Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on November 20, 2016, 11:36:28 am

Title: Guess who?
Post by: TrashMan on November 20, 2016, 11:36:28 am
Hello guys. Long time no see.

In case you have been wondering what was up with me and my FS work. Well, I planned to surprise everyone with the HD Archangel last Christmas - I had half the thing UV mapped and was starting to make the texture, then made a non-textured export setup (with turrets and everything) to test the weapons and turrets setup and the mesh. But it didn't convert. Crash after crash after crash. I could find any error on the mesh but it just kept crashing.
Frustrated, I decided to work on something else for a bit and did some fixing of the Orion Mk2 - some more detail on a few places, some texturing fixes - again, it didn't want to convert.
Of all the things I was working on, the only thing I did manage to convert was a variant of the Falcon fighter (note to self: release it)

Totally annoyed by this I haven't touched anything FS related for almost a year. Until a few days ago, when I decided to start working on the Armageddon bomber again. And the conversion kept crashing. Soon I realized is PCS2 that is ALWAYS crashing. It opens .pof files fine, but it never manages to convert anything lately. PCS1 does, however it too goes bonkers when I try the Archangel. So no archangel until some miracle happens.

HOWEVER... I did manage to make some things work...

(https://s17.postimg.org/kuu4db3zf/Arma1.jpg) (https://postimg.org/image/kuu4db3zf/)

(https://s17.postimg.org/8u8ockwkr/Arma2.jpg) (https://postimg.org/image/8u8ockwkr/)

(https://s17.postimg.org/3y9mymlt7/screen0010.jpg) (https://postimg.org/image/3y9mymlt7/)

(https://s17.postimg.org/tv3bb8pgr/screen0011.jpg) (https://postimg.org/image/tv3bb8pgr/)



Also working on this:
(https://s17.postimg.org/godvbptrf/Retribution.jpg) (https://postimg.org/image/godvbptrf/)



That said, I have a few question, given that I've been out of the loop:

- have the code wizzards made side-mounted turrets work?

- can "showmodel" be used only on a single missile bank if a fighter/bomber has more?

- IIRC, subobject animation only works with rotation, right? (wanna make a hatch for the for Judgment Day torpedo missile bay)
Title: Re: Guess who?
Post by: Jadehawk on November 20, 2016, 08:54:04 pm
I see none said hello. So I'll break the ice. Hello and welcome back :) Nice to see you're  working on FS again.
Title: Re: Guess who?
Post by: AdmiralRalwood on November 20, 2016, 09:49:54 pm
What version of PCS2 are you using?
Title: Re: Guess who?
Post by: Black Wolf on November 20, 2016, 10:27:40 pm
Side mounted multiparts (in fact,any orientation multiparts) can be done using uvec and fvec. One never actually made any, Su I can't advise on president how to do it, but search for "uvec" on the wiki and you'll get what you need.

Submodel animation is still restricted to rotation, but you can fake translation using various methods (scissor lifts, huge rotation radii, look-at etc.), but they all have their own specific downsides' (complexity, massive bounding box and very restrictive applications respectively). It really depends on exactly what you want to do. If you want your hatch to slide up on a forward facing missile tube on a big destroyer, a big rotation radius will work fine (assuming there's an appropriate trigger, or you're happy to do it manually with sexps). If you want it on a bomber, that method will give you an oversized bounding box, so you need to go with a scissor lift or just design your hatch to rotate instead of translate (which honestly seems like the simpler solution).
Title: Re: Guess who?
Post by: TrashMan on November 21, 2016, 04:39:39 am
What version of PCS2 are you using?

I think it's the latest one I found. Wont' hurt to download again though...


Submodel animation is still restricted to rotation, but you can fake translation using various methods (scissor lifts, huge rotation radii, look-at etc.), but they all have their own specific downsides' (complexity, massive bounding box and very restrictive applications respectively). It really depends on exactly what you want to do. If you want your hatch to slide up on a forward facing missile tube on a big destroyer, a big rotation radius will work fine (assuming there's an appropriate trigger, or you're happy to do it manually with sexps). If you want it on a bomber, that method will give you an oversized bounding box, so you need to go with a scissor lift or just design your hatch to rotate instead of translate (which honestly seems like the simpler solution).

