Author Topic: Halo: Reach  (Read 55015 times)

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Offline Grimper

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Library take my award for hardest Halo mission.  On Legendary, the mission is just a b****.

Hmm me agrees with Roanoke on this one....the library is easy if you just camp around the corners with a shottie, but Truth and Reconciliation on Legendary takes *ages* the first time you play through it...you have to hoard sniper ammo the whole lvl and take out far too many elites :|, and of course the marines are no more than meat shields that don't last 10 seconds once you're up in the ship.

But anyway, back on topic....

Actually no...when the hell is Halo 3 coming out for PC   :mad:
If Halo 3 doesn't come out on PC we can bet these won't either.





I hate Microsoft.
[/rant]
When Australia burned.

Together since the world began, the madman and the lover.

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Offline MR_T3D

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Library take my award for hardest Halo mission.  On Legendary, the mission is just a b****.

Hmm me agrees with Roanoke on this one....the library is easy if you just camp around the corners with a shottie, but Truth and Reconciliation on Legendary takes *ages* the first time you play through it...you have to hoard sniper ammo the whole lvl and take out far too many elites :|, and of course the marines are no more than meat shields that don't last 10 seconds once you're up in the ship.

But anyway, back on topic....

Actually no...when the hell is Halo 3 coming out for PC   :mad:
If Halo 3 doesn't come out on PC we can bet these won't either.





I hate Microsoft.
[/rant]

wait for windows 7, i bet it will be exclusive for it :lol:

 

Offline SPARTAN-367

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Library take my award for hardest Halo mission.  On Legendary, the mission is just a b****.

Hmm me agrees with Roanoke on this one....the library is easy if you just camp around the corners with a shottie, but Truth and Reconciliation on Legendary takes *ages* the first time you play through it...you have to hoard sniper ammo the whole lvl and take out far too many elites :|, and of course the marines are no more than meat shields that don't last 10 seconds once you're up in the ship.

But anyway, back on topic....

Actually no...when the hell is Halo 3 coming out for PC   :mad:
If Halo 3 doesn't come out on PC we can bet these won't either.





I hate Microsoft.
[/rant]

wait for windows 7, i bet it will be exclusive for it :lol:

If theres any chance.. yap he's got that right.
- SPARTAN-367 (PAT)

Without Knowledge, Skill cannot be focused. Without Skill, Strength cannot be brought to bear and without Strength, Knowledge may not be applied.

"TROOPERS we are GREEN, and very very MEAN!"

 

Offline Roanoke

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I made the mistake of dropping the sniper rifle onetime just before entering the ship. The dropship bay especially, was most tricky meh.

 

Offline Pred the Penguin

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I definitely don't consider Halo the best game out there, but it was very enjoyable. The first encounter with flood in Halo was particularly gut-wrenching. :yes: 

The Night City missions look very interesting in ODST....

 

Offline Vidmaster

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actually, I have to consider Halo as one of the best for the sheer number of innovations this title gave us.
Regenerating health, the melee, the grenade button, seemless Inside-Outside transitions, fully integrated vehicle gameplay, ALL THIS IS HALO! It's standart today, which just shows how well this works.
And the Multiplayer is still awesome.

On the other hand, Bungie's level design for the Halo series is mostly terrible. Especially Halo 2, which features some of the worst levels ever.  :sigh:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Dilmah G

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Cairo station was pretty cool IMO, and Delta Halo.

 

Offline Roanoke

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I could never get past Cairo's dropship bays on legendary.... :no:

 

Offline SPARTAN-367

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I could never get past Cairo's dropship bays on legendary.... :no:

Battle Rifle and Plasma Pistol Combo on Elites and your good to go.
- SPARTAN-367 (PAT)

Without Knowledge, Skill cannot be focused. Without Skill, Strength cannot be brought to bear and without Strength, Knowledge may not be applied.

"TROOPERS we are GREEN, and very very MEAN!"

 

Offline Rhymes

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If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline StarSlayer

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“Think lightly of yourself and deeply of the world”

 

Offline General Battuta

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Yes it is. Nathan Fillion (Mal), Alan Tudyk (Wash) and Adam Baldwin (Jayne) were all in Halo 3 extensively and will star in ODST. Tricia Helfer of Battlestar Galactica is also in ODST. Katee Sackhoff (Starbuck) was a marine in Halo 3 as well.

 

Offline StarSlayer

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Yeah i just giving it a second listen and recognized Wash and Jayne :D  I'm sold
“Think lightly of yourself and deeply of the world”

 

Offline Ghostavo

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actually, I have to consider Halo as one of the best for the sheer number of innovations this title gave us.
Regenerating health, the melee, the grenade button, seemless Inside-Outside transitions, fully integrated vehicle gameplay

No, just no. People taunt these as things Halo innovated but when taken a close look at it, all those things were in other titles.


All those except melee and a specialised grenade system I can point out Battlezone 2 and Tribes which did it earlier (and there are most probably others that did it too even earlier). Actually the specialised grenade system was done by Tribes too.

As for the last one, the melee button, according to what I got, GoldenEye had one. Four years earlier!
EDIT: Duke Nukem 3D had it even earlier it seems.

Why do people repeatedly mention these things? Who knows. Maybe someone out there repeatedly mentions FreeSpace as the first Space Sim with beams for weapons.
« Last Edit: July 31, 2009, 11:58:12 am by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline General Battuta

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actually, I have to consider Halo as one of the best for the sheer number of innovations this title gave us.
Regenerating health, the melee, the grenade button, seemless Inside-Outside transitions, fully integrated vehicle gameplay

No, just no. People taunt these as things Halo innovated but when taken a close look at it, all those things were in other titles.


All those except melee and a specialised grenade system I can point out Battlezone 2 and Tribes which did it earlier (and there are most probably others that did it too even earlier). Actually the specialised grenade system was done by Tribes too.

As for the last one, the melee button, according to what I got, GoldenEye had one. Four years earlier!
EDIT: Duke Nukem 3D had it even earlier it seems.

Why do people repeatedly mention these things? Who knows. Maybe someone out there repeatedly mentions FreeSpace as the first Space Sim with beams for weapons.

Good comparison, because Halo is great for all the reasons FreeSpace is. It presented a compelling story with slick gameplay, an innovative and streamlined integration of all the major innovations of the genre, a few extra (arguably revolutionary) features thrown in on top, and a whole crapload of atmosphere.

You can't argue that Halo is not the source of all those innovations (melee, grenade system, regenerating health) simply because the reason they're all prevalent now is because games copied Halo. It may not have originated them but it perfected and propagated them.

 

Offline Ghostavo

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actually, I have to consider Halo as one of the best for the sheer number of innovations this title gave us.
Regenerating health, the melee, the grenade button, seemless Inside-Outside transitions, fully integrated vehicle gameplay

No, just no. People taunt these as things Halo innovated but when taken a close look at it, all those things were in other titles.


All those except melee and a specialised grenade system I can point out Battlezone 2 and Tribes which did it earlier (and there are most probably others that did it too even earlier). Actually the specialised grenade system was done by Tribes too.

As for the last one, the melee button, according to what I got, GoldenEye had one. Four years earlier!
EDIT: Duke Nukem 3D had it even earlier it seems.

Why do people repeatedly mention these things? Who knows. Maybe someone out there repeatedly mentions FreeSpace as the first Space Sim with beams for weapons.

Good comparison, because Halo is great for all the reasons FreeSpace is. It presented a compelling story with slick gameplay, an innovative and streamlined integration of all the major innovations of the genre, a few extra (arguably revolutionary) features thrown in on top, and a whole crapload of atmosphere.

You can't argue that Halo is not the source of all those innovations (melee, grenade system, regenerating health) simply because the reason they're all prevalent now is because games copied Halo. It may not have originated them but it perfected and propagated them.

But it's not innovating! It's popularizing (for better or worse)! It's a completely different thing!

It also popularized tea bagging and screaming into the microphone, do you call that innovating too?

By the way, which "extra arguably revolutionary features" did Halo have that other titles didn't have earlier?
« Last Edit: July 31, 2009, 12:06:45 pm by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 
Please don't say dual-wield.  Bungie did that in the early 90's with their Marathon games.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline General Battuta

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actually, I have to consider Halo as one of the best for the sheer number of innovations this title gave us.
Regenerating health, the melee, the grenade button, seemless Inside-Outside transitions, fully integrated vehicle gameplay

No, just no. People taunt these as things Halo innovated but when taken a close look at it, all those things were in other titles.


All those except melee and a specialised grenade system I can point out Battlezone 2 and Tribes which did it earlier (and there are most probably others that did it too even earlier). Actually the specialised grenade system was done by Tribes too.

As for the last one, the melee button, according to what I got, GoldenEye had one. Four years earlier!
EDIT: Duke Nukem 3D had it even earlier it seems.

Why do people repeatedly mention these things? Who knows. Maybe someone out there repeatedly mentions FreeSpace as the first Space Sim with beams for weapons.

Good comparison, because Halo is great for all the reasons FreeSpace is. It presented a compelling story with slick gameplay, an innovative and streamlined integration of all the major innovations of the genre, a few extra (arguably revolutionary) features thrown in on top, and a whole crapload of atmosphere.

You can't argue that Halo is not the source of all those innovations (melee, grenade system, regenerating health) simply because the reason they're all prevalent now is because games copied Halo. It may not have originated them but it perfected and propagated them.

But it's not innovating! It's popularizing (for better or worse)! It's a completely different thing!

It also popularized tea bagging and screaming into the microphone, do you call that innovating too?

By the way, which "extra arguably revolutionary features" did Halo have that other titles didn't have earlier?

It doesn't matter how many people do it first, it's the people who do it right. Halo was in the right place, at the right time, with the right ingredients, and now all shooters riff from it.

As for the generalizations about people who play Halo, the same could be said of anything with broad appeal in such a demographic. It reflects nothing whatsoever upon the game itself.

All that aside you're doubly wrong because Halo did innovate with those features. It was a console shooter with excellent design on the software, simulation, and gameplay level. Its controls, concepts, and graphics all came together in one superb and, yes, innovative package. The fact that other games had used many of those features first, again, means nothing: FreeSpace did almost nothing new but it was still innovative.

The thing that is most striking (and probably least recognized) about Halo is that it is, unlike most shooters, a simulation of sorts. The game engine does very little in the way of cheating. Every entity is a physics-based actor in a simulated world, using proscribed senses to navigate and determine courses of action. The player is just another such actor. This is is very much at odds with the heavily scripted approaches taken by Half-Life and Call of Duty.

Please don't say dual-wield.  Bungie did that in the early 90's with their Marathon games.

You could even dual-wield shotguns. Oh, man.

 

Offline Ghostavo

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Good comparison, because Halo is great for all the reasons FreeSpace is. It presented a compelling story with slick gameplay, an innovative and streamlined integration of all the major innovations of the genre, a few extra (arguably revolutionary) features thrown in on top, and a whole crapload of atmosphere.

You can't argue that Halo is not the source of all those innovations (melee, grenade system, regenerating health) simply because the reason they're all prevalent now is because games copied Halo. It may not have originated them but it perfected and propagated them.

But it's not innovating! It's popularizing (for better or worse)! It's a completely different thing!

It also popularized tea bagging and screaming into the microphone, do you call that innovating too?

By the way, which "extra arguably revolutionary features" did Halo have that other titles didn't have earlier?

It doesn't matter how many people do it first, it's the people who do it right. Halo was in the right place, at the right time, with the right ingredients, and now all shooters riff from it.

No it isn't. Popularizing is completely different from innovating. If people say Halo innovated X when X was already in other popular games at the time then they are dead wrong. Just because it had larger sales doesn't change it.

Quote
As for the generalizations about people who play Halo, the same could be said of anything with broad appeal in such a demographic. It reflects nothing whatsoever upon the game itself.

Exactly my point! Again, having larger sales doesn't mean it innovated when it featured things that other games already had!

Quote
All that aside you're doubly wrong because Halo did innovate with those features. It was a console shooter with excellent design on the software, simulation, and gameplay level. Its controls, concepts, and graphics all came together in one superb and, yes, innovative package. The fact that other games had used many of those features first, again, means nothing: FreeSpace did almost nothing new but it was still innovative.

No. Neither FreeSpace nor Halo can be called innovating because they didn't innovate! They took what was already there and mixed it up into a decent package, I admit. But those cannot be called innovating.

If I create a software that does, say... join together clients of various chat protocols (think Pidgin, Trillian, etc...) and it becomes massively popular with the average guy, does that mean I innovated? Of course not! It was already there!

Quote
The thing that is most striking (and probably least recognized) about Halo is that it is, unlike most shooters, a simulation of sorts. The game engine does very little in the way of cheating. Every entity is a physics-based actor in a simulated world, using proscribed senses to navigate and determine courses of action. The player is just another such actor. This is is very much at odds with the heavily scripted approaches taken by Half-Life and Call of Duty.

Thief: The Dark Project

« Last Edit: July 31, 2009, 12:38:15 pm by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Snail

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By Halo 3, the whole gameplay mechanic was getting horribly old. Hopefully ODST and Reach will introduce some new things.