The radar was broken when our converter checked it, it didn't spin at all. When I fixed it he had the rotation time set very low, so that'll be corrected.
The wireframe target view is in trunk and can be switched to in FS retail with a keypress (forget right now), or you can table an override for the default (and even prevent changing from that default, which we have set up). We'll be using the low detail LODs for the wireframes once all ships have them so you get a more SW-like representation of the ship.
Explosions and those effects still need to be replaced, too. We're still running in mod status, haven't replaced it all yet.