Author Topic: Cutscene Upgrade Project  (Read 374709 times)

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Offline jr2

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
By the way... did I mention that I hate texturing? If anyone feels up to putting together a green/red Luci texture in super high res, you will be my greatest hero. Otherwise, I'll just have to do it myself...

I have no idea whether he's able or willing, but did you ever get ahold of Icey?  I'll give him a shout and see what he thinks.

EDIT: PM dispatched.  :)
« Last Edit: February 23, 2010, 09:47:37 am by jr2 »

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
I didn't ask him about the textures, but he is helping me to get my engine exhausts right.

Also, your wish is my command. (Obviously a work still in progress... but green.  ;7 )

Images Deleted
« Last Edit: August 01, 2020, 12:36:31 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline tlc337

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
I can't believe that this is happening.  Wow, this is just awesome work.  I can't even imagine what it's going to be like to see "SEND FIGHTERS!" all pretty like this.

 

Offline Lucika

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
Sir, you are way too awesome for my comprehension.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Rodo

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
I don't know about that... I'm so fond with the red theme on the Lucy... I would rather have it all red.
el hombre vicio...

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
So uh... anyone have any idea why a volume light though ON would NOT be showing up in the render in MAX? This is the most frustrating thing...

EDIT: Breath... breath.. breath... ok. So Volumectric lighting works in a new scene in MAX, but no matter what I do in the Endgame scene, I cannot get volumetric lighting to work. My brain is about to explode...

EDIT AGAIN: I think I figured it out.. my scale may be too small. I'll have to upscale everything and remake all the animations... Oh well. Lesson learned.
« Last Edit: February 23, 2010, 01:00:50 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
I don't know about that... I'm so fond with the red theme on the Lucy... I would rather have it all red.

Here is what I'm thinking... If we stick with what is generally agreed (that the Lucy is green in Subspace) then we should have that continuity throughout the FS universe. Meaning, it should be changed in the FS1 Port mission. Otherwise, it really doesn't matter. I prefer the red also. I also think that the green is the result of a lazy  :v: team.

I realize I don't pull much weight around here, but that is my two cents.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
In the cutscene it's red, in-game it's red. I say stick to the original colour scheme. Yes, alright, it was green in an early developer-only version, but the Lucifer (and the Shivans in general) are commonly known to be mainly red.
The engine exhausts look good, although they could be a bit more glowy IMHO; also, that white light bar looks a tad bit overdone. I like it, but it's too much as is.

 

Offline jr2

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
In the cutscene it's red, in-game it's red. I say stick to the original colour scheme. Yes, alright, it was green in an early developer-only version, but the Lucifer (and the Shivans in general) are commonly known to be mainly red.
The engine exhausts look good, although they could be a bit more glowy IMHO; also, that white light bar looks a tad bit overdone. I like it, but it's too much as is.

In the cutscene it's green.  Watch it again.  ;)

EDIT: not to be picky, but the above seen levels of green... can it be toned down a bit?  I don't know, when I saw the green color in the FS1 cutscene it sort of repulsed me, which I found fit my feelings for the Lucifer quite well.  The green above.. seems sort of too bright.  I don't know.  Just a thought.  :)

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
I'm probably gonna go back to red. I like red better. I have to resize and reainmate everything again so that I can use volumetric lights for the engine exhaust...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Galemp

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
Ugh!

Why don't you use the MediaVPs base map, and the texture Aardwolf posted for the self-illumination? You desperately need to color-match the glows there.
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Offline Aardwolf

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
Also, those little ridges/indents need to be exaggerated, like they were in the retail cutscene.

 

Offline Desertfox287

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
lookin pretty good :yes:

 
Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
@mjn.mixael
Little Question:
Are you going to use the original sound/music-files from the VPs, - from the old Videos -  or from this Thread: http://www.hard-light.net/forums/index.php?topic=43106.0       ?
My english isnt very good. Please forgive me :)

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
Addendum: I'll be compositing in the engine exhaust instead, as I just can't get it good enough in MAX. What this means is that I have now animated all the stuff IN subspace for EndGame.

Quote
@mjn.mixael
Little Question:
Are you going to use the original sound/music-files from the VPs, - from the old Videos -  or from this Thread: http://www.hard-light.net/forums/index.php?topic=43106.0       ?

I did take a glance at that thread. Right now I'm just planning on using the original soundtracks. Unless we can get the overdubs and music separately, I'll keep it that way. I'm keyframing everything that has sound effects to the frame of which it takes place, so it should match up pretty good.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [Updated: EndGame] (56kers be warned!)
That sounds very good !
By the way: Your work is Awsome! You are like a god :P
My english isnt very good. Please forgive me :)

 

Offline Sushi

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Looking very, very, very good.

 :cool:

 

Offline Fenrir

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Oh man, this is amazing.

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I'm rendering Ancients 5 now. Get this... 10.5 hours till completion. (that estimate is probably without the computer considering the sun particle system (since it isn't on screen yet).
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Nighteyes

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I've had longer render times :P ask the ED team about the nebula render I did :D