Strike cruiser looks good. Hope you don't mind me making some comments on the HUD, though - this is a subject that actually falls within the realm of my profession, so I find it hard not to go analyze it
I realize it's probably not final, so if the following comments aren't helpful just ignore them.
First and foremost, I don't think that this "let's get rid of the stuff around the reticle and move it all down" thing works - it's way too busy at the bottom. There's too much information just bunched up on top of each other, making it hard to discern where one type of information ends and another begins at a quick glance. I would suggest grouping each kind of information together logically, and giving the groups some space between them so it's easier to make out what's what. For instance, I'd move the G,S,E gauges to the right of the shield status display, not separate them by it. The auto target, auto speed and similar icons are pretty big; decreasing their size a bit so there's some distance between them and the rest of the hud elements would help. The speed gauge should probably be moved somewhere else, if necessary back to the left of the reticle. The shield icons are placeholders I assume, they're identical to fs2 ones. Also, the radar display looks kind of weird without some sort of an outline to define it's borders, so I'd suggest adding one.