Ok, so I'm messing around with my first mission and adding more ships and such and it seems to be working ok - even without using a lot of SEXP language. But, alas, it seems I'm going to have to add some SEXP somewhere to make it all work right.
There are few things I'm trying to figure out without much success and maybe someone can steer me in the right direction:
1) When I enter the mission with the Sathanas already in system making its way to the jump node, even before I take a shot I get the fanfare music and mission complete message. How do I get the mission complete message to appear after the Sathanas is destroyed? (I know it has something do to with adding some SEXP language to the Mission Objective editor, but I can't figure out what to put there). Along with that, how do I get the objective to appear as it usually does on screen during the mission?
2) How do I get the attack corvettes and the Sathanas to appear as mission craft (showing hull integrity of each ship) in the usual place on the right side of the screen during the mission?
3) Sometimes, even though given specific attack orders in the Initial Orders box of the Wing Editor, my bomber wing will just meander around (or move away from) the Sathanas until I order them to attack while in game. Do I need to raise the priority level to something above 50?
Any guidance is most appreciated. But please, keep it simple - I am a total noob at this and I really don't grasp SEXP at all just yet. What ever needs to be edited in, I would prefer to use the built in Editors (Event, Mission Objective, etc) so I can better understand how they work... and work together.