two. Don't anymore.

Hi guys!
Sorry for don´t giving any ideas for so long. I´m in the middle of some tests, but i´m glad to see that this thread have gone so far. When i first posted this thread i was really thinking if someone have ever had the idea of making a freespace to halo porting, after that i learned that the oposite was being done by someone. I like one person shooters, and i love the freespace universe, that was why i figured about giving the idea.
I can´t try to learn how to mod or model nowadays, however, if anyone want a tester... freespace is ever a good mind releaser after soem hours os study.
See ya, and good job.
A flying doctor in the middle of dogfighting game? it's better to come back to my books...

 

Offline Colonol Dekker

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Re: And what about making a Halo mod about FS2?
Nothings come from this though has it.

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Absolutely. We don't have someone who has the time to model, let alone people who want to model, no one who knows how to work on maps, obviously no voice actors or textures’, and no clue as to what is happening to FreeSpace Halo, let alone Halo FreeSpace. All we have are testers, and that brings us... nowhere.

Give it up; the project is dead until devrous gets back.
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 
Re: And what about making a Halo mod about FS2?
But is halo that moddable anyway? Wouldn't it be a better choice just to pirate buy an Unity copy?
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Offline Snail

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Re: And what about making a Halo mod about FS2?
It's not too moddable but it's possible to make stuff like this.

 

Offline Getter Robo G

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Re: And what about making a Halo mod about FS2?
There you go 2400+ entries to search... Use sketchup pro or the blender plugin.
That should cover most of the models... Ask for permission.


http://sketchup.google.com/3dwarehouse/search?q=Halo&btnG=Search&styp=m&reps=2

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
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Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Well thats a start... First I think we should form a team of members
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline Getter Robo G

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Re: And what about making a Halo mod about FS2?
Actually you need something more important than that.

You need a team LEADER. Someone who is totally focused on the project at hand.
If you're not willing to put years into it, then don't apply.

Once you have your "Rock" to keep on people and organize things you need a story, or you work on teh models you think will be in the story: A writer and modelers/texturers.

Voice actors are the LAST thing you need, it's audio candy for an almost finished mod.

Then if you decided you want special features not in the newest build, then you need coders.

You get the point. Anyway, without at least ONE indivudual to keep things grounded mods tend to fly apart, thigns get lost or overlooked, and no one can say exactly what's going on.

A team leader should have a back up and a third, they should have equal access to the latest files, should the worst happen...

Good luck with your effort!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Shotty not!!!
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline Stormkeeper

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Re: And what about making a Halo mod about FS2?
Wut?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Colonol Dekker

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Re: And what about making a Halo mod about FS2?
All due respect to the intentions of the mod. But shouldn't it be based in a Halo mod forum where people have experience with the engine? Or try another FPS with fighters. Like red faction or the battlefield series :)

 

Offline Galemp

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Re: And what about making a Halo mod about FS2?
Why won't this stay dead? Everyone wants to play, nobody wants to work.

Until and unless anyone comes up with a fully modeled Vasudan and a fully modeled Terran Marine, there will be no Freespace FPS.

Until and unless anyone comes up with POFs for the Marine Pelican and Covenant Banshee, there will be no Halo mod.

Until and unless those happen, I recommend we bury this forum.
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Offline Goober5000

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Re: And what about making a Halo mod about FS2?
Why won't this stay dead? Everyone wants to play, nobody wants to work.

Until and unless anyone comes up with a fully modeled Vasudan and a fully modeled Terran Marine, there will be no Freespace FPS.

Until and unless anyone comes up with POFs for the Marine Pelican and Covenant Banshee, there will be no Halo mod.

Until and unless those happen, I recommend we bury this forum.
Agreed.

I think I'll let this thread go until the weekend, then disable (i.e. make invisible and inaccessible) the board.

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Why won't this stay dead? Everyone wants to play, nobody wants to work.
Exactly my point. Noone is willing to do anything, and anyone who wants to lacks the knowledge to do so.
Until and unless anyone comes up with a fully modeled Vasudan and a fully modeled Terran Marine, there will be no Freespace FPS.
Which noone has done yet.
Until and unless anyone comes up with POFs for the Marine Pelican and Covenant Banshee, there will be no Halo mod.
Which Devrous has and left noone. one of the disadvantages of being a 1 man team.
Do you all suppose his email about his computer dieing was bull****, cause it's been far too long in my oppinion.
Until and unless those happen, I recommend we bury this forum.
Everyone happy, cause if you look 3 pages back, I was saying to **** it all and wait till Devrous gets back should he decide to do so.
You know, "I told you so" just doesnt quite say it.
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline Mongoose

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Re: And what about making a Halo mod about FS2?
Do you all suppose his email about his computer dieing was bull****, cause it's been far too long in my oppinion.
It does seem rather strange.  If it was a matter of his computer being well and truly fried, and him not having the money to replace it, you'd think he could at least manage to stop by a friend's house or a public library and give the occasional status update.  Hell, even Burger Kings have free workstations these days.  I know that I start suffering withdrawal if I'm offline for just a few days...several months would kill me. :p

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
I rest my case. *bows*
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline Colonol Dekker

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  • Aken Tigh Dekker
    • My old squad sub-domain
Re: And what about making a Halo mod about FS2?
* Colonol Dekker can't find the lock button..




oh yeah, no jurisdiction :rolleyes: