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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 'Captain' Nick Brown on August 29, 2001, 05:20:00 pm

Title: GVXF Hadar, Voodoo Cannon
Post by: 'Captain' Nick Brown on August 29, 2001, 05:20:00 pm
I have modified a Vasudan ship and made the GVXF Hadar. It generates no power, which means your subsystems won't repair (unless a support ship fixes them) so your subsystems really do effect the way you play. Plus it doesn't recharge your shields, so I bumped the shields up to around 2000. Also, it doesn't recharge your weapon energy, so I created the Voodoo Cannon, which has it's own power source and doesn't drain your ships reactor, but is still powerful.

That might sounds pretty ordinary, but once in-game, it works really well. Sometimes you'll have to put in sexps (eg. if your comm gets down to 20%, you can't properly make communications, which FS2 doesn't automatically do 'I think').

I like the way the shields don't recharge. It gives you more of a challenge. Oh yeah, it will take a beating for a while with 2000pt shields, but they don't recharge and if your shields are down and you have a missile locked on your sorry *** , you're in trouble. I've given the example to a few people, and they like this method better than the original.

The fic:
Basically the GTVA engineers have decided that ship systems need to be regulated in a different way. Removing the energy required for recharging everything and reallocating it to other areas like your engines, etc. The ship would have a smaller reactor, so you can expect to have a larger missile compliment.

To add some variety to the game, I was thinking of giving this technique to all Vasudan fighters/bombers...

Let the critics begin.
Title: GVXF Hadar, Voodoo Cannon
Post by: Nico on August 29, 2001, 05:49:00 pm
I like it a lot, if it wasn't the fs1/2 history, I think giving this to a full faction would have emphasized even more on the difference between them.
Title: GVXF Hadar, Voodoo Cannon
Post by: 'Captain' Nick Brown on August 29, 2001, 05:59:00 pm
The idea originated when I wanted to get your subsystems to play a bigger role in the game. I posted a topic, a while ago, asking if there was a way to disable the automatic recharging of your subsytems. I think it was Shrike that replied and said that there was no way, except if you give your ship a power output of 0, but then your weapon energy wouldn't recharge either. That got me thinking, then I came up with what I stated previously.

Personally, I like this. But it's all down to personal preference.

Thanks for your kind comments Venom.
Title: GVXF Hadar, Voodoo Cannon
Post by: Nico on August 29, 2001, 06:26:00 pm
mmh, thinking about it, that probably makes the weapon very efficient no? I wondered... -that's a general question- is it possible to make a primary to swarm (so it fires a series of quick bursts, and between each salvoe, you would have to wait for the gun to recharge -aka medium/long fire rate- )?
Title: GVXF Hadar, Voodoo Cannon
Post by: 'Captain' Nick Brown on August 29, 2001, 07:02:00 pm
 
Quote
Originally posted by venom2506:
mmh, thinking about it, that probably makes the weapon very efficient no? I wondered... -that's a general question- is it possible to make a primary to swarm (so it fires a series of quick bursts, and between each salvoe, you would have to wait for the gun to recharge -aka medium/long fire rate- )?

I can't remember the rate of fire I chose for the Voodoo cannon, but you can chose how long between firing each pulse. I made it pretty realistic though.

For your second question, it depends. You can have the power ouput significantly highy with a fast recharge rate like I had with my Type-IX Pulse Phasers. They fired 4 pulses every 2 seconds or so using my modified Artemis called the Oberon-class shuttlecraft. It fired 4 pulses every 2 seconds because the pulses drained the ship's weapon energy (I didn't fire until it fully recharged again, which took about 2 seconds). But like I said it depends. It depends upon the different ship's power output. You know what I mean?

-edit-
Venom, does the 2506 after your name have a certain meaning for you?
-/edit-

--
'Captain' Nick Brown

[This message has been edited by 'Captain' Nick Brown (edited 08-29-2001).]
Title: GVXF Hadar, Voodoo Cannon
Post by: Eishtmo on August 29, 2001, 08:26:00 pm
I see potential here.  Now we can build a vulcan cannon as a primary weapon.  Armor that chips off and is never replaced.  Pre-Great War fighters that can be easily flown.  I love the idea.

------------------
I know there is a method, but all I see is madness.
Title: GVXF Hadar, Voodoo Cannon
Post by: Nico on August 30, 2001, 06:21:00 am
 
Quote
Originally posted by 'Captain' Nick Brown:
Venom, does the 2506 after your name have a certain meaning for you?
-/edit-

yup, sort of, why?
(btw why the italic and bolds in your reply?)

Title: GVXF Hadar, Voodoo Cannon
Post by: aldo_14 on August 30, 2001, 08:06:00 am
 
Quote
Originally posted by venom2506:
yup, sort of, why?
(btw why the italic and bolds in your reply?)


Aha... themystery of the mysterious numbers after the name  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Title: GVXF Hadar, Voodoo Cannon
Post by: Nico on August 30, 2001, 01:01:00 pm
 
Quote
Originally posted by aldo_14:
Aha... themystery of the mysterious numbers after the name   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)


exactly, heh, aldo... 14?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: GVXF Hadar, Voodoo Cannon
Post by: Taristin on August 30, 2001, 01:33:00 pm
That was his soccer... err... football number, right Aldo?
Title: GVXF Hadar, Voodoo Cannon
Post by: jonskowitz on August 30, 2001, 03:21:00 pm
Nice work Cpt'n Brown, but at least give credit where credit is due!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Tell you what really ramps up the pucker factor, limit thier ammunition as well.  It really emphasises team tactics (esp. bomber tactics) because you need the weapons your wingmen are carrying about as much as the ones strapped under your own wings.

I'm moving my location from !Yahoo groups right now (they pissed me off for the last time), but once I get it posted you can see an expample of what I'm talking about at
 http://www.homestead.com/jskgames/home.html ("http://www.homestead.com/jskgames/home.html")
Title: GVXF Hadar, Voodoo Cannon
Post by: 'Captain' Nick Brown on August 30, 2001, 05:42:00 pm
 
Quote
Originally posted by venom2506:
yup, sort of, why?
(btw why the italic and bolds in your reply?)


1. Just curious. Looks mysterious.
2. I like a little difference in my posts, rather than a bland non-formatted text. I tend to highlight people's names by typing them in bold and quick comments in italics.


 
Quote
Originally posted by jonskowitz:
Nice work Cpt'n Brown, but at least give credit where credit is due!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

1. Thanks mate. But, what do you mean? "give credit where credit is due"
2. I only bumped the missile/bomb compliment up a little bit (no more than 20 units).

We only use the support ship for rearming, don't we? But it's classed as a repair/rearm ship though. By the time the support ship docks with us, our subsystems would have already repaired themselves. That's another reason why I've made this mod, to give the support ship's other function more of a chance.

------------------
--
'Captain' Nick Brown
Title: GVXF Hadar, Voodoo Cannon
Post by: jonskowitz on August 30, 2001, 11:09:00 pm
What I mean Captain, is that it was my suggestion.

BTW- where can I find examples of your work?
Title: GVXF Hadar, Voodoo Cannon
Post by: aldo_14 on August 31, 2001, 04:41:00 pm
 
Quote
Originally posted by Raa Tor'h:
That was his soccer... err... football number, right Aldo?

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(well it sorta looks like a nod  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif))
Title: GVXF Hadar, Voodoo Cannon
Post by: AnIhIlAtOr on March 15, 2004, 05:39:05 pm
An EXCELLANT  Mod. (sorry if your mod is very good too) :(
Title: GVXF Hadar, Voodoo Cannon
Post by: mikhael on March 15, 2004, 05:43:14 pm
Wow. That's a blast from the past. Way to revive the truly ancient. ;)
Title: GVXF Hadar, Voodoo Cannon
Post by: Nico on March 15, 2004, 06:10:28 pm
But I still like the idea :p ( so much that I did try stuff alike :p )
Title: GVXF Hadar, Voodoo Cannon
Post by: mikhael on March 15, 2004, 09:27:39 pm
You should try doing this in Iwar2, Venom. ;) The game becomes one hell of a lot harder if you slow down (or stop) the autorepair, and increase the system damage handler to Iwar1 levels. Even better, start out with a Alpha Heat Sink (i think you normally start with a Gamma).  Piracy become one hell of a lot more dangerous. :D
Title: GVXF Hadar, Voodoo Cannon
Post by: Taristin on March 15, 2004, 09:51:35 pm
Wow... this thread is from even before I went on haetus. :eek:
Title: GVXF Hadar, Voodoo Cannon
Post by: Knight Templar on March 15, 2004, 10:36:34 pm
Wow... technically, this is older than I am. :eek:
Title: GVXF Hadar, Voodoo Cannon
Post by: SadisticSid on March 16, 2004, 05:28:44 am
Quote
Originally posted by Knight Templar
Wow... technically, this isolder than I am. :eek:


I suspect you meant something else :p
Title: GVXF Hadar, Voodoo Cannon
Post by: Knight Templar on March 17, 2004, 01:16:38 am
Maturity age I guess. :D