This mission is known to crash, it was playing stable on my system but since going back even I'm unable to get it to play. I may go back and debug and update because it was fun, but check out
http://www.hard-light.net/forums/index.php?topic=82224.new#newthis one instead, my day 2 of freding release, much improved
I wasn't going to put this up here (not a finished map, but playable sandbox fun) but I figured I'd post what I'd manage to make in an evening. I started with the FRED tutorial when I got home and just kind of went to town, so I've built a busy mission. It was my first time in the sandbox so I went nuts, and I think I might start a new map with a little less going on as I'm on an older computer. That being said the people that haven't had time to fred are probably dying for content so you can try this out if you like.
sitrep: 2 battlestars are protecting a civilian science team as they evac a research center in the promar sector. Your objective is to cover the science teams retreat, their discovery could be vital to the war effort. 3 Baystars jump in and the 2 battlestars form a perimeter to protect the civilian fleet. Your objective is to cover the civilian fleet from cylon raider attacks while they jump away. If you wish, you can assign another wing to cover the civilians (have them cover the promethius) and you may participate in a nuclear attack on the bayships with the other wings from the battlestars. Both sides of this engagement are throwing attack forces at each other, and you can arm nukes in weapons selection. By default you have a couple wingmen to help you cover the civilians and all the other ships are engaged in a large scale battle. The sides are pretty well balanced in adv. mode, and you can determine how things play out with your actions, particularly if you decide to control the other wings as well as your own. Assigning red squadron to protect the civilians should free you up to participate in the main battle.
I dont have scripted objectives or events, this is a sandbox game still, it will end when all civilians manage to jump away, and that is victory, by timed event. Other than that, you're the captain now
, free for all
some known issues: I need to shut off the battlestars ventral cannons, they shoot into the civilian fleet sometimes
There are a lot of players on this map, if you're not running a newer pc, you may or may not chug through some parts
drop this in your missions folder (data / missions) and they come up under tech data, simulated missions, single