Author Topic: New HUD Not Showing  (Read 4804 times)

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Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
You do have the 3.1 Sparky, right? It should be HUGE.
Well considering how messy my Data folder was getting I did a fresh install and have all of the updated files from Turey's Installer.

Still no different HUDs.

If you're running the FSPort mod with sparky_hi_fs1 and have a build numbered 5000 or later, it will work.

Yes and yes. I have EVERYTHING.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Woolie, you might want to get this:  Hud Presets

Turns that neon green hud into a more subtle olive, the way [V] intended, and has the other retail presets as well.

I set the neon green intentionally, for nostalgia reasons. It's the default color of the FS1 HUD.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
I don't really recall that HUD myself...but it's been a while since I fired up the Port.  Like I don't think I've played it since I was testing.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Yeah...I've been looking around all of the 3.1.1 .vps and I can't find ANYTHING that looks different from the original HUD.

And for some reason those flags don't look like your screenshot, even when I tried ToF.
« Last Edit: February 23, 2009, 11:17:47 pm by Commander Zane »

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Make sure you don't also have the 3.0.4 vps.  Or a rogue hud_gauges.tbl.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Shouldn't have either of those two, I just reinstalled everything from scratch.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_static 3
  -ambient_factor 17
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -cache_bitmaps
  -img2dds
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport_mediavps,fsport,mediavps
Building file index...
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0ae28029
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0xcca92482
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport_mediavps\' ... 30 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport_mediavps\mv_fsport.vp' ... 277 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\' ... 34 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport-missions.vp' ... 139 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\fsport3_1_1.vp' ... 739 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\fsport\warble_fs1.vp' ... 110 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\' ... 2 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps\MV_Music.vp' ... 15 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 38 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 30 roots and 17310 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Mobility Radeon HD 3470
  OpenGL Version    : 2.1.7276 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2665
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter04.pof'
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
Frame  0 too long!!: frametime = 0.584 (0.584)
Frame  0 too long!!: frametime = 0.298 (0.298)
Loading model 'Angel.pof'
IBX: Found a good IBX to read for 'Angel.pof'.
IBX-DEBUG => POF checksum: 0x69f29dc8, IBX checksum: 0xb380750d -- "Angel.pof"
Frame  0 too long!!: frametime = 0.368 (0.368)
Loading model 'Drone02.pof'
IBX: Found a good IBX to read for 'Drone02.pof'.
IBX-DEBUG => POF checksum: 0xe37cefb4, IBX checksum: 0xda13e3ba -- "Drone02.pof"
Frame  0 too long!!: frametime = 0.648 (0.648)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 1.575 (1.575)
Frame  0 too long!!: frametime = 0.283 (0.283)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 512
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'mdu-15'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 180
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter06.ibx'
IBX: Starting a new IBX for 'fighter06.pof'.
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof
Loading model 'GunPlatform02.pof'
IBX:  Warning!  Found invalid IBX file: 'GunPlatform02.ibx'
IBX: Starting a new IBX for 'GunPlatform02.pof'.
Allocating space for at least 2 new ship subsystems ...  a total of 200 is now available (2 in-use).
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0x53870add, IBX checksum: 0xef97b62c -- "cruiser02.pof"
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x4b47b73e, IBX checksum: 0xa18c5828 -- "fighter02.pof"
Loading model 'bomber07.pof'
IBX: Found a good IBX to read for 'bomber07.pof'.
IBX-DEBUG => POF checksum: 0x05272f74, IBX checksum: 0xdcaaac6c -- "bomber07.pof"
Loading model 'bomber06.pof'
IBX: Found a good IBX to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0xcaf4a1e3, IBX checksum: 0xba2be4c9 -- "bomber06.pof"
Loading model 'capital03.pof'
IBX:  Warning!  Found invalid IBX file: 'capital03.ibx'
IBX: Starting a new IBX for 'capital03.pof'.
Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof
Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof
Loading model 'bomber05.pof'
IBX:  Warning!  Found invalid IBX file: 'bomber05.ibx'
IBX: Starting a new IBX for 'bomber05.pof'.
Loading model 'fighter09.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter09.ibx'
IBX: Starting a new IBX for 'fighter09.pof'.
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 215 new ship subsystems ...  a total of 400 is now available (44 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-b05 with size 112x93 (27.3% wasted)
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x746ed279 -- "support01.pof"
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f09 with size 112x93 (27.3% wasted)
ANI shield-b06 with size 112x93 (27.3% wasted)
ANI shield-b07 with size 112x93 (27.3% wasted)
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof"
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0xc15af91d -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Fury.pof'
IBX: Found a good IBX to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x5df55e6e -- "Fury.pof"
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x783e40c6 -- "Interceptor.pof"
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'Hornet.pof'
IBX: Found a good IBX to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xe071ac5e -- "Hornet.pof"
DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Phoenix.pof'
IBX: Found a good IBX to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x44aa296e -- "Phoenix.pof"
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x96df1ffb -- "Synaptic.pof"
Loading model 'Stiletto.pof'
IBX: Found a good IBX to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x5a993f7c -- "Stiletto.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x7ba44e0a -- "Tsunami.pof"
Loading model 'Harbinger.pof'
IBX: Found a good IBX to read for 'Harbinger.pof'.
IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xd46f23db -- "Harbinger.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x1114a192 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x4b30798e -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x5ba55a34 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-b05.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f09.ani with size 112x93 (27.3% wasted)
ANI shield-b06.ani with size 112x93 (27.3% wasted)
ANI shield-b07.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1473/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 479,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_bastion.ani with size 200x150 (41.4% wasted)
ANI CB_default.ani with size 200x150 (41.4% wasted)
No cached palette file
Frame  0 too long!!: frametime = 32.202 (32.202)
No cached palette file
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0xef897f2d -- "fighter01.pof"
Loading model 'fighter04.pof'
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof"
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter04.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter04.ani
ANI 2_ssfighter05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter05.ani
ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter06.ani
ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber05.ani
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
Loading model 'Fury_tech.pof'
IBX: Found a good IBX to read for 'Fury_tech.pof'.
IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x01a5f337 -- "Fury_tech.pof"
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Interceptor_tech.pof'
IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0xe50dc87d -- "Interceptor_tech.pof"
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'Hornet_tech.pof'
IBX: Found a good IBX to read for 'Hornet_tech.pof'.
IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0xc0e6c1ce -- "Hornet_tech.pof"
DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'phoenix_tech.pof'
IBX: Found a good IBX to read for 'phoenix_tech.pof'.
IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xf604e8bd -- "phoenix_tech.pof"
Loading model 'Synaptic_tech.pof'
IBX: Found a good IBX to read for 'Synaptic_tech.pof'.
IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0x327c513f -- "Synaptic_tech.pof"
Loading model 'Harbinger_tech.pof'
IBX: Found a good IBX to read for 'Harbinger_tech.pof'.
IBX-DEBUG => POF checksum: 0x7d0740a7, IBX checksum: 0x1da13e83 -- "Harbinger_tech.pof"
ANI 2_disruptor.ani with size 332x304 (40.6% wasted)
ANI 2_avenger.ani with size 332x304 (40.6% wasted)
ANI 2_flail.ani with size 332x304 (40.6% wasted)
ANI 2_prometheus.ani with size 332x304 (40.6% wasted)
ANI 2_banshee.ani with size 332x304 (40.6% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
ANI iconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser.ani with size 70x44 (31.3% wasted)
ANI iconv-cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
Frame  0 too long!!: frametime = 3.236 (3.236)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
ANI iconnode.ani with size 90x90 (29.7% wasted)
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
Frame  0 too long!!: frametime = 0.314 (0.314)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Frame  0 too long!!: frametime = 0.315 (0.315)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI icon_disruptor.ani with size 56x24 (25.0% wasted)
ANI icon_avenger.ani with size 56x24 (25.0% wasted)
ANI icon_flail.ani with size 56x24 (25.0% wasted)
ANI icon_prometheus.ani with size 56x24 (25.0% wasted)
ANI icon_banshee.ani with size 56x24 (25.0% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Entering game at time =  91.636
ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
3170 frames executed in  30.008 seconds, 105.638 frames per second.
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Tue Feb 24 07:36:19 2009

Guess GLSL isn't on there.

Thanks for the split and title change.
« Last Edit: February 24, 2009, 03:34:41 pm by Commander Zane »

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Unless I've really fouled things up, the exact HUD shown in the original post isn't the one that comes with the FSPort by default; the latter looks (mostly) identical to the FS1 HUD.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
I have the radar and target box bar graph from TVWP, but the gauges are otherwise the same.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
radar and target box bar graph from TVWP
THAT'S the answer I was looking for, I just derailed two pages of a thread for everyone to think I botched up my game for NOTHING.
« Last Edit: February 24, 2009, 09:33:18 pm by Commander Zane »

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Why is this stickied? :wtf:

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Okay, I can now make my HUD look like Woolie Wool's I'm happy now.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Why is this stickied? :wtf:
Because Goober split it out of a stickied thread in another board, which makes it retain its sticky characteristic for some reason.  I got a bit confused when I had to split some other posts out of the same thread, since I couldn't find where they went at first. :p

 

Offline Woolie Wool

  • 211
  • Fire main batteries
radar and target box bar graph from TVWP
THAT'S the answer I was looking for, I just rerailed two pages of a thread for everyone to think I botched up my game for NOTHING.

Yes, but when you say "new HUD", I think of the bit that modifies the entire HUD design (FSPort's sparky_hi_fs1) rather than a couple of minor elements of the HUD.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I always had the FS1 style HUD ever since I grabbed FSPort.

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Why is this stickied? :wtf:
Because Goober split it out of a stickied thread in another board, which makes it retain its sticky characteristic for some reason.  I got a bit confused when I had to split some other posts out of the same thread, since I couldn't find where they went at first. :p
Actually it was Serious Sandwich. But don't worry. I know what I'm doing. I think...

Also. Commander Zane, I remember you ranting about not having normal maps but according to your log,
1. you don't have -normal on
2. you have -img2dds on.

Fix those.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I had normals off because nothing ever happened.
But the img2dds...I never heard of needing to be off, I'll try that...

Still nothing.
« Last Edit: February 25, 2009, 01:02:27 am by Commander Zane »

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Try older drivers? Mine are from ~July 2007 and couldn't work better.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []