Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214447 times)

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Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
http://www.hard-light.net/forums/index.php/topic,51396.msg1040245.html#msg1040245

You mean the one asked there? So far as I'm aware, 3.6.10 (like 3.6.8) will sport the LS Nebula along with the stellar enhancements found here: http://www.hard-light.net/forums/index.php/topic,45736.0.html
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Offline Wanderer

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Re: RELEASE - MediaVP 3.6.10 Beta version
3.6.10 is going to have full LS nebula enhanched missions. As of now the only reason why the LS nebs arent showing when playing without adveffects is that the table that activates the LS nebs is in adv effects vp though the lower quality effects are in effects vp. Does this answer the question?
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Offline Flaser

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Re: RELEASE - MediaVP 3.6.10 Beta version
EDIT: Never mind, was already mentioned a couple of posts above.
« Last Edit: January 30, 2008, 06:27:45 pm by Flaser »
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Re: RELEASE - MediaVP 3.6.10 Beta version
I don't know if this was asked before, but will the current HTL models be updated with the new cockipts (like the one in the loki and zeus)?

 

Offline Vasudan Admiral

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Re: RELEASE - MediaVP 3.6.10 Beta version
I don't know if this was asked before, but will the current HTL models be updated with the new cockipts (like the one in the loki and zeus)?
We'll actually get a proper cockpit system soonish, which will allow any fighter to use a specific separate model as the cockpit. This means we won't actually have to build these high detail cockpits into HTL ships anymore, and at that point I'll be able to remove the then redundant ones I built into the Loki and Herc. :)

This won't happen by the 3.6.10 set though I'm afraid.
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Offline asyikarea51

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Re: RELEASE - MediaVP 3.6.10 Beta version
This means we won't actually have to build these high detail cockpits into HTL ships anymore, and at that point I'll be able to remove the then redundant ones I built into the Loki and Herc. :)

Err... one question, the external cockpits (i.e. the ones that we see in the Lab or in the F3 viewer) will remain there... right? :nervous: :shaking:
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Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yeah they're talking about virtual cockpits, not the ones you see in other fighters.  Those will stay I'm sure.
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Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
3.6.10 is going to have full LS nebula enhanched missions. As of now the only reason why the LS nebs arent showing when playing without adveffects is that the table that activates the LS nebs is in adv effects vp though the lower quality effects are in effects vp. Does this answer the question?

i have the Adv effects vp and was playing with non-LS
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Offline Vasudan Admiral

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Re: RELEASE - MediaVP 3.6.10 Beta version
Err... one question, the external cockpits (i.e. the ones that we see in the Lab or in the F3 viewer) will remain there... right? :nervous: :shaking:
Yeah, as chief says - the external ones will remain. I built the loki and zeus with two though - one low poly external one, and one high poly internal one. Once the cockpit system is in place there will be no need for the high poly internal one.
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Offline Nx

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Re: RELEASE - MediaVP 3.6.10 Beta version
The AAA is definitely missing the orb.



And the particles seem to trail behind the emitter. Is that mediavps or SCP?


I know I'm replying to a month-old post, but I just noticed this now. Please don't use my Iceni model to test mediavp effects or scp features for bugs. That error is probably caused by incorrect turret positions in the pof. Even if it's not, and it is a bug in the mediavps, please reproduce it with a finished ship. If you can't (i.e. it's a bug in the Iceni pof), please do post it here. Thank you.
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Offline Nx

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Re: RELEASE - MediaVP 3.6.10 Beta version
No because I notice that bug in Shivan warships too. Must be a problem with something else. Probably the effects themselves since I switched back to using models from 3.6.9 and kept the effects for 3.6.10 and the bug is still present.

The wrong position of the particle effects was a bug in the Iceni pof. I thought the glow was inside the model too, but it's actually a mediavp bug
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Re: RELEASE - MediaVP 3.6.10 Beta version
Speaking about shivan ships, there are some problems with the ravana, it's maps are missing ( it has the retail fs2 maps and no shine effects ), it's very hard to destroy it's main cannons ( I can only hit them when facing them ), and it's engines are misplaced.

 

Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
The collision detection and engine problems are known issues with the POF.  There was a whole thread about why not to use the 3DS Max POF exporter, specifically regarding the HTL Ravana.  Someone just has to fix these problems.

 

Offline Topgun

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Re: RELEASE - MediaVP 3.6.10 Beta version
the aten is full of holes two.

 

Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
I would suggest testing these models with the newest PCS2 RC2d build, it seems to have the collision issues fixed.  If not I'm sure Kaz would like to know anyway.
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redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Cobra

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Re: RELEASE - MediaVP 3.6.10 Beta version
the aten is full of holes two.

Imagine my surprise when I fired a Helios at the Aten and expecting it to go up, instead watching it go through the engine block. :p
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Offline Topgun

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Re: RELEASE - MediaVP 3.6.10 Beta version
I flue inside an aten to hide from some aaa :lol:

 

Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
Looking at the Aten i can tell you it was created using the Max exporter.

just open it with PCS2 RC2D and save it.. should have collision detection then
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Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
Aren't there other *issues* with models generated by that exporter?

 

Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
yes... big ones... sometimes PCS2 can fix them

and WTF are all these .tsb's files in mv_assets?
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