Author Topic: Navpoint collision  (Read 1444 times)

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Offline Skullar

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By the way..... why do I keep CRASHING into navpoints nowadays ? Aren't they supposed to be non-corporeal ?

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
well, let's start with the galactic savior FUBAR!

yeah, the most important man .. eh ... Zathras is he

why do I keep CRASHING into navpoints nowadays ? Aren't they supposed to be non-corporeal ?

my missions keep crashing because of (sexp-based) navpoints nowadays! ;)
and yay, they lack the needed ship-flag - currently it has just "navbouy" as flag but it needs "no collide"
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

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"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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As far as I can tell the navbouy was never changed.  Can you confirm it works in 3.4b?  If so it might be a code change. 

I'll get that flag added and it will be in the next release unless someone can thing of a reason not to add it?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras