1. Are FS2 campaign related problems supposed to be listed here or is there a more suitable place for them? Should there be a thread dedicated to them perhaps? And is there any collaborative effort to attempt to fix them?
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2. Regarding the nebula rendering issue, I think I found a clear regression between builds 3.7.1.10150 and 3.7.1.10201 (6th December). Here is what I found when testing two missions: "A game of TAG" and "Proving Grounds"
Build 10150: No problem with the "Game of TAG". In "Proving Grounds" I actually managed to get Aquitaine flicker 100 % visible for two seconds, but only
once during the whole mission. Doesn't really bother the overall experience.
Build 10201: The 2 Deimos corvettes in "Game of TAG" flicker 100 % visible several times when I turn to face them, but not always. The Aquitaine in "Proving Grounds" is even worse, it flickers 100% visible almost every time I turn to face it.
How to reproduce: The flickers don't start immediately. There has to be some action first: flying missiles, projectiles and such. In "Proving Grounds" the problem escalates when the Shican Moloch corvette jumps in.
What I used as graphical options: Baseline recommended lighting preset and -no_emissive_light -ogl_spec 80. All the graphical options enabled in the wxLauncher.
This is by no means a game-breaking issue, and non-nebula missions have no rendering issues whatsoever. But as people more wise and experienced than me have concluded, this has nothing to do with the MediaVPs, so should I make a new thread, or is there an existing one regarding this specific nebula problem?