Yeah. I was thinking of keeping it simple - 2 part hatch, both rotate in a folding pattern
Title: Re: Guess who?
Post by: TrashMan on November 22, 2016, 06:22:00 am
I just remembered what I wanted to ask - capital ships and ammo?
It's a feature I have been asking for since forever and makes sense (both to restrict some powerful weapons and for endurance missions/campaigns)
Title: Re: Guess who?
Post by: AdmiralRalwood on November 22, 2016, 06:31:08 am
I just remembered what I wanted to ask - capital ships and ammo?
It's a feature I have been asking for since forever and makes sense (both to restrict some powerful weapons and for endurance missions/campaigns)
Yes! (http://www.hard-light.net/wiki/index.php/Subsystem#.22turret_use_ammo.22)
Title: Re: Guess who?
Post by: TrashMan on November 23, 2016, 08:06:42 am
Yes! (http://www.hard-light.net/wiki/index.php/Subsystem#.22turret_use_ammo.22)

I'm as happy as a tentacle monster in a japanese female school.


Here, have some progress on the Retribution:
(https://s12.postimg.org/qi7dqh23t/REtribution.jpg) (https://postimg.org/image/qi7dqh23t/)

P.S. - my second question about weapon banks and show model? Can I only show one specific bank?
Title: Re: Guess who?
Post by: Nyctaeus on November 23, 2016, 08:47:56 am
In case of model with three primary and three secondary banks [UEF Izra'il]
Code: [Select]
$Show Primary Models: ( no yes no )
Code: [Select]
$Show Secondary Models: ( yes yes yes )Each yes-no entry reflects different bank.

The whole table section looks like:
Code: [Select]
$Allowed PBanks: ( "Vulcan" "Rapier" "Scalpel"  "Maul" "Gattler" "UX Accelerator" ) ( "Vulcan" "Rapier" "Scalpel"  "Maul" "Gattler" ) ( "Ammo Pack" "ERA Kit" "Repair System" )
$Allowed Dogfight PBanks: ( "Vulcan" "Rapier" "Scalpel"  "Maul" "Gattler" "UX Accelerator" ) ( "Vulcan" "Rapier" "Scalpel"  "Maul" "Gattler" ) ( "Ammo Pack" "ERA Kit" "Repair System" )
$Default PBanks: ( "Gattler" "Rapier" "Ammo Pack" )
$Pbank Capacity: ( 100, 150, 100 )
$Show Primary Models: ( no yes no )
$Allowed SBanks: ( "Paveway" "Dirk" "Slammer" "Jackhammer" "Shrike" "Hellfire" "Warhammer" "Grimler" "Javelin" "Dart" ) ( "Paveway" "Dirk" "Slammer" "Hellfire" "Warhammer" "Grimler" "Javelin" "Dart" ) ( "Paveway" "Dirk" "Slammer" "Hellfire" "Warhammer" "Grimler" "Javelin" "Dart" )
$Allowed Dogfight SBanks: ( "Paveway" "Dirk" "Slammer" "Jackhammer" "Hellfire" "Warhammer" "Grimler" "Javelin" "Dart" )
$Default SBanks: ( "Warhammer" "Dart" "Warhammer" )
$SBank Capacity: ( 80, 40, 80 )
$Show Secondary Models: ( yes yes yes )
Title: Re: Guess who?
Post by: JCDNWarrior on November 23, 2016, 10:17:14 am
HD Archangel, New Retribition AND Orion Mk2? You really know how to make me happy. :D I really hope you'll be able to get past your crashes and finish those models, TrashMan!

And of course, welcome back, always glad to see people making models and stuff in general.

EDIT: Oh, how about this one: Load up PCS2, untick 'Use OpenGL VBO's (if able)', then try to load the Archangel? For some reason this helped me load a few models that otherwise could crash PCS2, which happens to me once in a while.
Title: Re: Guess who?
Post by: TrashMan on November 23, 2016, 03:12:24 pm
In case of model with three primary and three secondary banks [UEF Izra'il]
Code: [Select]
$Show Primary Models: ( no yes no )
Code: [Select]
$Show Secondary Models: ( yes yes yes )Each yes-no entry reflects different bank.

Thanks you muchly.

HD Archangel, New Retribition AND Orion Mk2? You really know how to make me happy. :D I really hope you'll be able to get past your crashes and finish those models, TrashMan!

The Orion mk2 is just minor fixes..though I guess I could polish it a bit more



EDIT:  FFS!!! What's the key combo for full screen tech room????
Title: Re: Guess who?
Post by: T-Man on November 23, 2016, 03:26:47 pm
EDIT:  FFS!!! What's the key combo for full screen tech room????

As in the full screen of the models?   F3. :yes:
Title: Re: Guess who?
Post by: TrashMan on November 23, 2016, 05:32:21 pm
Doesn't work.
Title: Re: Guess who?
Post by: T-Man on November 23, 2016, 05:46:42 pm
Doesn't work.

Odd. It should do in the main hall; does this end. What build are you running?
Title: Re: Guess who?
Post by: TrashMan on November 24, 2016, 05:46:18 am
3.7.2 on my laptop, 3.7.4 back on my rig
Could be because it's the laptop.

I converted the Retribution with some basic texturing (a proper UV map will come later) just for testing purposes and it works fine :)
Want to post a screenshot from the tech room, because in-game, all models (but not in target view) are invisible for some reason (again, laptop)
Title: Re: Guess who?
Post by: AdmiralRalwood on November 24, 2016, 08:11:40 am
3.7.2 on my laptop, 3.7.4 back on my rig
Could be because it's the laptop.
The F3 lab far predates 3.7.2. Also, why are you using such an outdated version on your laptop?
Title: Re: Guess who?
Post by: Jadehawk on November 24, 2016, 08:43:34 am
On my laptop, after I downloaded World of Warships, I noticed my Ctrl+Alt+Z key was somehow used to activate screenshots. So when I use that in modeling or just selecting that , it activates it. You might have that kind of trouble? Thought my experience, of lack of for that matter! might help some :)
Title: Re: Guess who?
Post by: TrashMan on November 25, 2016, 12:05:58 pm
YARRRRRRRRRRRR

(https://s15.postimg.org/e1jinwgxz/screen0021.jpg) (https://postimg.org/image/e1jinwgxz/)

(https://s15.postimg.org/v3ccpzvt3/screen0022.jpg) (https://postimg.org/image/v3ccpzvt3/)



http://www.mediafire.com/file/jey93bskei2x7y6/RetributionT.rar

This is just a simple test
Missing:
- Lod's
- glows
- nameplate
- a proper UV/ texture job (I slapped this together in 15 minutes for testing)

Any suggestion/recomendations welcome

EDIT: I might have put in a wrong map. If something is missingh, re-name "shiphull_dark3" to "shiphull_dark3G"
Title: Re: Guess who?
Post by: Nyctaeus on November 25, 2016, 12:29:08 pm
Did you think about expanding your details palette? Looking for more inspiration? I know you are very experianced ship designer, but I see no big progress in detailing your ships compared to your older models. It's still very good model and I guess it will look even better when you are done with UV and true painted texture, but it won't help with repeating details of extended hull plating and basicly nothing more.

Try to look for more inspiration. Many cool models were made since your disapperance. The most notable example worth mentioning in my opinion is HTL Hades by Vasudan Admiral - a true masterpiece and
quintessence of making awesome warship. Also almost every model shown by Raven2001. My Lindos (https://p3d.in/uq7qU) is other good example. Try to differentate types of details of your ships. Place details of different scale etc.
Title: Re: Guess who?
Post by: TrashMan on November 26, 2016, 01:30:19 pm
I design my front-line warships like tanks. The kind of greeble you talk about seems more at home on civilian designs (and I am putting them currently on the new science cruiser and civilian station)


P.S. - Just a note - F3 doesn't work on my PC either.
I CANNOT enter the full screen tech room. What gives?


P.P.S. - did the "frontal assualt for capital ships" AI thing ever get addressed?

Title: Re: Guess who?
Post by: X3N0-Life-Form on November 26, 2016, 02:48:09 pm
Note (since nobody mentionned it) : The tech lab (http://www.hard-light.net/wiki/index.php/Ship_Lab) (F3) is accessed from the mainhall, not the techroom.
Title: Re: Guess who?
Post by: TrashMan on November 27, 2016, 06:08:06 am
The POF crashing is insane.

