Author Topic: Lighting test for WiH  (Read 50130 times)

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Offline Deadly in a Shadow

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« Last Edit: December 27, 2010, 08:47:48 am by Deadly in a Shadow »
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Androgeos Exeunt

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I see a black box containing five of this:



Are you sure you're doing it right?
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Commander Zane

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I can still see all of the images. Yellow & orange Terran ships look pretty cool.

 

Offline Deadly in a Shadow

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Ok I uploaded them on Imageshack now. :P
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Kolgena

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Er, okay. Did you make saturation negative to invert the colors?

 

Offline Androgeos Exeunt

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Ok I uploaded them on Imageshack now. :P

I see them now, and they look ... very interesting. It makes the battlefield look like it was shot in some sort of big space studio.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Deadly in a Shadow

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Er, okay. Did you make saturation negative to invert the colors?

I desaturated them, yes.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 
Alright, decided to try this out and I'm getting a weird error. Whenever I fire anything the dynamic lighting from the shot causes ships to light up like this. I tested it with a few different settings, and with both the Age of Aquarius and the default FS2 campaigns and the exact same thing happens. Anyone happen to know what might cause this?

 

Offline Rodo

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No idea, had the same issue myself.
el hombre vicio...

 

Offline NFSRacer

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Could it be faulty coding or something in the download file became corrupt for some reason?
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Buckshee Rounds

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What are your lighting settings? It looks like your spec_static value is too high.

 

Offline The E

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Alright, decided to try this out and I'm getting a weird error. Whenever I fire anything the dynamic lighting from the shot causes ships to light up like this. I tested it with a few different settings, and with both the Age of Aquarius and the default FS2 campaigns and the exact same thing happens. Anyone happen to know what might cause this?

* The E activates psychic debugging powers

You are using an nVidia GPU. You have not updated your GPU drivers. You should do so.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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* The E activates psychic debugging powers

You are using an nVidia GPU. You have not updated your GPU drivers. You should do so.

Woot, this fixed it! Thanks!



 

Offline NFSRacer

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Alright, decided to try this out and I'm getting a weird error. Whenever I fire anything the dynamic lighting from the shot causes ships to light up like this. I tested it with a few different settings, and with both the Age of Aquarius and the default FS2 campaigns and the exact same thing happens. Anyone happen to know what might cause this?


* The E activates psychic debugging powers

You are using an nVidia GPU. You have not updated your GPU drivers. You should do so.

...Just goes to show you what I know. :P
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Raiden

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Re: Lighting test for WiH
Sorry to bump an old topic, but figured some people might have missed this the first time.

I just wanted to ask you guys what your plans are for this lighting test. I know not everyone will feel the same, but I feel that using the 'very-strong' folder and the suggested lighting settings in the readme really, really enhances the visuals and mood of WiH. I use an all-white hud and the grainy image kind of looks like you're looking through a camera mounted on the fighter. If you look at the start of Post-Meridian, the Meridian seriously looks like something out of the first Alien movie, and the convoy in The Cost of War look industrial as ****.

I tried the HLP default settings just for a change last night with WiH, and to me there's just no comparison. Everything looks way too colourful for such a depressing mod  :P  Basically I just want to thank anyone who worked on this because I love it, and also wanna ask if you're planning on using these settings for R2 (and BP3). Would hate for this to be a one-off experiment when I think the atmosphere is highly enhanced by it.
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Offline General Battuta

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Re: Lighting test for WiH
I think they could be offered as options.

 

Offline -Norbert-

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Re: Lighting test for WiH
Another addition to The BP2 Optional Extras thread maybe?

 

Offline Kolgena

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Re: Lighting test for WiH
The post-processing filters can look very good if rather subtly applied, even outside of BP. I've been playing FS2 using them, and I think they're great. It'd be neat if it was ported out to the MVPs, and some sort of table system could allow other mods to pull on them as needed on a per-mod basis.

 

Offline qazwsx

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Re: Lighting test for WiH
Do they really need to be ported to the media VPs? I'd rather the use of such post processing effects be left as a choice to the end user, maybe a mod could have preferred shaders as a 'recommended' extra, similar to how this 'lighting test' is set up.
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Offline Luis Dias

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Re: Lighting test for WiH
Make it optional in the launcher, user friendly and I'll agree.