I'm on Discord, but this is low priority matter for me, so I'd better discuss it here without haste. At least for now, while everybody are on holidays.
Uh, I thought I provided a meaningful example, but I'll try again.
I want to be able to control mission events interactively, for multiplayer. For example, I press a key or run a command on a server and some ships arrive, or cap ships explode, etc.
I need this because there is no way to bind this logic strict into mission triggers/scripts. Some of the events may even come from outside the mission itself. We'll be running a large Live Role Playing session, where pilots missions will be only a part of events. Events outcome can be prepared beforehand, but it is unknown will they trigger or not. I can receive a message like "Bomb plant was successful", and then I need a cap ship to explode. But the ship will be fine till the end of mission, if I don't.
Does it sound any clearer now?