Hey there,
could someone please give me some insight into the combination of these three values ? There are currently a few unwanted combinations in our data.
a) Nearly no collision damage
b) A fighter coliding with a capitalship can push it away a few meters
I don't know why I started that once, but I edited the mass that PCS has been calculated. Currently I have
fighters with 5000 to 15000
transports and small cap around 100.000 to 200.000
destroyers 300.000 to 400.000
cruisers 500.000 to 600.000 (in the WC-Universe cruisers are bigger than destroyers)
carriers 700.000 to 900.000
What I want to have it the following :
a) Fighers and small explosions shouldn't be able to push away bigger ships
b) Some collisions should be deadly for the player. Crashing into a capship or an asteroid with more than 50% speed should be killing the player
c) collision for the player with less than 50% speed should at least damage the player really hard.
d) fighter collision between Player and AI should at least deal more damage to the player
e) AI-Fighters should not be destroyed by those collisions with capships(since the AI is so dump and collides all the way)
Can someone give me a few hints here ? Thanks
Starman