Thanks for comments
I understand that details can be done in normal maps, but cant say that this will be the same - not for me
About that 10k of triangles: I just didn't care about poly limit
( I writed that somewhere here) It wos made for animation, not for game.
I can release what I have so far if someone is desperate and want it now
When he do optimization number of triangle will be low.
I want to do this in one single update models of fighter, bomber cockpits and pilot done, maybe UV and in the next one textures.
Finally animation ofcourse
Now back to work on pilot