Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115835 times)

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Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Now this
Other mainhalls I'm considering [...]: Arcadia, Briefing Room, Shivan Hallway... But these are just concepts and may not actually happen.
and this
I will, however, be having a go at several Vasudan mainhalls at some point including a remake of the Psamtik.
are mainhalls I would definitively (and most likely a lot of other modders out there) like to have.
I have no doubt that you would recieve a lot of support if you ever decide to give it a try.

Where can I get my "Mixael is awesome" T-Shirt ? :)

The Vasudan ones WILL happen. The Arcadia is very likely. The rest are intentioned. Things might go faster if I had more volunteers!  :)
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Offline jr2

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Re: Galatea Mainhall [BETA PACK RELEASE]
So, give us a shopping list?  ;)  What do you need help with?

 

Offline Crybertrance

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Re: Galatea Mainhall [BETA PACK RELEASE]
TBH, you could just wait a bit longer.. I have the FS2 mainhall remake coming down the pipe.

Mixael, you are AWESOME! :yes: :yes: :yes: :nod:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Here's a video showcasing the latest.

So, give us a shopping list?  ;)  What do you need help with?

For geometry.. my next mainhall to finish is the Aquitaine. I've attached an image that has objects circled in red. Those are objects I don't have modelled yet.

One of the biggest needs is a sound designer. I need someone dedicated, who wants to really have fun and create a fantastic sound environment for my mainhalls. This includes making sound environments from scratch for the new mainhalls as well as recreating the sound environments from the retail mainhalls.

This would be things like...

  • Sound effects for doors
  • Sound effects for anything animated (cranes, elevators, vehicles, etc.)
  • Intercom sounds

But I can't stress "dedicated" enough. I don't want someone who I'm going to have to badger every other week to get progress out of. If you are interested but don't know how all the sound stuff for mainhalls works, that's OK. I can explain it, it's actually pretty simple.

[attachment deleted by a basterd]
« Last Edit: November 09, 2011, 12:31:52 pm by mjn.mixael »
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Offline yuezhi

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
That preview makes the one year wait worth it. :yes:
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Offline est1895

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
Anything new between November 13, 2011 and January 3, 2012 for this mod? :banghead:

 

Offline Cobra

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
:rolleyes: On top of the fact that human models take a great amount of work to create, the guy's also running his own business. Be patient.
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Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
:rolleyes: On top of the fact that human models take a great amount of work to create, the guy's also running his own business. Be patient.

Not to mention leading a mod team and being a part of several others. Oh, and the cutscene upgrade project.. there is that little project too.
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Offline est1895

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
I know I'm impatient... I thought that the project was put on hold or worse :nod:

 

Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
My projects never get "put on hold or worse"... I just have too many projects.
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Offline pecenipicek

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
My projects never get "put on hold or worse"... I just have too many projects.
some would argue that that would be the worse option :p







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Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
Time to revitalize this. As busy as I am though, I could use some modelling help. Anyone interested?

Thinking I might give an update on where things stand.

Galatea (both variants):
  • Requires a few more misc anims (like the welder).
  • Needs the marine and officer added, both of which are modelled, they just need to be rigged and animated.
  • Needs complete audio overhaul. (SFX, not music)

Bastion (both variants):
  • Needs the marine and officer added, both of which are modelled, they just need to be rigged and animated.
  • Needs complete audio overhaul. (SFX, not music)

Krios:
  • Requires misc anims to be created.
  • Needs the marine and officer added, both of which are modelled, they just need to be rigged and animated.
  • Needs complete audio set. (SFX, not music)

Soyakaze:
  • Requires misc anims to be created.
  • Needs the marine and officer added, both of which are modelled, they just need to be rigged and animated.
  • Needs complete audio set. (SFX, not music)

Aquitaine (This one is in the very early stages):
  • Requires many new models to be built.
  • Needs the marine and several officers added and animated.
  • Needs complete audio overhaul. (SFX, not music)

Psamtik (This one is in the very, very early stages):
  • Requires many new models to be built.
« Last Edit: July 26, 2012, 09:38:04 pm by mjn.mixael »
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Offline Oddgrim

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
This is really cool! How about different officers/maries skins for each ship? I could help to make a texture reskin or what. But anyhow it's really awesome that you decide to revitalize this!  c:
« Last Edit: July 27, 2012, 04:12:49 am by Oddgrim »
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Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
I've already got a couple different faces for the officers. The marine's face is almost completely covered, so I don't need to bother with different marines in the mainhalls (too far from the camera).
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Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
 :bump:

Finally spent some time on the new soundscape for the Orion style mainhalls. The only sounds I haven't changed yet are the retail PA sounds. These are fairly close to final. Though I'll probably change the Options Screen sound because it's somewhat difficult to pick out against the music.

Youtube Video
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Offline Beskargam

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
sooo prettyyy and sounds lovely!

 

Offline Goober5000

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
I am... not enthused by the new sounds. :blah:  They sound too flat, with less detail than the retail sounds.  Also, they sound like are being played in a small metal tube; the echoes bunch up together too much.  Try using a concert hall reverb instead of a submarine reverb, if that's what you did.  Compare the echoes in pa_1.wav, exitclose.wav, etc... the echoes in those sounds occur over a much bigger volume.

 
Re: Orion Style Mainhalls [BETA PACK RELEASE]
Wow, I love how the options screen animates though.  I think you should keep the retail pa sounds, since they seem to sound fine, and they really were what gave the mainhalls their "identities" imho. 

 

Offline mjn.mixael

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
that's true, however I've got 7 mainhalls now using the same pa sounds. I'd like to add some variety.
« Last Edit: August 12, 2012, 11:05:18 am by mjn.mixael »
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Offline Killer Whale

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Re: Orion Style Mainhalls [BETA PACK RELEASE]
I think the little guy skoots around on his cherry picker a little too quickly, maybe if it took a little longer to brake or didn't go quite as fast it'd be better. Other than that, awesome work, I love it.