I'm using 2.03 stable and 9 out of 10 models that I attempt to open (.cob or .pof) crash immediately.
Ships that are working, pofs from competed campaigns - crashing
Title: Re: Guess who?
Post by: tomimaki on November 27, 2016, 12:50:16 pm
2.03 is old. Try this (http://www.mediafire.com/file/h2jiiqbefdfzuoe/pcs2.7z)
Title: Re: Guess who?
Post by: TrashMan on November 27, 2016, 12:57:50 pm
2.03 is old. Try this (http://www.mediafire.com/file/h2jiiqbefdfzuoe/pcs2.7z)

THANK YOU!

(https://s22.postimg.org/52x2ynyxp/screen0025.jpg) (https://postimg.org/image/52x2ynyxp/)
Title: Re: Guess who?
Post by: JCDNWarrior on November 27, 2016, 01:43:21 pm
2.03 is old. Try this (http://www.mediafire.com/file/h2jiiqbefdfzuoe/pcs2.7z)

THANK YOU!

(https://s22.postimg.org/52x2ynyxp/screen0025.jpg) (https://postimg.org/image/52x2ynyxp/)

I'm very glad to see that you've been able to get the new Archangel ingame! Looks very good. I'll PM you later, I made a few single pof modifications myself and would like to see if you can do anything with it, inspiration wise or the like.
Title: Re: Guess who?
Post by: TrashMan on November 27, 2016, 01:48:29 pm
Well, just f*** me!


first I couldn't open .pofs I converted (converted .cob to .pof, edited it, tested it in game, want to make some .pof adjustments, like adding thrusters? CRASH WHEN LOADING)

Now, finally the .pofs load, but now the .cobs won't convert properly!
It doesn't crash, I just get...NOTHING. Empty screen with nothing. Like I didn't even load a model. Starts loading .cob and stops.
and it's the same .cob I converted earlier, I just moved a sub-object

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Guess who?
Post by: JCDNWarrior on November 27, 2016, 02:19:49 pm
That happens once in a while to me too but not regularly enough to really block me. After ticking off those VBOs I mentioned I only rarely get crashes with it. I assume you already tested that?

I hope others can get you a good second opinion, load your files in their pcs and see if they get the same issues?
Title: Re: Guess who?
Post by: TrashMan on November 27, 2016, 02:48:07 pm
Well, if anyone wants to try converting this.

Again ,this is only a ****ty test model for turret setups and animations

[attachment deleted by admin]
Title: Re: Guess who?
Post by: Nyctaeus on November 27, 2016, 03:04:11 pm
Any chance of other file format, like obj or fbx? Dae maybe? Blender hates .cob o__O
Title: Re: Guess who?
Post by: TrashMan on December 01, 2016, 01:38:37 am
Querstion: can you make a gun with a limited burst?

You can have gattling like weapons with high ROF and gun rotation (but no spin-up) and you can have burst weapons, but cam burst be controlled?

In other words - a weapon that will fire as long as you hold the fire button pressed, unless it reaches X number of shots, after which it enters a short cooldown. (so it might fire 30, 50, 80, but never more than 100. Random may work for the AI, but what about the player?)
IIRC, atm "burst" always fires the full burst?
Title: Re: Guess who?
Post by: TrashMan on December 10, 2016, 03:51:51 pm
Can someone tell me WTF is causing this?
(https://s23.postimg.org/53sd1b1nb/Wut.jpg) (https://postimg.org/image/53sd1b1nb/)

Turret 03 ends up having a massive bounding box, even though it's identical to the others.
Just to make sure, I deleted it, copied (and re-named) turret02 and tried converting again

Same thing.
Title: Re: Guess who?
Post by: TrashMan on December 10, 2016, 05:12:56 pm
FIXED IT!


Ship is (mostly) ready!

https://www.mediafire.com/?l82d1h4idt5kjh9
Title: Re: Guess who?
Post by: TrashMan on December 11, 2016, 04:32:07 am
HELP ME OBI-WAN KENOBI!
YOU'RE MY ONLY HOPE!!!!


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This is driving me bonkers.
I re-converted the Orion Mk2 several times. In PCS it all works without problems. In game it causes instant game crash. WTF IS WRONG?

Can anyone help here?
Here's the download wit the scene, the cob and the finished .pof file itself.
https://www.mediafire.com/?ny4gf0lpi76arme


NOTE: in TS, I used old texture names (with the added a, becauseI never got around to adjusting that). If the model appears almost white inPCS, it's because texture names have to be changed and textures re-loaded.
Title: Re: Guess who?
Post by: TrashMan on December 14, 2016, 06:24:18 am
no one?
Title: Re: Guess who?
Post by: tomimaki on December 14, 2016, 12:42:44 pm
Check LOD. 11?
Title: Re: Guess who?
Post by: Nyctaeus on December 16, 2016, 11:58:01 am
My God, Dude...

ALL of your objects and subobjects are LODs and debris. Also one subobject is equal to parent while it should be probably a child for LOD2. Redo the hierarchy at once :P
Title: Re: Guess who?
Post by: TrashMan on December 16, 2016, 12:33:50 pm
Dunno why it does that...not the first time the hiearachy got fubared.

anywhoo, I got it to work after fixing the lods.

Orion Mk2 re-release:
https://www.mediafire.com/?p57ihbbfvuv7a2v


Title: Re: Guess who?
Post by: TrashMan on December 16, 2016, 12:37:49 pm
Aaand the Block B variant of the Falcon Space Superiority fighter:
https://www.mediafire.com/?q756cyd4885w101
Title: Re: Guess who?
Post by: TrashMan on December 16, 2016, 04:18:54 pm
Here's some latest progress on the Armageddon:
(https://s24.postimg.org/w1uvcgqc1/Armageddon3.jpg) (https://postimg.org/image/w1uvcgqc1/)
Title: Re: Guess who?
Post by: Nyctaeus on December 16, 2016, 05:10:39 pm
Looks nice. Try to differentate color of each section. Make some of parts darker.
Title: Re: Guess who?
Post by: TrashMan on December 17, 2016, 05:48:14 am
It's just the first pass. I'll add more panneling.

Speaking of which, I head Quixel is excellent for making texture. Anyone got any experience with it?
Title: Re: Guess who?
Post by: JCDNWarrior on December 18, 2016, 06:58:00 pm
I'm relieved all the earlier issues haven't stopped you from working on models for FS2, TrashMan. I want to thank you for the improvements to the Orion Mk2, no matter if its minor fixes or more. I've grown to really like the ship. Likewise the other work you've done is very much appreciated - So much so I wonder if you could read my mind or saw my wish list for Christmas.

With my limited knowledge I also couldn't find a way to get past the issues you've been having with the Archangel, crashing on attempting to convert to pof. (to avoid any confusion, I didn't make any progress myself) Are you still at that dead end? If so, I'd like to repeat my call to see if someone else with a lot more knowledge and experience will have a good shot at getting the Archangel to convert and work instead?

At any rate, good luck and keep it up!
Title: Re: Guess who?
Post by: TrashMan on December 23, 2016, 04:27:40 pm
....
(https://s29.postimg.org/nhy5yy4c3/Armageddon.jpg) (https://postimg.org/image/nhy5yy4c3/)

It happens again.
Version 1 of the Armageddon is mostly done - 4 lods, debris, fully POFe'd (insignias, glows, etc..even animated missile hatches), but the game is crashing.

Would anyone care to take a look? I wanted to release this for Christmas (and, no. That isn't the final texture)
https://www.mediafire.com/?m3hbab2r2ck78e3



Title: Re: Guess who?
Post by: Deora11 on December 23, 2016, 06:51:40 pm
PCS 2.1 struggled to open this. Once opened, I noticed your insignias are all stretched and causes memory dumps when selecting the drop down menu. Insignia 3 alone has over 9000 faces, I strongly suggest this IS theproblem. I recommend removing the insignias all together and playtest it again to see if that stabilises the model.

I've never used insignias, so I'm unsure how to properly set them up, however I do believe thats the problem.

Edit: After I deleted all 5 insignias, this model loaded perfectly.
Title: Re: Guess who?
Post by: TrashMan on December 24, 2016, 03:19:49 am
FIVE insignias?
The model should only have one.

Thanks. I?ll fix that
Title: Re: Guess who?
Post by: TrashMan on December 25, 2016, 04:59:40 pm
Small update:

I updated the Orion Mk2 download.
More fixes, 2 new dock points (with modeled dock ports) and slightly improved debris
Title: Re: Guess who?
Post by: tomimaki on February 11, 2017, 09:28:11 am
Aaand the Block B variant of the Falcon Space Superiority fighter:
https://www.mediafire.com/?q756cyd4885w101

Looks like falcs2f-normal.dds is broken. :nervous: