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Crash report

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BravoTango:
Hey,
I'm currently on Blood of the Innocents...whenever the Hades jumps in and destroys the Egyptos (at the end of the mission) the game crashes and the .exe stops working. The explosion from the Egyptos stops the game. Is there any way that I can avoid this issue from occurring? Thanks

Cobra:
fs2_open.log? Run a debug build and post the one that appears in your main FreeSpace 2 data folder.

BravoTango:

--- Quote from: Cobra on March 08, 2016, 01:24:12 pm ---fs2_open.log? Run a debug build and post the one that appears in your main FreeSpace 2 data folder.

--- End quote ---

Thanks man for the message - I figured it out. I disabled the enhanced mediavps and played the mission with vanilla graphics. Now that I finished the mission, I can go ahead switch back on the mediavps - so problem solved.

Cobra:
No, that's the error message. It's a warning, so it shouldn't directly cause the crash.

You select the debug version of whatever build you're using and run it until the crash. You may even get a different error on crash. Speaking of builds though, what build are you using?


[EDIT] The fact that the mediavps are causing an issue is something we want to find the cause of.

BravoTango:

--- Quote from: Cobra on March 08, 2016, 02:10:11 pm ---No, that's the error message. It's a warning, so it shouldn't directly cause the crash.

You select the debug version of whatever build you're using and run it until the crash. You may even get a different error on crash. Speaking of builds though, what build are you using?


[EDIT] The fact that the mediavps are causing an issue is something we want to find the cause of.

--- End quote ---

I'm running FS2 Open v3.7.2 and mediavps 3.6.12. I ran the debug for v3.7.2 and this is what I got from the debugger window:

Invalid subobj_num or model_num in subsystem 'enginesupleft' on ship type 'GTD Hades'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! subsys_set + 314 bytes
fs2_open_3_7_2-DEBUG.exe! ship_set + 604 bytes
fs2_open_3_7_2-DEBUG.exe! ship_create + 1457 bytes
fs2_open_3_7_2-DEBUG.exe! parse_create_object_sub + 77 bytes
fs2_open_3_7_2-DEBUG.exe! parse_create_object + 193 bytes
fs2_open_3_7_2-DEBUG.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_7_2-DEBUG.exe! post_process_ships_wings + 111 bytes
fs2_open_3_7_2-DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_7_2-DEBUG.exe! parse_mission + 1520 bytes
fs2_open_3_7_2-DEBUG.exe! parse_main + 444 bytes
fs2_open_3_7_2-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_2-DEBUG.exe! game_start_mission + 192 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 511 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I found the fs2_open.log, do you want me to paste all its contents?

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