Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: terran_emperor on November 20, 2007, 12:21:55 am
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I am one of many that i am sure was disappointed that there was no game over cutscene for failing the LAst mission of Descent: Freespace. :hopping:
This is a petition to the Freespace Port Team:
Make a cutscene showing what happens when the player fails to destroy the Lucifer in the final mission.
Anyone else who was as sorely disappointed as I was, please sign this petition.
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Sorry, but that's really not going to happen. At least that's what the FSPort team lets on. :nervous:
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Heh. Good luck. Nobody on the Port team is a cutscene artist. As much as we'd love to see it, even if you got a thousand signatures, it's not going to happen.
Now, on the other hand, if you gave us a copy of 3DS Max and paid cash for us to take 3D modelling courses, it might be a different story. ;)
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There actually was supposed to be such a cutscene built into FS1, but it got canned.
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Oh,Wel., we could always piece it together from shots from various films.
Ie
The shot of the Lucifer Firing its beam from fs2 opening.
Various planetary bombardment shots from different sci-fi
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Go ask BtRL or TPB.
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Early WIPs:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP1.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP2.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP3.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP4.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP5.jpg)
Got a long way to go yet, but the subspace vortex is pretty much done. :)
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An INFA SA minicampaign by me(WIP) is based on this occurrence...
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Is the game based on the fact that the node is still destroyed? By the Bastion perhaps?
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Why would the Bastion blow the Sol-Delta Serpentis node up? :confused:
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It was supposed to enter the node after the Lucifer. If the Lucifer sent bombers, it may have collapsed the node.
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First, dude those shots look fantastic. Second, I doubt that the explosion of the Bastion were enough to collapse the node. Afterall at that time it wan't stuffed with meson bombs.
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Why not just make one using in game cutscenes? A'la end of port credits :wtf:
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This was what all this was in aid of? Awesome :D
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Is that Blended or is that ingame?
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I would say that's ingame from the look of the ship and background and VA's new custom subspace vortex.
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Hey, nice work VA. Considering that our current HTL models actually surpass what Volition used in their cutscenes, creating an endgame failure FS1 cutscene would be easy. Just show the Lucy jumping in and shooting at Earth. A few shots of hordes of Dragons overwhelming the flimsy defenses around Sol, and then back to the Earth, which now uses a scorched model. Something like that.
The axed Volition cutscene was supposed to be done "without looking too much like Independence Day", so you get an idea of what was originally intended.
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At this point...why don't we improve FS2 cutscenes like the intro?!?
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Well, if you can find somebody willing to do that when your're good to go!
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I would say that's ingame from the look of the ship and background and VA's new custom subspace vortex.
Yes but he made the vortex in Blender.
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But those screenshots were made ingame.
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lol, actually no - it's all in blender. I would have thought the sparkly glowey shimmery lighting on the lucifer as it exited would have given it away. :p
Thanks though - it does mean I've achieved just about ingame quality in blender now. :D
I would say that's ingame from the look of the ship and background and VA's new custom subspace vortex.
Heh, actually due to the totally abysmal reception that effect got, I rebuilt it from the ground up for this cutscene - putting huge effort into making it look as close to the Endgame vortex as I could. I'll get round to making an ingame version of this effect once I get it just right in this sequence. It is an INSANELY difficult effect to replicate. :\
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Doh'! Oh well it still looks quite pretty and with normal mapping and shaders the game should easily come to such a level of image quality soon. Or maybe ''Soon-ish''. Will you release that Subspace effect? I'm getting tired of Axem's one and would like to replace it with yours but his still looks nice and both of you look miles better than the original effect.
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Progress is being made slowly. Subspace is an unbelievably difficult process to get to look right. Slightly out settings make it look totally whacked.
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP8.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP7.jpg)
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Here, use these for ref pics, I think you're missing some of the green coloring on the Lucy (I extracted endgame.ogg from \fsport\FS1OGGCutscenepack.vp and played it with VLC Media Player; I also have ffdshow installed):
(http://i13.tinypic.com/6tkuzrs.png)
(http://i11.tinypic.com/879x6q0.png)
(http://i11.tinypic.com/8108oer.png)
(http://i16.tinypic.com/8bhtt7q.png)
(http://i14.tinypic.com/81i5a3m.png)
(http://i11.tinypic.com/8g523yc.png)
(http://i5.tinypic.com/72q06mq.png)
(http://i10.tinypic.com/72106f9.png)
(http://i1.tinypic.com/81hiiyp.png)
(http://i10.tinypic.com/72ktvd1.png)
(http://i7.tinypic.com/7wzvsk9.png)
(http://i7.tinypic.com/89q44yh.png)
(http://i4.tinypic.com/8gj9o3c.png)
(http://i6.tinypic.com/6y5kp5v.png)
(http://i19.tinypic.com/6jovvxt.png)
(http://i6.tinypic.com/8erxcop.png)
(http://i6.tinypic.com/86haexl.png)
(http://i7.tinypic.com/6y3x2ck.png)
(http://i3.tinypic.com/814c67k.png)
(http://i18.tinypic.com/6owpl02.png)
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Looks beautiful, VA. If you compare the reference pics to VA's stuff, then you see how much better the MediaVPs look than Volition's top-of-the-line cinematic models.
VA's subspace effects are non-canonical, but hey, they look a good deal cooler. :yes:
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BTW... am I the only one that notices that the Lucy was chopped in half? :nervous:
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Mustang: Heh, thanks :) but I don't think I'll be able to bring the lucy right up to the [v] cinematic one's level. While the MVP fighters look much better, the bump mapped detail on the [v] lucifer is very impressive. I'll have a go at roughing up the bumpmap I'm using when I get home tonight though since it makes the surface look a little slimy ATM.
jr2: I am so not putting green, blue, yellow and turquoise splodges all over the lucifer instead of the angry red it has now. :p
I already have that cutscene actually and watched it to death, but the ref pics may come in handy for how the fighters emerge - that's next on my to-copy list except they have to get wasted in the process. Thanks. ;)
Hmm, I think I'll also tone down the 'subspace lights' that are intended to bleach the hull at the point of exit - they carry on a bit far and hide a lot of detail. Another thing I might change is to replace the procedural lens flare effect at the subspace opening with one that looks a bit more 'majestic' like the cutscene one.
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Hey, I never noticed that. Shivans were originally meant to be green, ended up being red, and the cutscene Lucifer is a mix of both.
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It is, yeah. It looks inexplicably good in the cutscenes, but Galemp made a similarly coloured version of the HTL lucifer when I first released it and it just...didn't work. :\
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Needs to be re-done, then... the Lucy in the cutscene looks horrifyingly menacing. ;7
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Off you go then. :p
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hmmm....i also would appreciate an alternative ending-cutscene in fsport. maybe i can support a little bit?!
but i´m working with c4d R9.....
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Heh, thanks but to be honest there's not much anyone else can do to help but give suggestions. :\
That said - I reckon there's plenty of other places that could use cutscenes in the Port. For example, the destruction of Vasuda prime and the first meeting of the Lucifer, where it destroys tombough station. If someone were to make a cutscene of either of those, I'm pretty sure the Port team would put them in. :)
They were both originally planned and made by [v], but didn't get included except as screenshots and little tiny ANIs in command briefings.
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i would be interested in making the vasuda-prima-cutscene
but in order to concentrate on a good animation i would apreciate to get the detailed model of the lucy and one or two fighter-models for background-action...... would save a lot of time. otherwise i would need to make the complete models again in cinema....
obj or lightwave files would work very good in c4d....anyone can help?
furthermore detailed textures would be perfect....
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Be warned that making a cutscene is a lot of work. I'm still only on the lucy emerging from the vortex. (I would highly recommend you avoid using subspace as much as possible due to the HUGE number of problems or weirdness issues I've had with it so far)
In any case - I've not gotten to the fighters yet, but here's the lucifer (with all turrets) in OBJ format with the textures I used on it in the screenies:
http://www.sectorgame.com/ti-file-dump/VasudanAdmiral/CutsceneLucifer.zip
Edit: Oh - you may have to copy and paste the link. SG security is still problematic. :(
And finally, I've managed to rough up the normal map a bit. It now looks like this:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP9.jpg)
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Now that's what I call a lobster.
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thanks VA!
i will have a look on the weekend....
and i know how many work that is :) have a look on my homepage....
i think incl. modeling, doing a script, setting up the scenes i need 1 or two
month. and then the rendering.....i have a small renderfarm at home, but
this will (depending on quality) also take weeks....
:(
edit:
crap....i will have to make the whole texturing again. furthermore the model is very...hmm....corrupt.....lets call it a poly salad :wtf:
but i will see
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Whoa...Awsome.
It's nice to start something...Good work VA. Hey work shots of the destroyed Earth, Why not use the image from Darius' Blue Planet - Age of Aquarius
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have a look on my homepage....
Just did - wow! :cool:
I loved the compositing one with the star wars traffic. :lol:
I look forward to seeing what you can come up with then!
edit:
crap....i will have to make the whole texturing again. furthermore the model is very...hmm....corrupt.....lets call it a poly salad :wtf:
but i will see
The UV data is definitely still there - I opened it up in 3DS max just to be sure before uploading it. 3D exploration should be able to read it (You can get it here (http://www.sectorgame.com/ti-file-dump/VasudanAdmiral/3dexplor.exe) if you need it) and from there you can try saving into various formats that c4d can read. :)
I'm not sure what state the mesh will be in though. A quick test in truespace suggests it is stable, which would mean that again the import in c4d is the cause of the problems.
Definitely don't go and re-UV map it though. I would send you a copy of the thing in every format imaginable before I would force you to re-UV that monster. It really does have some HORRIBLY done bits on it because I had to use the original texture as the base for the new model. For example - much of the texture applied to the two arms comes from a badly reused part of the central lower prong. This sort of thing was done all over the original lucy, and so it took forever to redo for the high detail version. :\
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its me again va.
i managed to recover the uvw coordinates and the lucy is textured again. looks promising. thanks again.....
(http://s3.bilder-hosting.de/tbnl/69FCM.jpg) (http://www.bilder-hosting.de/show/69FCM.html)
the prob was not c4d but me. i forgot to activate the uwv import feature in c4d import options :D
and another thanks that you like the animation on my hp.....thats what happens if i´m bored at home :lol:
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Awesome. :)
I'll send you the fighters when I get round to putting them into mine, which shouldn't be to far off. (Probably the Scorpian, Dragon, Manticore, Herc, and the Ursa at this stage - this will probably change later on, but the lucy in the command briefings used nothing but Scorpians).
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If anyone gets to making a cutcene of the Lucifer attack on Tombaugh Station, it will have to include the Animation from the Command briefing Ani.
You know the one where the Lucifer has swarms of Scorpion fighters streaming out of it as it eclipses the Ribos star (A Red Giant, BTW)
actually, i just realised that it would need to include Subspace for the Lucifer's Arival.
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Don't forget the Vasudan fighters, too... if you want to include them. I'll take a few shots specifically aimed at the fighters for you.
EDIT: RapidShare (http://rapidshare.com/files/74992221/FS1OGG.7z) | MediaFire (http://www.mediafire.com/?44o7jxdx9wn)
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great response...did not thought that :nervous:
now first of all i will try to improove the look of lucy a little bit more. then adding the engineglows, etc...
btw: should lucy look like the one in the original cutscenes or like in the game with the red glows...?
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great response...did not thought that :nervous:
now first of all i will try to improove the look of lucy a little bit more. then adding the engineglows, etc...
btw: should lucy look like the one in the original cutscenes or like in the game with the red glows...?
You has purdy cutscenes.
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strange...i never realized that the lucy looks like a skull with headset on from the frontview :cool:
(http://s3.bilder-hosting.de/tbnl/7UUQK.jpg) (http://www.bilder-hosting.de/show/7UUQK.html)
i added some additional lighting to the ship, as the red glows would illuminate the ship....
(http://s3.bilder-hosting.de/tbnl/7X9RB.jpg) (http://www.bilder-hosting.de/show/7X9RB.html)
(http://s3.bilder-hosting.de/tbnl/7XV2K.jpg) (http://www.bilder-hosting.de/show/7XV2K.html)
btw: once i was inspired by FS and did a small fighter with a glow-tex. what do you think about it?
(http://s3.bilder-hosting.de/tbnl/M800Q.jpg) (http://www.bilder-hosting.de/show/M800Q.html)
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actually, i just realised that it would need to include Subspace for the Lucifer's Arival.
Not necessarily. You could position the "camera" (or viewpoint, or whatever) just beneath where the Lucifer would exit and facing away. Then you'd have a cool (if slightly cliched) monster-spaceship-of-doom flying over the camera shot. Accompanied of course by the subspace vortex sound.
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if i really find the time for all this, i have no fear against a subspace scene. the destruction of vasuda is the challenge i think...
edit:
added engine glow and the superlaser.....okay this way? did it out of my mind...
(http://s3.bilder-hosting.de/tbnl/8JDOT.jpg) (http://www.bilder-hosting.de/show/8JDOT.html)
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It's a nice start. :)
I'd suggest 2 things though:
1) Make the warm up glow bigger and more powerful looking (it's an absolutely massive beam - far bigger than any other weapon.)
2) Give the beam a more visible aurora/glow around its core. It looks a bit on the solid side ATM. The one in the the command briefing also had a weird shifting flux pattern of white and blue to it that looked great. Something along those lines could look spectacular. :D
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i will try. i just watched the pre-mission briefing of exodus. the beam looks strange and it will be hard to match the look 100%...
edit:
okay...here is the beam itself....i declare it final as it meets the original one well i think
http://iceyjones.de/wip/lucy/beam.avi
and with the lucy:
(http://iceyjones.de/wip/lucy/superlaser_final.jpg)
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k....as noone replys: next step...warpeffect....what do you think? ;)
(http://iceyjones.de/wip/lucy/warpout.jpg)
but i do not find the thread where the actual starfield is located for download....i want to use it in the animations...anyone can help? :confused:
thanks 4 comments an help,
icey
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:jaw: :jaw: Get that ingame and I'll love you!
We may just have a new cutscene artist on our hands, a very good one.
You may want to make the beam more orange.
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hiho,
thanks :)
regarding the beam i´m not sure. in the fsport command briefing animation the beam is blue....but it´s only a matter of a few clicks to change that.
other opinions?
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:jaw: :jaw: :jaw: :jaw: OMG. Get that as the Lucifer arriving in Ribos, and the shot of the Lucifer firing as Part of the Vasuda bombardment and You guys are my own personal messiahs
IDEA: Anti-ship Lucifer beams are orangy-golden yellow, Anti-Planet Lucifer Beams are Blue
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IDEA: Anti-ship Lucifer beams are orangy-golden yellow, Anti-Planet Lucifer Beams are Blue
thats also my opinion.....
Get that as the Lucifer arriving in Ribos, and the shot of the Lucifer firing as Part of the Vasuda bombardment and You guys are my own personal messiahs
once i´ve got the main stock of objects ready we can talk about this :nod: lucy is ready now. warp-effect also. now i´m waiting for the fighters from our vasudanadmiral :cool: in order to fill the scenes a litte bit more.
now i will start with the vasuda-surface scene.....
btw: all are talking about a "ribos"-szene......ive problems to remember it. what is happening there exactly?
btw#2: i´m still looking for the space-background. the nebulas i´ve found already, but not the starfield..... :confused:
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btw: all are talking about a "ribos"-szene......ive problems to remember it. what is happening there exactly?
It was an intel animation that showed the Lucy making a pass from right to left, covering a sun while doing it, and launching an awful amount of Scorpions from its fighterbay. It was, when you first heard about the Lucy in FS1, right after it had destroyed Tombaugh station.
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the script for the planned Cut-scene can be found in the FreeSpace Bible...
BTW i can send you the appropite .ani file for the Ribos scene
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ahh....thats ribos....okay...found it in the VP´s....thanks
and where do i find the script?! u have a link?
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I'll post it.
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Act 2 Intro A
This scene shows the capture and eventual destruction of the Taranis cruiser. It also shows the SuperDestroyer in its entirety for the first time.
[cut to anchor doing live news coverage]
Anchor: Were now going to the science station Tombaugh in the Ribos system where a team of Terran and Vasudan scientists await the arrival of a recently captured Shivan D-class Cruiser. Its being escorted by the Terran Destroyer XXXX, which conducted the attacks and capture operations over the course of three days.
[cut to Cruiser & Destroyer arriving through subspace holes, viewed from a large window on the science station. The newscast can be dimly heard in the background.]
Terran-1: [approaching window and pointing] Whoa! There she is!
Terran-2: [joining first Terran at the window] Look at that!
[two others join them at the window]
[cut to close shot of the two big ships leaving subspace, with many fighters flying escort. Some battle damage is seen on the Taranis]
[cut to reverse shot of ships approaching station]
[cut to shot over the shoulders of the Terrans clustered around the window. Theyre cheering and acting very excited]
[cut to shot of nearby comm officer]
Comm Officer: Roger, this is Tombaugh station, (Fill Trasport Name), we have you. Youre now cleared for approach at pylon S1
. stand by for ADT transmission.
The comm officers station begins to flicker. Power is failing, and the instruments are struggling to retain their displays.
[cut to window shot again. Terrans are looking around at the failing lighting systems, making puzzled noises. Comm officer can be heard
nearby, trying in vain to regain contact with the approaching ships]
[cut to exterior shot showing both Destroyer XXXX and the science station. Lights can be seen failing across both, leaving them black.]
[cut to another view showing some escort fighters losing power and starting to list aimlessly]
[cut to comm officer shot again. Shes working in darkness, trying to raise the XXXX on her comm]
Over her shoulder we see a huge warp tunnel begin to appear. Its blood red and much larger than any subspace holes seen so far. The crew gasps in shock, wondering what it is.
[cut to closeup of emerging SuperDestroyer. Show tons of fighters spew from its bays before its even emerged totally. The SD mows over a couple Terran fighters floating in its way.]
