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Hosted Projects - Standalone => The Babylon Project => Topic started by: SF-Junky on July 21, 2010, 07:22:18 am

Title: [Announcement] The Dilgar War
Post by: SF-Junky on July 21, 2010, 07:22:18 am
When I'm finished with Storm Front Episode III, I'd like to make a campaign for TBP for a change. As far as I found out, there has only been one attempt to create a campaign about the Dilgar war back in 2004 or 2005, which has never been completed or even seriously been started.

I am currently in the early stages of planning the plot and the missions and creating a more or less detailed timeline of the war. I hope to begin with the actual fredding by the end of August and try to get it released sometime early next year.

Expect more information soon. :)

Additional Information:

Chronology (http://sebastian.ramrod-network.de/Freespace/TBP/DW_Chronology.txt)
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on July 22, 2010, 02:08:41 am
nice to hear. But don't go crazy, we only have two Dilgar ships. Adding one or two variants via in-mission edits (tables hacks aren't that popular here since well...  :lol:  ) should be possible though, like a slower bomber or something.
Best of luck.

Man, I need to fred again too in the near future.
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on July 22, 2010, 02:13:57 am
Or better yet find someone to make a few more Dilgar ships.
Title: Re: [Announcement] The Dilgar War
Post by: SpardaSon21 on July 22, 2010, 12:59:52 pm
The Dilgar War took place long before the events in the show took place, since it was before even the Earth-Minbari War, and B5 took place ten years after that.  Do you guys even have all those ancient EA ships modeled?  I haven't seen anything besides the Avenger.
Title: Re: [Announcement] The Dilgar War
Post by: -Norbert- on July 22, 2010, 02:17:37 pm
There is the Tiger Starfury and if I remember correctly, the Nova was introduced short before or during the Dilgar-War.
The Olympus might also be old enough to have been used back then.
Title: Re: [Announcement] The Dilgar War
Post by: SF-Junky on July 23, 2010, 04:41:28 am
(tables hacks aren't that popular here since well...  :lol:  )
Since what? ;7

Or better yet find someone to make a few more Dilgar ships.
If I find someone, maybe. I will deal with this when I have finished main work on SF III

There is the Tiger Starfury and if I remember correctly, the Nova was introduced short before or during the Dilgar-War.
The Olympus might also be old enough to have been used back then.
Yes, the Tiger was used before and during the Dilgar War and the Starfury Mk1 was introduced during the war. Since I have no modelling expertise whatsoever, there won't be any "new" EA vessels.
Title: Re: [Announcement] The Dilgar War
Post by: -Norbert- on July 23, 2010, 04:58:41 am
I'm not quite sure how compatible X3 and FS2 models are, but if you can get their permission and someone to convert it to FS2 the Sagittarius (http://b5.hc-gamer.de/index.php?mod=gallery&action=com_view&folders_id=2&where=104) from the Babylon 5 mod for X3 Terran Conflict (http://b5.hc-gamer.de/index.php?mod=news&action=recent) might make a nice addition for an early EA fleet.
Title: Re: [Announcement] The Dilgar War
Post by: SpardaSon21 on July 23, 2010, 11:49:18 am
That B5 mod for Sins of a Solar Empire has an Artemis, Hermes, and a Sagittarius.  Right now they're trying to get an Olympus in.
Title: Re: [Announcement] The Dilgar War
Post by: -Norbert- on July 23, 2010, 12:17:21 pm
Right.... didn't think of them, because they are an RTS. Anyway here's a link to them: http://babylon5ins.blogspot.com/
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on July 23, 2010, 12:23:12 pm
It's pretty simple, if you can work with what we have, this campaign has a higher chance of getting finished.
Otherwise it will be the standart I need SB to do the following ships for me *MASSIVE LIST*-type of crash.

Tiger, Aurora MK1, Hyperion, Nova (I think), Avenger, Olympus, the EA transports. Enough for various mission designs, plus the League ships can be used as well, they were active in that time period. Although they should probably be stripped of some weapons like the beams, since it's not 2260 and the League is inferior to the Dilgar forces.

The problem are the Dilgar forces, since there are basicly two models only. However, I believe this is not a problem: You can create at least two variants of the capship by in mission edits (and probably should, since the Dilgar are way overpowered, no idea who originally balanced them, probably nobody). Plus, you can create lots of new ships by cleverly reskining others, just look at my
Drazi Transports, Brakiri Space Stations, Brakiri Freighter, ...   :lol:  from the FH series. Reskined with exisiting textures in the game.

For example, reskining one or two FirstOne ships would be a neat idea. Just tried it, looks great and very Dilgar-like compared to the other two ships. Damn, I should do such a campaign myself (BUT I LACK TIME  :( :( :( for pretty much all fredding)

I say it is possible. And it's always for the better if things can be done with existing assets.

Title: Re: [Announcement] The Dilgar War
Post by: -Norbert- on July 23, 2010, 04:10:35 pm
If they are stronger than the Centauri and weaker than the Minbari, it's just right, because that's what they are supposed to be, slightly stronger than the Centauri.
Title: Re: [Announcement] The Dilgar War
Post by: terran_emperor on July 23, 2010, 07:57:53 pm
Since Word of God about the canonicity of Mongoose Publishing's Babylon 5 RPG is "Meh, until I Say otherwise", I am currently treating it like the Star Wars EU - apart from where it directly contradicts "Word of God" or anything seen on screen, it is canon

Bcause I have the Eath Aliance, League and Dilgar sourcebooks and the EA Capaign books, I know what ships that Each side had and the events of the war. If you need i can provide the information
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on July 31, 2010, 07:52:26 am
A miniature game previous to MGP's A Call to Arms is Agent of Gaming's "Babylon 5 Wars" and is very much considered canon.  Actually officially endorsed by JMS in the beginning of the rule book.

But anyways, to my point.

I have a full list of all B5Wars ships that were created and used during the time of the Dilgar war, including Dilgar, Earth, Cascor, Brakiri, Hyach, Alacan, Balosian, Vree, Markab, Ipsha, etc.  All of which and more were very much a large part of the Dilgar war.

I am willing to share all the information I had, including ship detail and background to the war as I am obviously a B5 fan and the Dilgar war was personally my favorite part of the entire history.  If this gets made, I'd like to see it done right.  :)

Hope I can help.
Title: Re: [Announcement] The Dilgar War
Post by: NGTM-1R on July 31, 2010, 08:34:52 pm
There is the Tiger Starfury and if I remember correctly, the Nova was introduced short before or during the Dilgar-War.
The Olympus might also be old enough to have been used back then.

The Tiger, Nova, Hyperion, and Olympus all date to the Dilgar War period. The Aurora Mark 1 does not; there was another Starfury that came into service with the Novas and which the Aurora eventually replaced. The League ships existed in basically the same form as the ones in TBP including beams. Dilgar warships should be inferior ship-to-ship to the Nova (which was according to B5Wars fluff was developed specifically to kill them and Centauri ships) but better than a Hyperion.
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on July 31, 2010, 09:52:57 pm
There is the Tiger Starfury and if I remember correctly, the Nova was introduced short before or during the Dilgar-War.
The Olympus might also be old enough to have been used back then.

The Tiger, Nova, Hyperion, and Olympus all date to the Dilgar War period. The Aurora Mark 1 does not; there was another Starfury that came into service with the Novas and which the Aurora eventually replaced. The League ships existed in basically the same form as the ones in TBP including beams. Dilgar warships should be inferior ship-to-ship to the Nova (which was according to B5Wars fluff was developed specifically to kill them and Centauri ships) but better than a Hyperion.


Correct, but with some changes due to other races, including EA, developed pulse weapons after the war from the Dilgar pulse technology.

Hyperion:
-Plasma Cannons instead of Pulse Weapons, more damaging but slower and shorter range.
-Particle Beams instead of Heavy Lasers, less damage, shorter range, but faster firing recycle.

Olympus:
-Plasma Cannons instead of Pulse Weapons.
-One Rail Cannon instead of two.
-Worse missile systems, inferior targeting and carried fewer missiles.

Nova Dreadnought:
-Had entirely laser weaponry (later model after Dilgar war had laser/pulse weapons that could alternate between firing modes).

Tiger Starfuy:
-Less acceleration that the show era Star Fury, less armor and hull integrity too.  Though same weapon as the Starfury.

Nova Starfury:
-Yeh, odd name as the Dreadnought shares it, but released towards the end of the Dilgar war.  Nearly onpar with the show era starfury, but some minor differences in armor and hull integrity, same basic weapon.

Also a few other comments, other races had some significant changes between the Dilgar era and TBP, namely for one, the Brakiri Advanced Cruiser, also know as the "Tashkat"  Didn't exist.  It was some time around 2260 that it was created and the Dilgar war ended in 2232.  :)
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on July 31, 2010, 09:57:08 pm
If they are stronger than the Centauri and weaker than the Minbari, it's just right, because that's what they are supposed to be, slightly stronger than the Centauri.

Untrue, the Centauri level of technology and ship design easily out classed the Dilgar, and Earth for that matter in the 2230 time frame.
It's just a matter that the Centauri never got involved in the war.
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on July 31, 2010, 10:02:33 pm
Well I hate to dampen the spirits but all of this is pretty useless without someone making the models. 
Title: Re: [Announcement] The Dilgar War
Post by: Angelus on July 31, 2010, 10:05:50 pm
can someone provide orthos of these ships?
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on July 31, 2010, 11:08:29 pm
Now that would be a start.   BTW I can do conversions and tabling. 
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on August 01, 2010, 09:26:51 am
can someone provide orthos of these ships?

Sorry, slow morning, "Orthos"?
Title: Re: [Announcement] The Dilgar War
Post by: Angelus on August 01, 2010, 09:32:11 am
can someone provide orthos of these ships?

Sorry, slow morning, "Orthos"?

orthographic views of the ships, something like that:

http://www.gkane.de/3dfiles/images/starfury_5view.jpg

At least some good reference pics of the ships of the Dilgar War era.
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on August 01, 2010, 12:50:14 pm
I can probably get a bunch of those for the Dilgar ships and even some of the league races (can't have a dilgar war without the league being heavily involved) tonight.

Would a rough weapon layout be useful too?  IE type of turrents, angle of attack, damage, comparitive weapon recharge?
Title: Re: [Announcement] The Dilgar War
Post by: SF-Junky on August 04, 2010, 09:26:55 am
I really appreciate your interest in the project, but I am defenitely not gonna use any ship models which are not ready for use already. :) I think there is enough stuff in TBP to make up a fine campaign. Probably I'll use some ships from FS2 and Wing Commander as League vessels, but that's not for sure yet.
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on August 05, 2010, 12:48:04 pm
but I am defenitely not gonna use any ship models which are not ready for use already. :) I think there is enough stuff in TBP to make up a fine campaign.

yesyesyesyesyes  :yes:
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on August 05, 2010, 09:06:14 pm
*Shrug* to each their own.  :)
Title: Re: [Announcement] The Dilgar War
Post by: Whitelight on August 06, 2010, 10:01:07 pm
This is AWSOME.  ;)  :D
Been waiting for this for soooooooo long, glad to see it coming to life.  :yes:
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on August 07, 2010, 07:26:19 pm
Vidmaster:
How familiar are you with the timeline and story, do you need/want any assistance with it?
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on August 08, 2010, 06:54:20 am
I am not doing this campaign  :)   And if I did it, I wouldn't care much about some half-canon timeline. I always and only looked at the show and came up with the rest myself.
Title: Re: [Announcement] The Dilgar War
Post by: valthonis on August 08, 2010, 08:35:30 am
Sorry, copied and pasted the wrong name.  :)

Half Canon?  It was created by JMS and Agents of Gaming.
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on August 08, 2010, 08:58:19 am
show only  :)
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on August 08, 2010, 09:09:29 pm
Just so that everyone knows; I am also working on a campaign that does include the Dilgar War. :lol:

I have at least 4 missions started on already.

No guarantee that my campaign will get finished though. :nervous:

Title: Re: [Announcement] The Dilgar War
Post by: SF-Junky on August 17, 2010, 01:12:16 am
A chronology has been uploaded. Please check the first post. I am planning the campaign on information given by these two sites by the way:

http://babylon5.wikia.com/wiki/Dilgar_War
http://efni.org/Dilgar_War.htm
Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on August 23, 2010, 04:51:24 pm
sounds solid, a good starting point.  :)
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on August 31, 2010, 12:06:22 pm
I have been working on my campaign involving the dilgar war and I have created a texture re-skin pack for the league base so it will look like a dilgar base. Here are some screenshots of the re-skinned league base.

(http://i51.tinypic.com/2jtnrc.jpg)

(http://i53.tinypic.com/2vct21k.jpg)

(http://i55.tinypic.com/vy13eg.jpg)

If you want to use these texture replacement maps in a campaign you can download them here: https://sites.google.com/site/babylon5comlinkshome/misc-tbp-stuff/leaguebase-dilgartexturereplacmentmaps.zip?attredirects=0&d=1

Note: This is the first texture replacment maps I have ever done so they are not perfect.

Edit: updated download link
Title: Re: [Announcement] The Dilgar War
Post by: Slasher on August 31, 2010, 03:16:58 pm
Nice work!  :yes:
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on August 31, 2010, 04:06:32 pm
Nice work!  :yes:

Thank you   :D
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on September 01, 2010, 01:42:07 am
Get those replacement textures finalized and I still have time to get them into Zathras 2.0. 
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 01, 2010, 11:02:32 am
I'll see what I can do. Do you have any tips on how I could finalize them?
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on September 01, 2010, 02:38:56 pm
Sorry not the artist type.  You said in they are not perfect so just try to get it as perfect as possible and get some feedback.
Title: Re: [Announcement] The Dilgar War
Post by: newman on September 01, 2010, 06:14:41 pm
I'll see what I can do. Do you have any tips on how I could finalize them?

The current one seems, for the most part, just some yellow/brown mottling pattern. If you want a yellowish look like that, that's fine, but it should get more detail. A few tips might help;

- starting with the base; I'd take some sort of a basic paneling map and blend it with that yellow/brown mottling thing to form a new base. You could either search for some basic paneling textures and modify them to your needs or draw one from scratch, it's not that difficult..

- Add details and greebles where applicable and follow it up with a normal map;

- You need some windows in there. Windows in sci fi ships and bases serve as a great size reference, and visually break it up and make things more interesting. You might also experiment with baking some spotlights here and there to make it more interesting;

- Bake in ambient occlusion if possible - you will need the station's model and a 3d app to do this, however;

- If you've blended that mottling and paneling on the diffuse, you might want to increase paneling/mottling ratio in the spec map to make it a bit more interesting;

- Weathering: grab some custom brushes off the net (try deviantart and similar sites) and try and stack up several layers of weathering. You can play with opacities and blending modes to get the results you need. Try and get the weathering to follow some logical pattern (try and think where would some sort of weathering occur - i.e. dark scorch marks near any exhausts (mostly applicable to ships), paint chipped off near edges, longer sratch marks on longer angular surfaces, etc.

There's also plenty of photoshop tutorials on texturing out there if you need them. I consider this one an oldie but goldie - quite useful: http://www.jamesodonnell.info/dingo_tut/index.html
Title: Re: [Announcement] The Dilgar War
Post by: FUBAR-BDHR on September 01, 2010, 07:03:07 pm
He's doing texture replacement maps not a new model. 
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 01, 2010, 10:14:51 pm
- starting with the base; I'd take some sort of a basic paneling map and blend it with that yellow/brown mottling thing to form a new base. You could either search for some basic paneling textures and modify them to your needs or draw one from scratch, it's not that difficult..
The texture does have a type of paneling (it just isn't very apparent); I got it from a dilgar ship in TBP. :nervous:

- Add details and greebles where applicable and follow it up with a normal map;

I had not planned to add normal maps or greebles because if you look at the dilgar ships they are entirely texture detailed. I also would have to create a mod in order to use normal maps for this model

- You need some windows in there. Windows in sci fi ships and bases serve as a great size reference, and visually break it up and make things more interesting. You might also experiment with baking some spotlights here and there to make it more interesting;
Dilgar ships don't have windows. :lol:

- Weathering: grab some custom brushes off the net (try deviantart and similar sites) and try and stack up several layers of weathering. You can play with opacities and blending modes to get the results you need. Try and get the weathering to follow some logical pattern (try and think where would some sort of weathering occur - i.e. dark scorch marks near any exhausts (mostly applicable to ships), paint chipped off near edges, longer sratch marks on longer angular surfaces, etc.
I have attempted to do this now

Screenshot of the progress I have made. Note how the other dilgar ship looks.

(http://i51.tinypic.com/2hp0l61.jpg)

Thanks for the feedback newman :)






Title: Re: [Announcement] The Dilgar War
Post by: newman on September 02, 2010, 07:22:57 am
No problem, these were more general suggestions then aimed specifically at dilgar or b5. If there are reasons against normals, windows, etc, fair enough. I just gave several general suggestions on improving textures, if any of those can be helpful, I'm glad. Also, that second shot: looking better. If I may suggest, try and crank up AA when doing the shots, it'll look a lot nicer - especially on something like this that has a lot of curved, circular lines.
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 02, 2010, 11:21:44 am
.... If I may suggest, try and crank up AA when doing the shots, it'll look a lot nicer - especially on something like this that has a lot of curved, circular lines.

I am assuming you mean anti-aliasing=AA :)
Title: Re: [Announcement] The Dilgar War
Post by: newman on September 02, 2010, 02:15:41 pm
Yep.
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 04, 2010, 10:55:30 pm
I think that I have finalized these texture replacement maps FUBAR (I was having problems with shine maps :ick:-but after reading the Gimp image editing thread a couple of times my problems were over :p). If anyone still thinks that my maps have problems speak now or forever hold your peace. :lol:

Here is the new download link: https://sites.google.com/site/babylon5comlinkshome/misc-tbp-stuff/leaguebase-dilgartexturereplacmentmaps.zip?attredirects=0&d=1

Screenshots (AA used ;)) :

(http://i54.tinypic.com/ibmec0.jpg)

(http://i53.tinypic.com/21ljqdx.jpg)


Title: Re: [Announcement] The Dilgar War
Post by: Vidmaster on September 06, 2010, 06:20:00 am
wonderful already. Reminds me of something...  :)
Title: Re: [Announcement] The Dilgar War
Post by: newman on September 06, 2010, 01:43:42 pm
Not sure about the pink hangar lighting, other than that nice work.
Title: Re: [Announcement] The Dilgar War
Post by: starlord on September 14, 2010, 06:13:14 am
very nice! any other dilgar ships you intend to implement? what will they be?
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 14, 2010, 09:39:39 am
wonderful already. Reminds me of something...  :)
like a Brakiri Space Station reskin in fortune hunters.  :lol:

Not sure about the pink hangar lighting, other than that nice work.
  The pink um.... well I thought it was more of a purplish but anyways, I did that because the dilgar have a lot of purple on their ships.  :doubt:

very nice! any other dilgar ships you intend to implement? what will they be?
I really don't intend to do any more texture replacement maps because now I have a base for the dilgar and I can replace any of the firstone ships with the original skhemt textures thus creating a new Dilgar capital ship :lol: You would not believe how ugly the league base would look if you used the original Sekhmet textures on it. :blah:
Title: Re: [Announcement] The Dilgar War
Post by: starlord on September 14, 2010, 12:53:33 pm
I think there are old "fanon" dilgar and earth designs spanning the dilgar war on a series of campaign books in b5 boardgames... I also seem to recall an earth design from that period: a carrier named the "avenger" class...

don't remember where I saw that though...
Title: Re: [Announcement] The Dilgar War
Post by: Slasher on September 14, 2010, 02:03:09 pm
I also seem to recall an earth design from that period: a carrier named the "avenger" class...



EA Avenger is actually in the game, though I don't think it's been used a lot so far.  I know it's in Fortune Hunters, but haven't seen it in any other missions/campaigns yet. 
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on September 14, 2010, 06:03:52 pm
EA Avenger is actually in the game, though I don't think it's been used a lot so far.  I know it's in Fortune Hunters, but haven't seen it in any other missions/campaigns yet. 
It WILL be in my Campaign several times. :p

Campaign Name
Spoiler:
The Marshall Family & Their Legends-Part 1(The Dilgar War)
Title: Re: [Announcement] The Dilgar War
Post by: Josh17 on May 24, 2013, 02:49:36 am
Sorry if I am not suppose to reply to such an old topic. But someone actually making the Dilgar war would be AMAZING! I know this is almost 2 years old, but has anyone considered finishing this? The Dilgar war would be AMAZING. Especially if it was "fully done" -- as in it was just like the real Dilgar war story where the entire league of non-allied worlds + the Narn Regime where getting beat by the Dilgar and Earth-Alliance came in too save the day. I think it'd be cool to have so the Dilgar war, because what other war (besides the shadow war) had so many races involved?? Imagine how epic this truly would be.

Also, EA weapons where different back then. That would be cool to have. But I'm confused at what Valthonis said

Quote
Hyperion:
-Plasma Cannons instead of Pulse Weapons, more damaging but slower and shorter range.
-Particle Beams instead of Heavy Lasers, less damage, shorter range, but faster firing recycle.

I thought it was the opposite? I thought EA weapons during the Dilgar war had LONGER range, but fired slower? For example, I thought EA weapons during the Dilgar war had limited ammunition, but much greater range since a projectile in space will keep traveling at it's speed until it hits something. I thought that when EA invested in energy weapons AFTER the Dilgar war, that energy weapons had worse range, but faster recharge times?? Thus I thought this was the reason why EA fared so well against the Dilgar, and then did so poorly against the Minbari (since not only did the Minbari have stealth, but EA'S new "energy" weapons had worse range and it was hard for EA to get within firing range)

Title: Re: [Announcement] The Dilgar War
Post by: The E on May 24, 2013, 03:17:38 am
Well, given that babylon5comlink seems to have vanished, it is unlikely that anything will come of this specific project. You'd have to start from scratch.

Also, resurrecting a 2-year-old thread is a big nono, especially if you're not going to post anything other than "oh, this is a cool project, someone should continue it".
Title: Re: [Announcement] The Dilgar War
Post by: babylon5comlink on May 24, 2013, 05:58:53 am
Howdy all, as you might of guessed I kinda of abandoned my campaign. I just didn't have the motivation (then) to muscle through the enormous amount of work it takes to make a half way decent campaign, I also made the mistake of promising to make something when I had barely started. Plus I've also been going to college (to become a modeling/texturing artist) now, so lots of things are using up my time.
Also, I became a modeling/texturing artist for the Babylon 5 I've found her project. (I've improved significantly since the league base re-texture, thank the gods :lol:)
I'm known as JSM on the IFH site/forums.

Maybe some day I'll actually make the campaign but it is highly improbable. But, sure if someone wants to go ahead and make a Dilgar themed campaign that just fine with me, the more campaigns/content the better!
Title: Re: [Announcement] The Dilgar War
Post by: SF-Junky on November 07, 2013, 03:02:38 pm
Sorry for bringing up this old crate again. I just saw that there's been a reply.

Well, as you all can see this project never got off the starting blocks. However, I recently digged out the script and kinda finished it. I think I'm gonna upload the stuff this weekend.