Hi, I'm new to this board.
*tries to dodge bfgreen*
So this shimmering thing (very noticeable on the Orion at least) finally got annoying enough to actually make me try and see if I can fix it. After looking around this forum for a while without finding anything, I got the source code from CVS and started going through it.
Looks like the source code as of 2006/03/11 doesn't include any real mipmap generating functionality, at least for .dds textures, and is set to disable trilinear filtering when no mipmaps are available. Since the .dds files in mv_textures.vp (at least the 3.6.8 delta version) don't include any mipmaps either, the Enable Mipmapping option in the launcher doesn't do anything. I think this is what's causing the shimmering effect.
Anyway, I tried extracting the .dds files from mv_textures.vp with vpview32 and re-saving them WITH mipmaps into the data/maps directory. I used a program called "DDS Converter 2" (just google for it). And whoa, did it make a difference. I'd post screenshots, but the shimmering is most noticeable while moving, and a static image or two wouldn't really show much.
Doing this probably increases VRAM usage quite a bit, but it didn't seem to have any effect on FPS on my box (AMD64 Venice 3000+, 1024 MB RAM, Radeon X700 Pro w/ 256 MB).
Is there some particular reason (except the increase in file size + vram use) for the lack of mipmaps in mv_textures.vp?