[cut to shots of Shivan fighters blasting the helpless Terran fighters, pilots yelling]
[cut to shot of SD passing by the captured Cruiser. Watch as the shadow passes over the side of the station]
[cut to forward shot of the crowd at the window, as the shadow passes over them, they stand there in awe]
[cut to shot over their shoulders, as the SD passes very close to the Cruiser and station. Members of the assault team on the Cruiser point at different parts of it, muttering. The SD gradually slows to a stop.]
[cut to under shot of the SDs big gun array. It starts to reconfigure and draw light to itself.]
[cut to shot of one crewmember]
Crew-1: Oh, no! [like he/she is the first to realize whats happening]
[cut back to gun]
A huge energy beam blasts out from the gun!
[cut to shot of beam tearing into the Cruiser as it gets thrown back from the blast]
[cut to shot of assault troops at window, being thrown against the window from the impact]
[cut to shot of beam making its way across the Cruiser, slicing it up]
maybe: [cut to angle showing Shivans leaping from openings in the SD (without suits!)]
[cut to interior of cruiser where the crew was]
Through the window we can see the beam approach this room. The crew is running around madly, but the wall erupts and theyre all incinerated in a split second. Come up with some cool incineration effect here.
[cut to medium shot of the two ships]
The beam is cutting through the far side of the Cruiser, and its hull is buckling and breaking up.
[cut to interior shot of Shivans boarding and tearing up some Terran crew]
[cut to shot of a floating Terran fighter]
The battle is reflected in his canopy. Hes watching helplessly in wide-eyed fear]
[cut to reverse shot, showing his POV]
A couple seconds of battle can be seen before a Shivan fighter spots him, aims, and blasts him to hell. The screen goes black.
-----
-Taken from the FS Bible
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ouch..... :rolleyes:
thats a lot.....as i´m not good in characters i cannot do that....or i make only the space scenes......
okay...
but first of all the vasuda szene....first take is animated....the arrival of lucy out of subspace in front of the planet....
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I'd say do only the space scenes but have the dialouge as audio/Textual radio chatter
I forgot to ask...are FREDedcut-scene like the ones in Darius' "Blue Planet - AoA" or actual animated cutscenes?
if its FREDed, news announcement can be the command briefing.
I'd suggest you use this as a basis
---
My take on the Ribos scene:
Estabilishing Shot:
Ribos - A red star system
Tombaugh - Arcadia Surrounded by 2 Polaris Drydock sets. (By set, i mean Polaris Drydocks on both port and starboard sides of the ship). One has a ship docked with them (A typhon) An Orion and a few Leviathans patrol nearby as do several fighter wings. The station is silhouetted againt the planet Ribos-4
Cut to node...
The SC Tarranis (Cain) and the Ship towing it arrive. (Can't remember the ship's name/class...have to play FS sometime...)
Cut back and forth between the Transport and Tombaugh - Radio chatter from the script + a bit more is heard/seen-as-text here
As the Transport + Taranis get ready to dock with the free Tombaugh drydock, somene suddenly shouts something like
"I'm detecting...My God! Tombaugh Command! I'm picking up a massive subspace disturbance. It's right off the scale"
TCommand: "What the hell? That can't be right. Nothing can cause a distubance that large?"
The lucifer jumps in. [view from several angles]
Command Briefing animation here.
The lucifer approaches Tombaugh and wastes the Tarannis and the ship towing it.
The life pods/transports from from the following mission start launching from the station as The Lucifer then starts destroying Tombaugh. It hits the main station with a single beam volley from the 2 forward beam cannons.
Lucy then fires on the drydock surrounding the typhon. The port Drydock Explodes, causing a reactor overload in the Typon which self-detructs, blowing the whole thing apart.
The terran/vasudan fighters are overwelmed by the sheer number of SF Scorpions. Tombaugh Station is then hit to near critical hul-integrity - ie 6%
The Lucifer is then engaged by the Orion and Leviathans who quickly discover the SSD's inpenitrable shields. The cruisers are soon wiped out by the shivan fighters and the orion is blown away by the Lucifer.
The lucifer then turns back to Tombaugh and finishes it off, the destroys the remaining drydock and departs
[Fade out]
---
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phew....sounds like work :hopping:
:wtf:
this whole scene combines nearly EVERYTHING on behalf of ships, sfx, etc....will take a while ;)
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Im sure between you and VA you'll do a wonderful job.
It's not like all the scenes in the FSBible will be animated
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first shot of vasuda:
(http://iceyjones.de/wip/lucy/vasuda.jpg)
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:jaw: Nice...looks fantastic.
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Once again:
:jaw:
That subspace effect you made, if you and VA work together, maybe you could get it ingame.
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I also am of the persuasion that Lucy's anti-ship beams are orange/yellow, and her planetary bombardment beams are either blue, or the atmosphere changes them to blue somehow. (For simplicity's sake, we should make them blue.) BTW, everyone's watched the FS2 opening cutscene with the Lucy firing, as well as the FS1 endgame cutscene... but, the rear of the Lucy doesn't fit somehow with the front... in the FS1 ending cutscene, the node snaps shut and cuts the Lucy in half, you don't get to see the back.. in the FS2 cutscene, the Lucy looks a bit different, the back looks better than most models.. there's no green, so I'm assuming the greenish glows have to do with the sheath shields being on standby? Take a look at these shots, compare them with the other pics I posted:
(FS2 Intro)
RapidShare (http://rapidshare.com/files/75283494/FS2OGG.7z) | MediaFire (http://www.mediafire.com/?4mmuuo5hz2n)
(FS1 Endgame)
Don't forget the Vasudan fighters, too... if you want to include them. I'll take a few shots specifically aimed at the fighters for you.
EDIT: RapidShare (http://rapidshare.com/files/74992221/FS1OGG.7z) | MediaFire (http://www.mediafire.com/?44o7jxdx9wn)
Link to previous post in this thread with more screenies from FS1 endgame (http://www.hard-light.net/forums/index.php/topic,50550.msg1026299.html#msg1026299).
EDIT2: FreeSpace Ref Bible: RapidShare (http://rapidshare.com/files/75285002/FreeSpaceRefBible.7z) | MediaFire (http://www.mediafire.com/?1nmmfdjjdoy)
Oh... BTW, b4 I forget.. I'm excited, too... you guys are doing great work. You've gotten me about half as excited as when I found this place... XD Thx, you guys rock!
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Interesting thought.
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What's the interesting thought? About the rear of the Lucy, or its color being the shields generators or something else in standby mode?
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The green that only occurs in subspace.
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Ah, yes... now, I wonder, is it because the sheath shields are on standby, or because of some weird subspace thing?
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Wow - nice rendering Icey, especially that Vasuda shot. Looks exactly like the CBanim, just higher res. The subspace vortex though looks wrong - subspace ripples, it doesn't swirl like that. Otherwise, it's all looking shiny for the moment.
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The subspace vortex though looks wrong - subspace ripples, it doesn't swirl like that. Otherwise, it's all looking shiny for the moment.
Yes... unfortunately. /me now wishes that FS subspace was the way Icey did it. :( But it's not. Can you make the FS-style subspace be just as good, but in an FS way?
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Axem's Subspace swirls. It looks better than the MVP subspace. This is the AdVP+ version of Axem's.
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thanks for the critics everyone....
i know that the subspace vortex is not original...i did it freestyle.....because i do not know how to make an animated texture like the original one :(
so i have to recheck again :(
and btw: i do not understand your abbreviations ;)
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BTW By The Way,
screenies screen shots
EDIT2: FreeSpace Ref(erence) Bible:
Oh... BTW, b4 (before) Thx (thanks)
Those were all I could find.
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Axem's Subspace swirls. It looks better than the MVP - MediaVPs subspace. This is the AdVP+ - Advanced MediaVPs + version of Axem's.
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If you do ever decide to do a Tombaugh Station attack sequence, I believe the FSRefBible (http://hard-light.net/wiki/index.php/FreeSpace_Reference_Bible) had a complete storyboard for such a cutscene that never ended up getting made.
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If you do ever decide to do a Tombaugh Station attack sequence, I believe the FSRefBible (http://hard-light.net/wiki/index.php/FreeSpace_Reference_Bible) had a complete storyboard for such a cutscene that never ended up getting made.
I already posted it. see the last post on the preveous page. I then posted my take on the scene on this page
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thanks for the critics everyone....
i know that the subspace vortex is not original...i did it freestyle.....because i do not know how to make an animated texture like the original one :(
so i have to recheck again :(
and btw: i do not understand your abbreviations ;)
Please don't trash your effect! It might be useful as special warpout effect in special circumstances(portals excluded, of course)! ;)
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okay...here is the mvp-warpout-effect....
(http://iceyjones.de/wip/lucy/warpout_mvp.jpg)
and no fear....i saved the other one ;)
so please decide everyone, wich one you want in the animation.
and i need another opinion. shall i add an additional effect? i could stretch the ship when it is coming from subspace. looks cool imho.
and the vasuda-scene is final and already rendering ;)
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Zomg. If I had to choose between these two, I'd say the previous one. The current MediaVP one is kind of boring. No offense, but still. Though I might once again say, that I really like the MediaVPs 3.6.7 version, too.
