Author Topic: A high poly thing (HTL Moloch - WIP)  (Read 38739 times)

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Offline Ghost

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MMMmfffff. *twitch* I want it.
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Offline Galemp

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Still needs a LOT more work to make it look like an actually detailed ship and not just an 800-poly base mesh with 4000 poly ribs on it.
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Offline Solatar

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I was gonna say something, but...
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Hmmm. I think before anything else you should look over Nico's Moloch; as far as I know he hasn't finished it, but there are a lot of good ideas in there. You should also look at the original Volition concept art.
I don't think this is really much of an enhancement, to be honest. The form and shape hasn't changed at all, all the details have just gone into ribs that are too even and mechanical to look Shivan. If anything, they should be modeled after organic ribs that curve and taper, like the ones on the textures. The Moloch should ideally look like something from H. R. Giger's nightmares.
says it perfectly.

 

Offline WeatherOp

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Any suggestions then?

However, the shape will not change.
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Offline WeatherOp

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Ok, here is the deal, since a few of you wanted me to take a few ideas from Nico's moloch, I did, however I can easily revert back to an more original look if needed, so comment away.

http://i10.photobucket.com/albums/a120/weatherop/Hi-PolyMoloch12.jpg

http://i10.photobucket.com/albums/a120/weatherop/Hi-PolyMoloch13.jpg
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Offline WeatherOp

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« Last Edit: December 22, 2005, 08:32:21 pm by WeatherOp »
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Offline Trivial Psychic

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I see you took inspiration from the Ravana's tube things.
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Offline Galemp

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Now we're getting creative! :) Great advancements here.

The additions still aren't integrated with the main hull yet, though; they still look glued on. I'm not sure how Wings handles edge turning but you should try to let the hull respond to the greebles, just as much as the greebles are reacting to the hull. Try to get a dialog going between the new and the old.
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Offline WeatherOp

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Now we're getting creative! :) Great advancements here.

The additions still aren't integrated with the main hull yet, though; they still look glued on. I'm not sure how Wings handles edge turning but you should try to let the hull respond to the greebles, just as much as the greebles are reacting to the hull. Try to get a dialog going between the new and the old.

Yeah, thats basicly where I'm at now, Allready been thinking of how to fix it, but it will get done.
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Offline Solatar

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Now that's Shivan. I could see the tubes being mapped similarly to the Ravana's as well.

 

Offline Col. Fishguts

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Definitely a step in the right direction :yes:
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Offline WeatherOp

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Whats funny is the tubes has been planed from the begining, I guess no one noticed the big holes in the side on the earlier pics. :lol:
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Offline Vasudan Admiral

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Wow, that's come a long way. Well done :)
Be sure to UV map it to get the full potential.
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Offline WeatherOp

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Not alot done today, except I have made it where the hull and spines meet. Why it would be easy to smooth the tranglar parts, I really don't know that I want to, with this look, it looks as the spikes tore thru the armor as it was created or grown. :nervous: instead of the prefect circular look. I have also made more of a spine or backbone. And deleted the ribs at the front, they anoyed me, and I have a better idea. :drevil:

*EDIT: Hmm, notice the clock in the pics, update 9:46pm yesterday, update today 9:47pm. :lol

« Last Edit: December 21, 2005, 09:59:31 pm by WeatherOp »
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Offline Solatar

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That's frightening, but fortunately or unfortunately I think the map is could destroy it or make it even more awesome.

 

Offline BlackDove

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Not alot done today, except I have made it where the hull and spines meet. Why it would be easy to smooth the tranglar parts, I really don't know that I want to, with this look, it looks as the spikes tore thru the armor as it was created or grown. :nervous: instead of the prefect circular look. I have also made more of a spine or backbone. And deleted the ribs at the front, they anoyed me, and I have a better idea. :drevil:

*EDIT: Hmm, notice the clock in the pics, update 9:46pm yesterday, update today 9:47pm. :lol



I like that.

Alot.

 

Offline Mongoose

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A little too overly spikey and segmented for my tastes.  One of the things I liked best about the original Moloch were its relatively clean lines, even with the spikes; it had the feel of a sailing vessel, and the large "prow" reinforced that illusion and suggested a battering ram.  I like your previous version, though. Maybe taking it along the lines of a more streamlined (or at least smoothed, swept-back) look might be a viable option.

 

Offline WeatherOp

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A little too overly spikey and segmented for my tastes.  One of the things I liked best about the original Moloch were its relatively clean lines, even with the spikes; it had the feel of a sailing vessel, and the large "prow" reinforced that illusion and suggested a battering ram.  I like your previous version, though. Maybe taking it along the lines of a more streamlined (or at least smoothed, swept-back) look might be a viable option.

Ok, that basicly sealed the deal. Earlier I was thinking about releasing two versions, so I will, one as above and one with the more Smoothed plow. :) Since it really wouldn't be that much work.
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Offline WeatherOp

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Imagine for a second, you are in a Herc 2 about to engage a wing of fighters, and this jumps out of subspace at ya. ;7

Disreagard the wierd looking lower/right front spike.


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got an eyeball..... ;7