Author Topic: Star Fox: Event Horizon for FSO  (Read 126987 times)

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Offline ssmit132

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Re: Star Fox: Event Horizon for FSO
I don't know about .avis, but if you don't want .anis then you could try to make EFF animations (essentially a series of images that plays as an animation).

 

Offline z64555

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Re: Star Fox: Event Horizon for FSO
Yes, .EFF is a good way of holding high-resolution animations. Just set the .EFF in your animations folder, and then toss all of the frames into a subfolder with the same name of the .EFF for easy management. .PNG seem to be the defacto standard for the frame image format.
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
.EFFs work, not sure why I did not think to use those. Is is possible to get the Command Briefing to read them from the HUD folder? Seems a little wasteful of file space to have to a copy of every eff in both the sbanims and hud folder.
EDIT: Nevermind, it's able to load them from the HUD folder.
« Last Edit: November 01, 2014, 12:28:37 am by UndyingNephalim »

 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
Yes, .EFF is a good way of holding high-resolution animations. Just set the .EFF in your animations folder, and then toss all of the frames into a subfolder with the same name of the .EFF for easy management. .PNG seem to be the defacto standard for the frame image format.
Er, except that the EFF subdirectories patch isn't in trunk, and probably won't be until post-3.7.2...
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

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<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Er, except that the EFF subdirectories patch isn't in trunk, and probably won't be until post-3.7.2...
Subdirectories will help a lot. My HUD folder is flooded with thousands of DDS files for all my talking portraits.  :lol:

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Well... another question.
Freespace 2 seems to have pre-rendered cinematics that play between certain missions, how exactly do you do this? I have pre-rendered cinematics that I need to play before and after missions and there seems to be nothing in FRED that allows me to play them. The closest feature I can find is the "Fiction Viewer," but that doesn't seem to be able to play videos and it only precedes missions. Assuming cinematics can be played, are they limited to the .ani format, or can I actually have my nice high res cinematics as .avi files?  :lol:

 

Offline chief1983

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Re: Star Fox: Event Horizon for FSO
As for the cinematic file type, your only option is really a .ogg container with theora/vorbis codecs.  Avi used to be supported via DirectShow but that hack was removed.

Check the campaign editor in Fred I think for cutscenes.
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Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
I don't think there's a FRED dialogue for specifying cutscenes; you can add the necessary lines via text editor, however, and FRED will load and save them appropriately.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Is there a way to have the talking portraits display when a Camera is moving around in game? It seems that if I set a camera's position or have it track any other ship other than the players then the talking portraits are completely invisible, only their sound plays. I tried the display-subtitle-image sexp but it doesn't seem capable of showing animated .effs

As for the cinematic file type, your only option is really a .ogg container with theora/vorbis codecs.
Is there some instructions on how to convert an .avi to an .ogg container or the MVE format that Freespace cinematcs are in?

 

Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
You might be after "hud-disable-except-messages"?

Also, I think that VLC can covert .avi files to .ogg/theora (but I've not done this myself).
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Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
There's also ffmpeg and a wide variety of GUI frontends for it.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline chief1983

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Re: Star Fox: Event Horizon for FSO
Virtualdub comes to mind, or SUPER.  Don't bother with mve, the format is proprietary.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Axem

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Re: Star Fox: Event Horizon for FSO
Is there a way to have the talking portraits display when a Camera is moving around in game? It seems that if I set a camera's position or have it track any other ship other than the players then the talking portraits are completely invisible, only their sound plays. I tried the display-subtitle-image sexp but it doesn't seem capable of showing animated .effs

In theory, hud-disable-except-messages would work except for some reason it doesn't work in a cutscene camera view mode. So instead what you need to do is in a game settings table (or mod table) is set $Cutscene camera displays HUD: to YES, and then hud-disable-except-messages should work correctly then. Any cutscene will need some type of hud-disable now so check your previous cutscenes to make sure they're still okay.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Well... the first level is just about ready:


If anyone would like to voice James, Peppy, Pigma, Andross, or General Pepper let me know.

 

Offline CKid

Re: Star Fox: Event Horizon for FSO
Peppy is stealing all the kills! Love the Giant Andross head.
If I agreed with you, we would both be wrong

 

Offline Lorric

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Re: Star Fox: Event Horizon for FSO
This shows such great promise... Just fabulous.

 
 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
I'll voice james as my name is james. AND I AM ENGLISH.

 
Re: Star Fox: Event Horizon for FSO
I'll voice james as my name is james. AND I AM ENGLISH.

It'll be cool to hear you again :)

 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
#seanbeanstyle