Author Topic: A high poly thing (HTL Moloch - WIP)  (Read 38720 times)

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Offline Taristin

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300 polies is nothing. Go for it if you feel it's necessary detail.
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Offline Nico

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mmh... if you had to take something from mine, it should have been the "neck", it's the part I prefered out of it, coz it worked great while still following the shape flow of the original model. The rest was artistic license, really, coz you should have noticed it too, there's nothing much to do if you don't stray away from the original thing.
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
A post just to say I'm texturing right now, and hope to have it done soon. :)
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
MMM, Evil. :drevil:

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Offline starfox

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Re: A high poly thing (HTL Moloch - WIP)
You said it...looks baddass piranha/killerfish to me.
Great job on texturing it !
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Offline Taristin

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Re: A high poly thing (HTL Moloch - WIP)
* Raa gives his Lizard of Approval*
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
The Beast sees... ;7

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Re: A high poly thing (HTL Moloch - WIP)
reminds me of "War of the Worlds".......  ;7

 

Offline Ghost

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Re: A high poly thing (HTL Moloch - WIP)
Okay, now methinks make the exterior ring on that alot darker, and make the eye a darker red... or, instead of a darker red, you make an animated glowmap. Now that would be badass.
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Offline Sheepy

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Re: A high poly thing (HTL Moloch - WIP)
Also the tubing to the sides of the eye, to me they look like they would give better to being red like the others, at the moment its very dark from head on, needs a lil variation up front, not much but just some spots of colour.
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Okay, now methinks make the exterior ring on that alot darker, and make the eye a darker red... or, instead of a darker red, you make an animated glowmap. Now that would be badass.

Just stuck the eye inagame for a test, and the animated glowmap looks sweet, so, it might look a litle bland right now, but it really looks alot better ingame. :)


Also the tubing to the sides of the eye, to me they look like they would give better to being red like the others, at the moment its very dark from head on, needs a lil variation up front, not much but just some spots of colour.

I think the ribs will alot alot of color variation to it, I've just got to get them textured.

Now on those front things are more spikes instead of tubes, but I gave e'm the tube map. If every likes this map on them, I'll remap it for better effect.

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Offline starfox

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Re: A high poly thing (HTL Moloch - WIP)
Looks sweet and very Shivan...+ quite completed.
So, when can we expect the release ?  ;7 *Somebody had to ask...*

Keep up the best of work !
« Last Edit: January 02, 2006, 10:45:51 am by starfox »
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Umm, thats probley 1/2 of the detail. The ribs make up alot of that.
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Offline FireCrack

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Re: A high poly thing (HTL Moloch - WIP)
Ohh, ravana style "veins"

This is starting to look aweXome
actualy, mabye not.
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Offline Ulala

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Re: A high poly thing (HTL Moloch - WIP)
Ohh, ravana style "veins"

This is starting to look aweXome

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Offline BlackDove

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Re: A high poly thing (HTL Moloch - WIP)


Make the gray/white on the outer ring as black/darkgray as the rest of the Moloch. Might want to make the eye a darker red as well so it meshes with the rest of the texture.

Aside from that -

AWESOME!

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Texturing done, just a few very minor things to add. However I have a question, does everyone like the ribcage, or should I go with the more traditional ribs?

But, if all is fine, the next time you will see it is ingame. :D

Decent Blacksmith, Master procrastinator.

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Re: A high poly thing (HTL Moloch - WIP)
well lets take it for a test drive..... :D

 

Offline Taristin

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Re: A high poly thing (HTL Moloch - WIP)
I preferred the red veins around the eye, to what looks like these grey ones, but everything else is :yes:
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Offline Galemp

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Re: A high poly thing (HTL Moloch - WIP)
Why are the black areas so dark? It looks like they haven't been textured at all.
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