Ok so that worked, the mission runs fine with no errors now. i added a camera shake to the eject, but it is rather hard to see the crashed viper as it zooms away. it seems to have allot less motion damping than the viper-pilot (and the engines are disabled and the AI is off, so its not the AI flying away)
the only thing i really want to do now to finish it up is add the afterburner sound when you eject, so if anybody knows the file name for that i would very much appreciate it.
EDIT: if you want to try it out and give suggestions on the eject, here is a mission with the eject event added for the players viper. there are two waves of raiders, ion, and fractal which has missiles. tell me what i could do to make it work better or look better. EDIT again: the key to eject is / on the numpad.
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