Author Topic: Missing shipsparts  (Read 3773 times)

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Offline -Norbert-

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I just downloaded ST:R and installed everything like the first post showed it. The only thing I don't have is the fsport_hi_res.vp, since I couldn't find it, but FS_Port itself is running fine wihtout it.

Now the problem I have is, that when I go to the Tech Room some ships are missiong parts or the complete model.
The Faustus for example is completely gone, while the Centaur has no cockpit and the Imothep is a collection of free flying parts that don't even touch.

Doesn anyone have an idea what's wrong?

Edit:
Ok, I just found something like a solution to my problem. I originally put the fsport_mediavps folder in my mod.ini, which apperently caused the errors. Now that I just have fsport in the mod.ini it workes.
Is there a way to use the 3.6.10 mediavps with ST:R?
« Last Edit: December 29, 2008, 10:44:16 am by -Norbert- »

 

Offline Jeff Vader

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Ok, I just found something like a solution to my problem. I originally put the fsport_mediavps folder in my mod.ini, which apperently caused the errors. Now that I just have fsport in the mod.ini it workes.
lolwut

Is there a way to use the 3.6.10 mediavps with ST:R?
Put STR stuff into \freespace2\STR. Put FSPort MediaVPs to \freespace2\fsportmediavps\. Put Other FSPort stuff to \freespace2\fsport. Put the regular 3.6.10 MediaVPs to \freespace2\mediavps\. Use the following custom command-line:

-mod fsportmediavps,STR,fsport,mediavps

Folder names can be changed, but the command-line must then be changed accordingly.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline -Norbert-

  • 211
Quote
lolwut

What I meant was something like this:

Code: [Select]
[multimod]
primarylist  = FS_Port ;
secondarylist = fsport_mediavps, mediavps;
I tried it with fsportmediavps in primarya and fs_port in secondary, both with and without putting the folder of the 3.6.10 mediavps in the secondary wihtout it working...


And thanks for the help, it now works (at least in the Techroom, havn't started a mission yet, but I'm confident).

But I still don't get, why the mediavps work in the custom flags, but not in the mod.ini ...

 

Offline chief1983

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I was thinking it needed to be something like:

Code: [Select]
[multimod]
primarylist  = ;
secondarylist = STR,fsportmediavps,fsport,mediavps;

This would be in a mod.ini ina separate mod folder called STRmediavps, or something like that.  I copied and pasted the mod.ini and the bitmap from STR and put them in a new folder, with that change made to the mod.ini.  However, some ships end up not being the HTL versions, for instance the Amazon Advanced.   But I'm pretty sure it has to be in that order or the table files from FS2 (included with the mediavps) would conflict with those from the fsport.  Is there a better way to be doing this?
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Offline Goober5000

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Vasudan Admiral has a tutorial in the first post of the release thread.

 

Offline -Norbert-

  • 211
As I mentioned in my first post I did it exactly like it was described in the Tutorial, but only ended up with misssing and incomplete ships.
The only thing that worked for me was setting the custom flags in the launcher.

I just now tried to put the line from the custom flags field in the mod.ini like this:
Code: [Select]
[settings]
flags = -mod FS_Port,Silent_Threat_Reborn,FS_Port_Mediavp,MediaVP3610;

but that didn't do anything at all, but at least it's a good place to "store" that line when playing some other mod or campaign.

 

Offline Grimper

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Put this in your ST:R mod.ini, then select ST:R as your mod:

[multimod]
primarylist = FS_Port_Mediavp;
secondarylist = FS_Port,MediaVP3610;


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Offline -Norbert-

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As I said twice before I tried that first, but it didn't work.

 

Offline chief1983

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The important thing seems to be that the load order is fsport_mediavps, fsport_str, fsport, mediavps.  If you modified your mod.ini for ST:R, it should be in the order that grimper stated.  The order that you tried in your previous posts was incorrect.  Here's what to do.  Put the default mod.ini file back in the ST:R folder.  You'll be able to play it without the mediavps and as you said, it should work just fine.  Then, copy (not move) the fsport-str.bmp and mod.ini from ST:R to a new mod folder called fsport_str_mediavps.  Edit the mod.ini to be something like this:

Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.0 MediaVPs;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = FS_Port_Mediavp,Silent_Threat_Reborn;
secondarylist = FS_Port,MediaVP3610;

This is my exact setup and I know it works.  If it doesn't work you've goofed something else up that's yet to be revealed.  Try running a debug build and grab the fs2_open.log file from the data folder and post it here if you still have trouble.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline FSW

  • 27
I appear to have a similar bug, but only on one object. The Karnak looks like this both in-mission and in the tech room. It looks the same from any angle - even from in the core.

At first, I thought this was some very cool intentionally modelled battle damage. Then I flew into invisible walls.

I wonder what happened here. I installed ST-R with Turey's downloader, and used Vasudan Admiral's mod.ini changes for mediaVPs.

[attachment stolen by Slimey Goober]
« Last Edit: January 03, 2009, 05:41:51 am by FSW »

 

Offline Jeff Vader

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Your fs2_open.log should reveal any fails that occur when running STR.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline -Norbert-

  • 211
Thanks chief1983, your solution worked for me too. :yes:
And even better than the custom flag solution.
For some reason some of the models weren't the latest ones with the "flag-method" (the Apollo and the Valkyrie among them).
« Last Edit: January 03, 2009, 12:01:45 pm by -Norbert- »

 

Offline chief1983

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Yeah I didn't really want to mess with the default mod.ini if I didn't have to.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline CaptJosh

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Um, chief, why would you need the STR directory in the multimod section when it's already the selected mod?
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Offline chief1983

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Sorry, read closer.  I created a new mod folder, with only the bitmap image and a new mod.ini in it.  That keeps you from  having to edit the mod.ini that comes with ST:R and still play it in retail mode with changing the file back.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline CaptJosh

  • 210
Ah. That certainly would work. It's kind of like creating a symlink in a *nix filesystem. Not going to be something I'll do. I have no need to play this in retail mode. *chuckles*

BTW, does anyone know if that Radar Icons deal has made it into the trunk yet? I want to correct the Vasudan Command error, but I don't want to lose my radar icons. I like the idea that I get silhouettes on larger targets.
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those who understand binary and those who don't.

 

Offline chief1983

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Not for 3.6.10.   Soon though hopefully.  Just a couple major bugs to go...unless more get found.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays