Author Topic: BP Tactical Discussion (formerly Warship Inflation)  (Read 98236 times)

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Offline Mars

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Re: BP Tactical Discussion (formerly Warship Inflation)
Is the Carthage the best protected Tev ship? (Armor + hitpoints?)

 

Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
I'm sure the fully jacked up Imperieuse and Atreus would outdo it.

 

Offline MatthTheGeek

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Re: BP Tactical Discussion (formerly Warship Inflation)
Yup. The Carthage might be a Combat Evaluation destroyer and have some of the best crew of the GTVA, it's still a Great War-era design. There is only so much you can do with refits and upgrades against top-of-the-line high-tech fresh-off-factory designs.
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Offline AtomicClucker

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Re: BP Tactical Discussion (formerly Warship Inflation)
That and the Titan's and Raynor's have blue rape beams compared to the Carthage's FS2 green.
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Re: BP Tactical Discussion (formerly Warship Inflation)
I'm genuinely afraid of what the Atreus is going to look like once it gets all the Table buffs it will inevitably have when it become a centerpiece in a mission.

 

Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
The Raynor won't change on the table level as it will need to keep the same stats it had in AoA (in order to stay compatible with AoA). The buffs are done in FRED, but they are very extensive. We can control just about anything on the FRED level, from the ship's toughness, to its weapons, to the speed at which it turns and fires.

 
Re: BP Tactical Discussion (formerly Warship Inflation)
Really? Holy crap, FRED is more flexible than I thought. I should learn how to use it when I get back to my good comp.

 

Offline Ravenholme

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Re: BP Tactical Discussion (formerly Warship Inflation)
The Raynor won't change on the table level as it will need to keep the same stats it had in AoA (in order to stay compatible with AoA). The buffs are done in FRED, but they are very extensive. We can control just about anything on the FRED level, from the ship's toughness, to its weapons, to the speed at which it turns and fires.

Just table a second, identical Raynor and use it in WiH. AoA can use the original one.
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Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
The Raynor won't change on the table level as it will need to keep the same stats it had in AoA (in order to stay compatible with AoA). The buffs are done in FRED, but they are very extensive. We can control just about anything on the FRED level, from the ship's toughness, to its weapons, to the speed at which it turns and fires.

Just table a second, identical Raynor and use it in WiH. AoA can use the original one.

We could totally do that, but it's not necessary, we can do just about everything we need to in FRED.

 

Offline Mars

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Re: BP Tactical Discussion (formerly Warship Inflation)
Hey, I just realized that the E has some images which indicate subspace jump times for several UEF ships (8 minutes for a Sanctus, 12 minutes for the Narayana, and 14 minutes for the Solaris) I was curious how GTVA designs differed?

EDIT:

I know Titans are supposed to jump faster than Raynors, I'm guessing the Imp doesn't have the upgrades the Atreus does?
« Last Edit: March 29, 2011, 08:45:25 pm by Mars »

 

Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
I really don't want those numbers down until we absolutely have to pin them down in a mission.

 

Offline Mars

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Re: BP Tactical Discussion (formerly Warship Inflation)
Ah, alright. I actually didn't think there were numbers down until I saw the posters.

 

Offline The E

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Re: BP Tactical Discussion (formerly Warship Inflation)
Yeah, those numbers are made up on the spot. They're not set in stone.
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Offline Mars

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Re: BP Tactical Discussion (formerly Warship Inflation)
I just noticed that several of the Deimos from Delenda Est have Heavy Armor 20 as well. How exactly does the armor system work? Heavy Armor 20 > Heavy Armor 100 - is it 20% damage transmission, and if so, what's the point of armor with 100% damage transmission?
« Last Edit: March 30, 2011, 12:49:06 pm by Mars »

 

Offline Fury

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Re: BP Tactical Discussion (formerly Warship Inflation)
Armor 100 is default armor type, it doesn't only control damage but also weapon piercing effect triggering thresholds. Armor 20 would mean that damage caused would be only 20% for most damage types.

 

Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
I just noticed that several of the Deimos from Delenda Est have Heavy Armor 20 as well. How exactly does the armor subsystem work? Heavy Armor 20 > Heavy Armor 100 - is it 20% damage transmission, and if so, what's the point of armor with 100% damage transmission?

I think the Heavy Armor 20 is on their engines, which would give their engines effectively 5x the usual toughness.

ED: there's some other majiggery with Heavy 20 at mission start but I think it gets repealed by the time of the broadside engagement (man, I love that broadside engagement, always seemed so cinematic and cool)

 
Re: BP Tactical Discussion (formerly Warship Inflation)
Can the Raynor-class be loaded with Apocalypses instead of the much weaker Eos torpedoes? I tried it out in FRED and it seems to increase the versatility of the Raynor. Still can't touch a Solaris in 1 on 1 combat though.

 

Offline The E

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Re: BP Tactical Discussion (formerly Warship Inflation)
Umm, no. The Apocalypse is a UEF weapon, there is no good reason why the GTVa would start using them.
If I'm just aching this can't go on
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Offline General Battuta

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Re: BP Tactical Discussion (formerly Warship Inflation)
Who knows what could be done with the kickass Supernova, though!

 

Offline crizza

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Re: BP Tactical Discussion (formerly Warship Inflation)
Just replace the fusion mortar on the Hatshepsut with Supernova...promises some nice explosions.

Another question...is the VasPulse more powerfull then the TerPulse?