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how does it look like? u have a screen for me?
and one more question:
which framerate does the mve-movies have? 25 or 30?
edit:
k...they are 30 fps. checked myself.
but i forgot another important question:
which video-format do you want? like the originals? 640x320? or fullscreen in 4:3 format? or, or, or?
i would say same proportion, but higher resolution. okay?
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I currently have an extended scanning project, but I think I can post a screen within the next 4 hours.
Edit: Oh wait, this didn't take that long after all.
In any case here's the screen, though once again, static images don't do justice to the effect.
(http://koti.mbnet.fi/reiler/mv367vortex.jpg)
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The subspace vortex is UNBELIEVABLY difficult to pull off well. It's taken me a week or so of tinkering to get mine to the present stage:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/LuciferSurvivedWIP10.jpg)
I don't think I can get it any closer to the cutscene one, so I've now moved on to the fighters. I've PMed DaB to see if we can use all his latest normal maps and am currently in the process of organising the fighters and getting everything together. I'll upload the pack with the contents in the same formats as the lucifer was as soon as it's ready. :)
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Best portal yet...
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Umm.. VA & Icey, there are 2 or 3 effects to the cutscene warp effects, IMHO... there is one that spins a little bit clockwise, and another that spins counterclockwise, as well as one that flares out in the center as well as forming a line across the screen... If either of you haven't done so, could you extract the FS2 Intro & FS1 Endgame .oggs from their VPs, and get VLC Media Player (http://www.videolan.org/vlc/). Load the file (you might have to do it from inside VLC Player, unless you associated the files, which I wouldn't recommend unless you really like VLC MP), click on the slow-action button twice to put you to 0.25x... it's a long sit through, but very worth it IMHO. Double-clicking the vid = full screen.
(http://i9.tinypic.com/89tcbc7.jpg)
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very nice VA.....best portal.....
so i will have to revise completely
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:hopping: Watch it in slo-mo... /me is hoping you can nail it if you see the way it moves. Please? I'll give you one of these: (http://images.devshed.com/fdh/smilies/honorhim.gif) XD
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Dude - you've nailed the subspace effect. Much kudos.
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You two (Icey and VA) might want to work together on cutscening the rest of FS1/2. Then set up shop to do it for mods. (Derelict perhaps)
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it would be helpful to get an animated alpha-map from your version VA. would make thing much easier for me to get the same look as your vortex.....
edit:
i think i found a compromise. i took the original maps from fs1 for the vortex. of course the resolution is not so big, but for the small movie it will be okay i think. so i will proceed with this. i want to finish the clip ;) the vasudan impact-scene looks good, but i will render it again. i added the small freighter as well as some electricity fx during the beam-impact. looks nice i think....stay tuned...
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I'm suprised this whole topic hasn't come up before. When you guys have finished, send me copies, then we'll bug Goobber to put them in the next release of FSPort.
LOL
I actually have a few ideas for cutscenes for "Silent Threat: Reborn"
-The Terran Vasudan Skirmish from the Command Briefing
-The RnD Rebellion, shoing the ambush of the GTD Krios
-Cutscene for beating and failing the final mission against the Hades
I may post them when the WIP scenes are done
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IceyJones: See how far you get using the FS1 animation, but if you don't feel it looks right let me know and I'll render this one up into a kind of animated texture you can use in conjunction with a displacement modifier. :)
jr2: Yeah I must have watched that vid about a million times now. I'm a bit sick of it. ;)
This vortex does mimic the rotating motion as well as the rippling of the cutscene one though, which was relatively easy compared to getting it to visually look right. That part was really hard.
As for doing other cutscenes after these, while I'm not writing that off, you need to keep in mind that it's a huge amount of work, and on my non-multi-core CPU, a lot of rendering time. :p
Based on that, I certainly don't think I'll be making cutscenes for any mods that aren't the Port, the main game or Twisted Infinities. ;)
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Here are the Basic outlines for cutscenes that could be done for ST:R
Silent Threat: Reborn Intro
1st half of Endgame movie showing the Lucider Exploding
Cut to Black Sceen reading "1 Week later Vega System"
Battle Sequence showing the skirmish described in the 1st Command Briefing
"Exodus - ST:R"
Haven't decided how this should go - but it involves the Krios Coming under heavy fire and calling for help
"Secret's Revealed"
- mission Failure.
The Hades Jumps to Subspace...Then, in a pan through a star field as a narrator/text explains the fall of the GTA/PVN
Mission sucess
The hades break out in a series of explosions along it's legth. The ship then falls to the suface of a nearby planet, crashing and ending up where we see it in the FS2 opening.
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You can't not destroy the Hades.
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In ST:R you can fail to destroy the Hades.
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Yeah, for example by being blown up by one of those pesky Lokis that are probably manufactured right on board the Hades during that mission.(Forever respawning Fighters are poor poor mission design. Shame on you :v: )
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yes guys.....making a cinematic cutscene is a lot of work. so please do not be too optimistic....now i´m back at work and my dual core is rendering the next 10 hours at home, only to do 20 seconds of film......okay....thats not too long, as i kept an eye on the rendertimes per frame very carefully. maximum 2 minutes.....
@va
i will post a screen this evening which shows the vortex i got now. problem i have is of course the resolution of the original map as well as the glare-fx of cinema. im not able to do them so well defined as yours. so in my version they are bigger, not so thin.....hmmm.....or i use the glare-texture of the game?! hmm......i will give it one more try then.
but if you find the time you could make this animated texture. would improove the look extremely of course....
futhermore im wondering if your star-background is a shader or a texture. if it is a texture, i could use it also :)
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@VA: If we could raise enough money to buy you a new compy, would you take that as payment to do cutscenes? XD Actually, though, it's not a bad idea. What exactly is the optimal compy for rendering? Dual? Quad? 64-bit? Intel or AMD? GFX card - ATi or nVidia? OS - XP? Vista? Linux? Memory - 4GB or 8GB?
Hehe.... IDK if this would work, but I'm not adverse to finding out. Hmm. Perhaps if we got enough HLPers interested, we could get Icey a compy too. It's just an idea, but I'd like to get some feedback from VA and / or Icey on good comp specs, then perhaps post a poll about how much people would be willing to donate for a computer(s) for VA and / or Icey. Again, maybe it's just a pipe dream, but... ;)
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lol, thanks muchly for the thought, but I intend to get a secondary rendering machine sometime next year anyway. :)
The best way to get me to make some of those ST cutscenes would actually be the release of ST:R, because I never played ST in the first place. The death vs survival of the Hades sounds like cool cutscene material, but I'd need to actually have played the whole campaign to get a proper feeling for the setting.
And to be honest I'd really rather HTL more ships in the near future if for no other reason than having nicer models to use in these sort of cutscenes. ;)
For example:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Dragon.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Basilisk.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Scorpion.jpg)
They'll be allright for this sort of cutscene where they're either zipping around or exploding, but anything more and their age would certainly show. :(
IceyJones: The starfield I'm using is a blender special setting - it works quite nicely, and doesn't require the huge textures that a skybox does.
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hehe...nice idea, but i have enough computers actually ;)
- amd x2 4600
- athlon 1000
- centrino duo laptop
for my rendering purposes totally enough ;) but if you could get one of these:
(http://www.motionmedia.com/store/images/DSCF0002.jpg)
i would not say "no" :lol:
regarding the star-texture, i´m also using the shader solution from cinema, but it does not look like in the media VPs.....i´m still looking for the texture of the mvps. i remember i saw it in one thread somewhere.....
okay....i found it. problem was, that the thumbs were removed already :-/
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love those shivan fighters
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(http://www.motionmedia.com/store/images/DSCF0002.jpg)
Hmm... what is it, and what are its specs? How much does it cost (about)?
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;7
http://www.motionmedia.com/store/product_info.php?cPath=1_9_35&products_id=173
only 50000 $.....a bargin :lol:
but for our purpose slightly overcharged i think :rolleyes:
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O.o Gaaa! Guess I think we won't be taking up collections, I doubt the average HLPer would be able to put $1000 in a pot... Darn! :(
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okay....the vasuda-impact-scene is ready. 20 seconds total. with indeo 5.1 codec = 14 MB.
i would like to test to compress it as MVE-file. how can i do it? any converter out?
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SCP uses OGG cutscenes, you know. MVE conversion isn't necessary.
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ogg? never heard about it :( how do i make them?
but i will upload the avi. of course comments are welcome....
edit: but first 2 more shots from the arrival scene
new vortex with fs1 map:
(http://iceyjones.de/wip/lucy/warpout_fs1.jpg)
and the arrival at vasuda:
(http://iceyjones.de/wip/lucy/vasuda_arrival.jpg)
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okay....upload complete....pls find my first vasuda-impact scene here:
[link removed as it is mirrored now]
but please be careful with my downloadlimit. please only the thread-active persons should DL it.....thanks !!!! :yes:
but to be sure, i will watch the DL stats..... :p
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Here is a Filefront Mirror (http://files.filefront.com/first+testavi/;9231173;/fileinfo.html) to save your bandwidth. If you click the link you can just watch the movie at filefront without downloading anything.
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:jaw: Awesome!
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:jaw::jaw::jaw::jaw::jaw:
OMG! That's Brilliant...
Hey Icey, for music, I recommend the Babylon 5 track "the Long, twilight Struggle."
the actual clip from the track i recommend is 03:29-04:49 (01:20).
It's the music from when the Centauri are bombarding the Narn Homeworld in that particular episode.
I've always immagined the Vasuda scene with that music
I can send you the music clip if you like. what's you're e-mail?
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Yeah, for example by being blown up by one of those pesky Lokis that are probably manufactured right on board the Hades during that mission.(Forever respawning Fighters are poor poor mission design. Shame on you :v: )
And I suppose pilots are also manufactured? :D
Here is a Filefront Mirror (http://files.filefront.com/first+testavi/;9231173;/fileinfo.html) to save your bandwidth. If you click the link you can just watch the movie at filefront without downloading anything.
You actually are downloading the same as if you saved it.
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But you don't need the indeo codec installed to view on filefront.
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ogg? never heard about it :( how do i make them?
It's an open-source video/audio format. Here (http://www.brothersoft.com/yasa-avi-wmv-mov-vob-to-mp3-converter-56600.html) is a shareware app that claims to convert AVI to OGG. If that doesn't work, then just to a Google search for "OGG AVI converter" or something.
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thanks everyone. im glad, that you like it.... :nod:
and also thanks for the help :yes:
regarding the musik:
i will check it. i send you my mail-adress via personal message :cool:
so this cut is final then. nothing more tweaking.....so i can concentrate on the other takes. i just modified the starfield, the sun as well as some bugs with lucy. had problems with the engine-fx alpha-maps. now i use visible lights for the thrusters. does not look 100% like the mvp-lucy, but its close....
(http://iceyjones.de/wip/lucy/newthrusters.jpg)
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done! You should have the music anytime now.
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great music.....i think this fits perfectly! great mood.......
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My thoughs exactly :D can't wait for the finished version...
Now i just need to think of some music for VA's Endgame sequence
Hey VA...where you at now?
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im really looking forward to VA´s movie......
i think his look meets the original cutscenes much better and his fx are more than stunning!!! not comperable to my fast shot :rolleyes:
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I wouldn't say that. I happen to think your screenies and the test avi look brilliant...
LOL! the amusing thing is, when i started this topic, i never exppected it would get this far...
It great to see 2 great cutscenes animators come out of the HLP station ductwork...glad you didn't run into Carl :lol:
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tweaked vasuda a little bit....planet is final. think its a nice desert world....
(http://iceyjones.de/wip/lucy/vasuda2.jpg)
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btw: the planet texture is from a HL-thread. do not find it again, but i liked this texture and thought its worth for being vasuda :cool:
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@ IceyJones & maybe VA: Get MediaCoder (http://www.free-codecs.com/download/MediaCoder.htm). (Open Source) EDIT: Oh, yes, and jaw x 10 ;)
EDIT2: Prolly might want to get the extra codec packs for MC, too: here (http://mediacoder.sourceforge.net/dlcodecs.htm). Err.. dang, I guess OGM is only supported as a source?? O.o
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I've now gotten these ships into blender with shine, glow and normal maps: (Fenris, Basilisk, Dragon, Hercules, Manticore, Scorpion, Thoth, Ulysses and Ursa)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Fenris.jpg)
And though it still needs a bit of tweaking, I've settled on a look for the thrusters too: (it's animated and will go all flame like and everything. :) )
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Fighters1.jpg)
Again they're not the best quality, but for something like this where they're moving so fast, and won't have any close up on them for more than a few seconds, I reckon it'll be ok. :)
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hi VA
for massive action shots these should be okay. i like to put these low-res ships into particle emitters and let them swirl around in the scene just to fill it up :)
the fenris could be tweaked. just use the normal texture as diffusion map and tweak this with a filter shader. i suppose that blender also has this.
the thrusters are perfect i think. just add some additional glare-fx to it when seen from behind. i mean this pulsating reflectionlike-ring, seen in all cutscenes.....
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btw:
i urgently need a list of all ships and their sizes have not fould anything about it :sigh:
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just one thing: if you actually get this additional cutscene stuff done, you will be THE MAN ! :nod: :nod: :nod:
This just looks absolutly amazing :shaking: :yes: :yes: :yes:
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Icey, try this site Tech Freespace
http://freespace.volitionwatch.com/techfs/index.shtml (http://freespace.volitionwatch.com/techfs/index.shtml)
It has the lengths for every canon ship except cargo and setry Guns
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thanks a lot....
at the moment it doesnt matter what size my lucy has, but in the next takes i need to mix it up with other ships....
EDIT:
as i have to convert minimum two ships this evening to fill up my bombardment-scene, it would be helpful to get a list of all spacecraft names, linked to their media-VP name. it is very hard to guess, which pof is which ship...
thanks again and sorry for my persistent asking
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Hmm. Is there some sort of easter egg going on here? That looks like a Lego brick in the screenshot...
[attachment deleted by admin]
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noooooo
there you can connect your plug to charge the batteries :lol:
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i had at one point done higher rez textures for the dragon, but since lost them. i think micropsycho has them somewhere if he is still alive.
(http://img18.imageshack.us/img18/4054/dragon5ma.jpg)
i can re-do them if needed. finals end friday, post-finals drinking ends sunday, so i should be available then.
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would be great of course :yes:
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VA and Icey, you guys know that awesome engine glows were released a while back? I searched high and low and couldn't find them, though. (not the Einstein909 ones, I think they were Bobboau's)
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how long ago were they released, cos i might have them
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okay guys.....the complete bardment scene is coded and ready 4 rendering....i also begun to cut the first half of the vid and did some first sound-work.
i do not know if everthing is rightly done, as i still not have the shiplist incl. sounds etc.....so everything is a guess soundwise.....
tomorrow the last 1000 frames will render....maybe i finish this before x-mas ;7
total time will be something around 2 minutes
br,
icey
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VA and Icey, you guys know that awesome engine glows were released a while back? I searched high and low and couldn't find them, though. (not the Einstein909 ones, I think they were Bobboau's)
You wouldn't happen to mean the ones I made on the right? (Eww!)
(http://sectorgame.com/ti-file-dump/VasudanAdmiral/Pics/ThrusterComparison.jpg)
Or these?
(http://sectorgame.com/ti-file-dump/VasudanAdmiral/Pics/NewTerranGlows.jpg)
Apart from the yellow glows by Einstein909, I'm not aware of any other glows made recently.
As for the Lego brick on the fenris, lol but no. That's been on there forever. :p
IceyJones: I'll package those fighters and the Fenris up tonight for you.
Turambar: That'd be cool, but for this cutscene it's not really nessecary for this particular cutscene. The ingame dragon and future HTL one might benefit a lot from it though. :)
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hi VA,
the manticore and the scorpion i have ready now. i needed the scorpy for my bombardment scene. also here i let them swarm out, as this should be the normal tactics for an assault of lucy. the fighters keep everyone busy and lucy can do its job without being disturbed.....
the swarming and space-bombardment-scene is just rendering and the excape-scene is also nearly completition. i needed to tweak a little bit more...
but i fear i have to use a second music-file as the one sent to my hands is only 1:20. i stretched it to 1:40 but cannot do more without cycling too much. sounds weird.
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Right:
http://www.sectorgame.com/ti-file-dump/VasudanAdmiral/Fighters.zip
Those are the fighters (and fenris) I've done. I included the maps for the scorpion and manticore just in case you needed them too. The models are OBJ and work at my end, so you should hopefully be able to get them working using whatever technique worked with the lucy. :)
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thanks VA....!
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I thought i sent the full version of the track as well as the 1;20 clip
Howlong is the cutscene anyway?
[Edit] I have made listened to a combo of three clips. total runtime 2:22 - well, 2:20 with crossfading, sounds quite good with crossfading - it
covers my sloppy editing of the track.
Clip A: 0:13-0:53 of original Track
Clip B: 1:23-1:47 of '' ''
Clip C: the 1;20 second clip i sent you
You should crossfade by 0:01:00 - 0:01:50 seconds between tracks
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yes...i got the full version, but i tried to make it with one music-style only .
but if you could make one nice mix of about 2:00 up to 2:20 i could edit the vids accordingly.
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Do you mean 2:00-02:20 from the full track...or edit together a track of 2:20 length?
If the former, easily done...if the later...i'll have to figure out how to cross-fade on something other than Windows Media Player
I'll presume the later, but'll do both just in case
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Actually, I wonder if the menu music from Blue Planet would make a nice track for this cutscene.
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@te
its okay te.....i cuted everything together and speed up some anis, as they were a little bit slow.....so i think i can handle this now....we will see.....only the arrival scene needs rendering...
@cobra
i do not know this music.....but the actual one fits very well.....maybe i can post a prewiew this evening....
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Finally got the bastard uploaded.
http://www.hexellent.com/files/49/bptheme3.rar
This is what I had in mind. :nervous:
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well, i do have the edited together track...tell me if you want it
NewDJ is a ***** to work with, but it's thonly audio editing program i got :hopping:
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okay then.....i will upload the preview (first 30 seconds) and then we decide how to proceed.....
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Cobra, why don't we ask VA to use the Blue Planet menu theme for the Endgame failure Cutscene for the Destruction of Earth...It's seems more appropriate for the failure of that mission than the Vasuda theme
BTW VA what's the status of your cutscene???
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okay folks....comments so far appreciated....i know the vortex is not optimal, but until i get a higher resolution alphamap i cannot do more.......would take a lot of time to meet all settings a way to match the blender-look of VA´s great vortex
http://files.filefront.com/previewavi/;9243427;/fileinfo.html (http://files.filefront.com/previewavi/;9243427;/fileinfo.html)
but do not watch the video in the internal window.....the size does not fit.....download it
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It looks a little too fast-paced for the death of the Terran race, and I'm not sure about the constant "back to Lucifer coming out of the vortex" thing you have going on there. The visuals look great though. :):yes:
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no....thats not the endszene....it will be vasudas death, not earth...... ;)
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Loved the preview Icey, Really looking forward to the final cut now
Icey is doing the Destruction of Vasuda Scene...Personnally i always thought of that music as pefect for the Vasuda Bombardment. I started this tread to try and get an "Earth Destroyed" cutscene...It has since evolve into a tread for the making of Cut-scenes that got canned from the original
Endgame Mission Failure - "Earth Destroyed By Lucy" Being done VasudanAdmiral...and...The music from when Unicron destroy's the Second Moonbase in the original could work for that...Though it might not fit with the rest of the game or, better yet, i could do a recut of the "War Without End Part 1" Track - that was another one with some real end-of-the-world
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Hmm... what player are you guys using to play the file? None of mine seem to have the right codec.
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its the indeo 5.1 codec
it should be found in any codec-pack
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Wow. I would have never guessed. VLC couldn't open it. Only the sound played. Fortunately PowerDVD was able to play it. And that video is in-****ing-credible. I salute you.
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Windows Media Player opened it just fine.
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Odd... my copy of WMP says it doens't have that codec, and the download site it directs me to is 404'ed. Where else could I find it?
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for example here:
http://download.freenet.de/archiv_i/intel_indeo_videos_codecs_4369.html
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ok...
video is ready...!!!
i coded it as cinepac codec now, but this leads to 200 MB at 100% quality. i will recode it also as indeo 5.1 also tomorrow
nevertheless i have 2 agree that there is one lucy jumpin-shot too much.....hve 2 see how i can fix this while keeping the music as it is :doubt:
but now i go to bed..... :wtf: :o
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for example here:
http://download.freenet.de/archiv_i/intel_indeo_videos_codecs_4369.html
#1. That site's in some language I can't read.
#2. It didn't work anyway. None of my codec packs seem to have that ****ing codec, or if they do, WMP, Quicktime, and MPEG Direct are too stupid to find them... :ick:
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What version of WMP do you have? I have WMP 9.
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Whatever version comes standard with Vista install nowadays (11?).
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I'm still doing the fighters that emerge before and alongside the lucifer. Thus far I have a herc, a dragon and 2 ursas that fly out nicely. :) As for music - I've got that covered actually; Blackhole has offered to write some specially for the cutscene once the sequence has been finalised, so that will be awesome.
And nice work on the stuff we've seen so far Icey! :D
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Curses!
The BP Menu theme would have made a great doomsday track. :D
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I suggest a shorter sequence that does not repeat the Lucifer exiting the node, merely shows it exiting more slowly at different angles. Follow this up with a camera view to the side tracking it until earth comes into view as it's clear heading. Fade out.
Also, I would suggest music made specifically for the scene itself, but finding someone to do that might be hard. =/
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okay, here it is....
[link removed.....file offline]
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OMG :jaw::jaw::jaw::jaw::jaw::jaw:
THAT WAS AMAZING!
Just one little tweek - at the beginning add the location text
Like the onscreen text at the beginning of "Hallfight", FS2 intro and when we see the Riviera for the first time
should read somthing like:
"Vasuda Prime
19:00 hours"
Swantz
I happen to think that the music really suits the situation...Watch the Babylon 5 episode "The Long Twilight Struggle" for the narn bombardment scene to see what i mean
It give's me the feelings of hoplessness and horror that this part of the storyline requires.:
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[Crysis nanosuit voice]
MAXIMUM DROOL!
[/Crysis nanosuit voice]
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Very awesome. :D
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as i would like to release a complete "patch" incl. new fc2-campaign-file and tbl´s i have one problem now:
i added the avi to the movies-folder
added an additional entry in the cutscenes.tbl with my file
edited the campaign-file
BUT:
the movie-list in the tech-room does not show the END-cutscene anymore.
which table says fsport how many scenes he has to show?!
EDIT:
oh dear....is it possible that the whole tstrings.tbl will have to be changed?!?!
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AVI support is officially discontinued, just like D3D, so I'd get them converted to OGG before messing with the in-game implementation. Especially if you're forced to re-write table files.
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This time I watched it on Filefront rather than downloading it.
Wow... this really is amazing. :eek:
IceyJones rules! :yes2: :nod: :yes:
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AVI support is officially discontinued, just like D3D, so I'd get them converted to OGG before messing with the in-game implementation. Especially if you're forced to re-write table files.
i was able to play it out of the game! also as avi-format!
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breathtaking.
FS Port team, include that plz (when it's done) :)
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It's awesome. :jaw:
But wasn't there a Shivan fleet in the CBAnim? :nervous:
And you still used too many jump in sequences for my taste. :nervous:
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Not in the animation (which the final scene of the cutscene looks almost identical to), but the briefing does mention the fleet bombarding along with the Lucy.
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so...i checked nearly every tbl file. i see absolutely no possibility for implementation so that all cutscenes are visible in the tech-room.
but just add the file to your movies-folder and edit the freespace.fc2-campaign with fred by adding the name of the file to mission sm2-10a to "briefing cutscene".
works fine.
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So I click on Download Now, but instead of giving me a pop up asking me where I want it to be saved, It tries to play through my internet Media Bar but can't and then it tells me that I have a error. It's not letting me download it. Whats up?
edit: Never mind, I got it to download.
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Wow. This thing grew 3 pages overnight. :eek:
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ATM I´m motivated ;)
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so...i checked nearly every tbl file. i see absolutely no possibility for implementation so that all cutscenes are visible in the tech-room.
Cutscenes work the same as ships and weapons in the tech room. You need to create a new pilot and then play the cutscene in the campaign (or use Ctrl-Shift-S) before it will appear.
And I agree with Cobra. Don't show five different shots of the Lucifer jumping in. Just show one... my vote is the one from the bottom-left of the Lucifer (the second shot).
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Umm... what prog was used to convert our cutscenes to .ogg? Icey seems to need it.
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found several on the net...Google "avi - ogg conversion", quite a few come up
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as told. avi works fine also INGAME! i tested it.....
btw:
the (hopefulle) final cut is just uploading :pimp:
furthermore its divx-format now. only 28 MB left.....
original uncompressed is 4 GB :rolleyes: the whole project 14 GB :wtf:
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Can't find and free ones.
And, IIRC, 3.6.9 is the last version of FSO that will have .avi support, unless I'm mistaken. :/
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that would be bad :/ avi makes is easier!
btw: here the file. enjoy (hopefully)
http://files.filefront.com/vasudaavi/;9251010;/fileinfo.html (http://files.filefront.com/vasudaavi/;9251010;/fileinfo.html)
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IDK why, but I"m getting some audio distortion... did you normalize the audio track? Hmm... can you up the audio track source and I can normalize it for you, see what you think? I have a nice speaker system, but it's still sounding a bit crackly. :(
EDIT: I think the music track and sound FX should be normalized separately...
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I don't see how normalizing would do that, it's the compression to DivX format. that's quite a step backwards from 190+ MB to 20MB.
Also, hot damn, that's some moving stuff. (But does the Lucifer beam have to be flat on the end? :P
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(But does the Lucifer beam have to be flat on the end? :P
yes.....thats the athmospheric diffraction effect, that is well known on vasuda. the special athmospheric layering lead in vasudan evolution to this strange voices.......logical :lol: :p
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as told. avi works fine also INGAME! i tested it.....
avi support is being taken out and replaced with ogg IIRC.
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I don't see how normalizing would do that, it's the compression to DivX format. that's quite a step backwards from 190+ MB to 20MB.
Also, hot damn, that's some moving stuff. (But does the Lucifer beam have to be flat on the end? :P
Mm... no, it's more than that. YouTube clips sound better than that (if done properly)... If I can get at the source sounds, I'll try to fix it.
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And I agree with Cobra. Don't show five different shots of the Lucifer jumping in. Just show one... my vote is the one from the bottom-left of the Lucifer (the second shot).
There you go. The Goober has spoken.
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It's already been done, Sherlock!
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:wtf:
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the sound is UNCOMPRESSED!!! 1400 kbit/s if windows shows it in the file-options correctly! the problem is coming from the source-files of the original VPs!
you cannot make a chicken salat out of chicken ****
but to be honest.....i hear very few cracking when i pump up the volume to disco-level only. i cannot imagine that
adobe premiere makes the sound more worse than it was originally.....
but i´m a little bit disappointed about the reactions here. all are waiting with their critics until the end when the work is DONE. the sound quality
could have been commented already with the preview-release or here:
okay folks....comments so far appreciated....i know the vortex is not optimal, but until i get a higher resolution alphamap i cannot do more.......would take a lot of time to meet all settings a way to match the blender-look of VA´s great vortex
and the beam already here:
okay....upload complete....pls find my first vasuda-impact scene here:
and the cut with lucy jumping in IS revised colecampbell. compare with the preview....not 5 times switching between 2 scenes like ping pong. cut is now:
-jumpin1
-jumpin2
-jumpin1 (had to come back to "1", as the planet appears in this render)
-jumpin3 (lucy frontal-cut with ghosting effect)
-vasuda
- ...etc
and the cut is on a straight timeline now. no overlapping time or jump back in the timeline left anymore......
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the sound is UNCOMPRESSED!!! 1400 kbit/s if windows shows it in the file-options correctly! the problem is coming from the source-files of the original VPs!
Excellent. Do you have the clips from the originals still? I mean, the separate audio pieces that you had? If so, and you can send them to me, I'll try to fix it. :/ Otherwise, I'll just rip the audio off of what I've got here, and normalize that for you to see the effect. In fact, nvm, I'll try that first just to see if that's the problem. The reason I'm raising a fuss is it spoils the majestic effect a little... it can't attain the power it should.
you cannot make a chicken salat out of chicken ****
but to be honest.....i hear very few cracking when i pump up the volume to disco-level only. i cannot imagine that
adobe premiere makes the sound more worse than it was originally.....
but i´m a little bit disappointed about the reactions here. all are waiting with their critics until the end. the sound quality
could have been commented already with the preview-release.
But I didn't listen to the preview release. :p
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Excellent. Do you have the clips from the originals still? I mean, the separate audio pieces that you had? If so, and you can send them to me, I'll try to fix it. :/ Otherwise, I'll just rip the audio off of what I've got here, and normalize that for you to see the effect. In fact, nvm, I'll try that first just to see if that's the problem. The reason I'm raising a fuss is it spoils the majestic effect a little... it can't attain the power it should.
you also have them. every sound used is coming from the VP-files exept the music!
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If you want to see the pof name for a ship, just open ships.tbl and Ctrl + F the ship name you're looking for :)
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If you want to see the pof name for a ship, just open ships.tbl and Ctrl + F the ship name you're looking for :)
thanks...sometimes things are too easy ;)
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:wtf:
Are you referring to me or Cobra? If me, I meant that you're pretty much the head honcho on FSPort, with GE gone,and that your word was the word of God.
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Who's GE...
Loved that video...cant wait till it's all done
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Loved that video...cant wait till it's all done
for me it´s done..........i thought. i see only 2 little mistakes that i could fix. but that i only do if you find it ;o)
first is the beam which looks a little bit cut, but the second? ;) ;7
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Did i say "It's"? I'm sorry, i meant "they're". I love your vid, but i cant wait until the VA's Endgame scene is done too..and if it ever gets done, the Ribos scene as well...I suppose "It's" could refer to this cutscene project as a whole
.... :confused: Who is GE :confused:
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Who's GE...
Loved that video...cant wait till it's all done
GalEmp - Galactic Emperor. head of the FSPort Team.
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what became of him?...Did he just stop posting and disappear...or did somethimg else happen?
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:wtf:
Are you referring to me or Cobra? If me, I meant that you're pretty much the head honcho on FSPort, with GE gone,and that your word was the word of God.
Yeah, I understood what you meant. I was just expressing a raised eyebrow at Cobra's (apparently random) remark.
And I prefer "my word is law" since I'm hardly the son of God. ;)
what became of him?...Did he just stop posting and disappear...or did somethimg else happen?
He became extraordinarily busy, mostly with his architectural studies. He still posts from time to time. (http://www.hard-light.net/forums/index.php?action=profile;u=510;sa=showPosts)
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Yeah, I understood what you meant. I was just expressing a raised eyebrow at Cobra's (apparently random) remark.
Not random, I was telling him that it was already done. :P
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That what was already done?
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The cutscene's shots of the Lucifer jumping in. :P
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exept the music!
...Which is what I need.. do you have the exact music sequence you used as a (preferrably uncompressed) sound file? Also, the names of the ships used would be nice... I'm not too hot on naming FS ships... there was a Vas transport, what was the name? And those were Manticores coming from the Lucy, right? Did you use the Shiv capship flyby sound as well?
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The vas freighter was the satis, the swarming fighters were scorpions.
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Thx.. any other ship sounds used?
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The cutscene's shots of the Lucifer jumping in. :P
Which is why it was (apparently) random. Because the cutscene was not necessarily done. There are still ways that it can be polished.
Now IceyJones wants to call it done, that's fine, but it's his choice, not yours.
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Which is why it was (apparently) random. Because the cutscene was not necessarily done. There are still ways that it can be polished.
Now IceyJones wants to call it done, that's fine, but it's his choice, not yours.
soundlist attached
and in general the szene is done for me. my time is limited and my wife is already complaining that i sit in front of the PC too much ;) nevertheless i decided to overwork the look a little bit more. i added a glow-fx in cinema and are just re-rendering ALL scenes in space. furthermore i changed to "best"-AA instead of geometry-AA which leads to 10-fold rendertimes. to it will take some days now.....
the music i have from one here in the thread. just look and ask him to send the file to you...but after the impact pls notice that i added one more loop of the music with 110% speed to raise the sound-level a little bit for more dramatics.....
There are still ways that it can be polished.
so....as i rerender all anyway pls tell me your thoughts what could be changed. if it is not too much work i could see that i can do. but do not expect too much.....tha actual status was hell of work and i need some sleep after this speed-cutscene-making.....but i know myself....if i stop in between, i loose interest ;)
[attachment deleted by admin]
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The only things that I can see:
1. Too many shots of the Lucifer jumping in.
2. The beam is flat.
3. The shockwave is too grainy.
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look forward to it...wonder how VA's scene is progressing
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1. Too many shots of the Lucifer jumping in.
2. The beam is flat.
3. The shockwave is too grainy.
1. why? only 2 jumpinshots left and i need them to fit to the music as later on the music soundl like action......and the action is the beam-shot itself. the third from frontal is just for looking nice with the ghosting effect.....i like the frontal view of lucy as is looks like a skull
2. i know....this will be fixed
3. i do not understand...why grainy? in which scene?
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3. i do not understand...why grainy? in which scene?
At the end, where it shows the whole planet.
I didn't see the updated version without all of the jump scenes.
And is the static supposed to be from the jump node, or is it just low bit-rate music.
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pls tell me your thoughts what could be changed.
Well, it's good as-is, but here are my thoughts on what could be done with the various scenes.
At the beginning, the camera faces the sun, then pans right. But it should pan into the perspective from scene 2, where the Lucifer emerges from subspace and you're looking at it from the lower port angle. A single, extended shot of the Lucifer arriving from subspace is much better than two shots.
In the same way, when the Lucifer opens fire, there should be one continuous shot on the city, just like in the cbani. Only after the shockwave reaches the camera should we cut back to the outer-space view.
It would be cool to see an outer-space view of the consequences of the beam firing. Perhaps there should be a dark cloud that spreads across the planet as the beam fires. Also, the beam should fire continuously.
Also, the planet looks a little low in detail. It would be nice if someone helped improve it.
Other than those suggestions, I think it's good. :)
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@ cole
you mean the view attached?
hmmm....i like it this way.....looks like tourbulent clouds emerging after the shockwave past the ground imho
the static at the beginning durting the sun-view came from the slowed down subspace-background-sound i fixed that already....next version is free from this "cracks" in the sound....
and regarding the jumpin scenes:
compare it with the preview, then you see what has changed
@goober
good? your suggestions would change all and im not willing to do that....sorry. i would like to give some reasons for that
jumpin:
my opinion is, that only one shot will be boring. also the original endgame scene shows lucy from diffrent views. furthermore changing this would mean to revise EVERYTHING! i could trash 2 GB rendered frames that are ready in higher quality already....took 20 hours to render them with these settings....on my X2 :(
cityshot:
are you sure? first show the complete take and then jump back in the timeline to space and show it again?! no.....that would be the same as the first jumpin-version and everyone complained about that. its like everywhere. ask 5 people and you will get 10 meanings....
one continous shot:
here i disagree as this would not be correct. also lucifers beam is not strong enough to destroy the whole planet in one shot! in the cb-ani is said, that lucifer bombards vasuda since 13 hours! if you want it as it was in the cb-ani, watch the cb ani....
planet texture:
could be better, right.....if someone has a high res texture that fits this look i would be open to re-render the planet-takes....nevertheless i would be also happy with the version as it is now...
@ all
normaly i keep calm but this can change very quick....critics are always welcome and im willing to accept them in order to improove everything, but i HATE critics when ALL IS DONE. specially when everyone had the chance to give critics....
in general im disappointed how this here proceeded. during the whole ****ing process of posting shots, preview-animations etc. all were happy. when everything is ready suddenly everyone complains about things they said "HURRAY" before....
so i will revise the quality of the cutscene, render the complete next week, post the de-bugged and improoved version, and then im finished with this....if someone else like to overdo everything again, feel free to contact me. i send you the c4d-files so you can change everthing on your own....
thanks
edit:
general suggestion on making cutscenes and also my fault. i should have done it after noone did it:
so do a script and scetches incl. times!!!! discuss it! post it! finalize it!
complains after that are not allowed...the only thing is then the quality of the rendering itself and the look of it.
[attachment deleted by admin]
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I suppose that is it hard in general to give feedback on projects like this. In the first place you aren't being paid to do the work and there is a degree to which criticism can be over the top. The other issue is people may give feedback sort of randomly when they log in and happen to see things, which is what may also lead to rework or reopening stuff that you think is closed. I have certainly had this issue for instance over in FSCRP, where it appears to be hard even to just get people to play the game and post feedback. One would think it wouldn't be hard to find players on a board devoted to the game itself, but there you are. I suppose I just mean for you not to get frustrated by this kind of criticism; that just seems to be how it happens in unpaid / fan projects.
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Just saw the toasting of Vasuda vid by IceyJones.......awesomeness.....almost like something [V] would've made. :shaking::D :yes: :yes:
*tries to stop shaking*
It really sticks close to what you see in the ani too. Very well done, can't wait for more!
EDIT: Er, that's if any more are in the works. Must be very labour intensive...nice work though.
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hi nelson,
i know. maybe i expect 2 much. i found fsopen one month before and im fascinated by this whole SCP-fan-project. thus im also motivated and doing things 2 quick and fast.....i transfer this motivation on the others, but the productive comments are relative rare to the end.....only when we started the response was better....it seems i have to live with that...maybe i should just ignore critism after a certain procedure of the "project"....this 2 late commentors just had bad luck...
nevertheless it makes me sad, as i´m a perfectionist in some way.....
but back 2 business...enclosed a view old/new look of the ani....slight changes that do a lot imho
[attachment deleted by admin]
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IceyJones: I guess there must be a language barrier, or I'm not explaining myself properly, because I think you misinterpreted some of what I said. Most notably in the city shot: the Lucifer fires from space, then the beam hits the city and spreads out, then the camera cuts back to space to show an expanding cloud. It would probably be easier to explain with a storyboard.
Nevertheless, I am very happy with the cutscene as it is now; and as I said, it looks very good. :)
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This is a really powerful scene...
I've just realized...correct me if im wrong, but inserting this scene will mean Anicients 4 will have to be moved. either that or both rolled in to one long scene....
Hmm...Ancients 4 as normal till the end, then it disolves into Icey's scene...that would look interesting
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I've just realized...correct me if im wrong, but inserting this scene will mean Anicients 4 will have to be moved. either that or both rolled in to one long scene....
no.....fits between ancients 3 and 4 perfectly
fc2-file attached
filename "VASUDA.AVI"
ensure that its named this way and placed unter fsport/data/movies
[attachment deleted by admin]
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:yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
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Progress is slow, but it is still...progressing:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Explodey1.jpg)
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great VA! you are far surpassing :v:´s quality of cutscenes if you proceed this way.....cannot wait until you release it!
my video is final now and uploading. i managed to improove quality in picture AND sound....i will open an independent thread for the final release util its uploaded....
link 2 thread
http://www.hard-light.net/forums/index.php/topic,50977.msg1030461.html#msg1030461 (http://www.hard-light.net/forums/index.php/topic,50977.msg1030461.html#msg1030461)
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Link it to this one.
BTW, are you a professional cutscene artist?
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Link it to this one.
BTW, are you a professional cutscene artist?
link is done above
and no....no really ;) just hobby...
btw: someone has a vasudan-mesh, boned and ready for kinematics?!
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A Vasudan mesh would be awesome. :) Unfortunately, nobody has completed one yet. Typically, a new forum member arrives, starts modelling a Vasudan, posts screenshots, and then disappears before anything is released. :(
Here is the most recent attempt: http://www.hard-light.net/forums/index.php/topic,47406.0.html
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damn.....i´m a nothing in character-modeling and rigging.....
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Ok, which looks better?
Regular glow:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/Angle2.jpg)
Or angry red glow:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/UberRed.jpg)
It was an effect used very nicely in the FS1 intro, so I thought I'd give it a go here. Ignore all the debris and crap in the scene - those are the leftovers from the previous shot. :)
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definately WITH the glow.....i used nearly the same in the vasuda-toasting ;)
and by the way: great look of your vortex as well as the lucy itself. furthermore this cam-angle looks fantastic! proceed this way ;)
but i have one suggestion. place a red-light into the gap in the nose for more red in this gap......it is nearly a closed room where the red spots would reflect to the other walls....like i did:
(http://s3.bilder-hosting.de/tbnl/7UUQK.jpg) (http://www.bilder-hosting.de/show/7UUQK.html)
and by the way 2:
i´m still waiting for the animated alpha map of the vortex ;)
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I think with the glow looks better.
Without the glow it looks a bit bland, but with it, it emphasizes the fact that the Lucy is evil. ;7
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I like it without the glow. The glow is too strong.
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I personally like the strong red glow . Brings in a stronger feeling that the Shivans are the synonim ( or meaning ) of the words evil-bastards .
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I like it without the glow. The glow is too strong.
Err... that wouldn't be 'cause your used to the way it is in-game, would it? The cutscenes all have the Lucy glowing like it just got out of a blast furnace. As well as all other thing Shivan. It's just that FS1/2 didn't support glow maps.
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I actually prefer the lower-level glow as well, the powerful glow adds a sort of 'softening' effect to the image, whereas the more stark differences between red and black in the lower-glow version help to 'intensify' the purpose of the Lucifer, I wish I could explain it better than that....
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You want more contrast, in other words... that's doable, I'd think. Perhaps some sharpening, as well? IDK.
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Ok, how about this:
Without:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/NoGlow.jpg)
With:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/PPGlow3.jpg)
I've tried to tweak it to keep the 'Better-than-glow-in-the-dark-paint' look, and retain the sharpness that Flip was talking about. Did it work?
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That glow is better, the second one looks good to me :)
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FS1 Intro should serve here, I think...
(http://i11.tinypic.com/72bje6o.png)
(http://i1.tinypic.com/8bram4p.png)
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rendering too sharp can lead into problems in the final clip. for animations it is much better to smooth the single frames a little bit. the human eye compensates that and it looks more sharp in an animation....so if you do too much in the frames in sence of sharpening, it might look artificial....
just my 2 cents and experiences...
second point is the specular of the lucy mat. it´s to high and too sharp imho. spread it a little bit more. you can see that especially at the hard edges of the normal-map you get artefacts this way.....compensate this with smooth speculars would help....
greets
icey
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Yeah I can see what you mean. :)
I've not done that yet because I want to first get the camera angles and motions looking good, and pick the specular based on those shots.
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i know....first the motions, then the look.....;)
nevertheless have a close look on the spectaculars of the pic above, exiting the vortex. the spec is not so high and musch smoother. widely spread.....you can see it very good on the tip of the left arm of lucy......
but as always....cust my 2 cents ;)
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I'm pro angry glow, for what it's worth. And, as always, looking good. That (Fenris?) debris is particularly nice.
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I usually use a small amount of motion blur to deal with aliasing problems, but at the end of the day, use what you feel is best, I can't say I've seen a single shot here that I would describe as anything less than 'great' :)
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You know, GalEmp made a texture thats just like the intro for FS1 and just like the tombough one.
The Yellow green.
Look in the HTL Lucifer's release thread.
http://www.sectorgame.com/forums/download.php?id=54
Ok I am sure that, that is it
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The "with glow" version looks better here.
But the subtle glow worked better in the other shot, as it looks more natural against the brightness of the vortex, IMO.
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I'm more concerned that when it hits open space, it will turn into the 'bloom of doom'.
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You know, GalEmp made a texture thats just like the intro for FS1 and just like the tombough one.
The Yellow green.
Look in the HTL Lucifer's release thread.
http://www.sectorgame.com/forums/download.php?id=54
Ok I am sure that, that is it
Yeah that was mentioned earlier in this thread. As I said there, it looks totally wrong to me and I'll stick with the pure red. ;)
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Oh sorry, I am not going to look through 11 other pages. XD
EDIT:I might not just cause im bored.XD
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I'm more concerned that when it hits open space, it will turn into the 'bloom of doom'.
Guys: have it fade to pure red a few seconds after exiting subspace, as the shields come up (I think you can see them trying to come up in FS1 ending... sort of a transparent flash near the back, but then the node collapses and cuts the Lucy in half... opinions?)
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nice idea
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im not able to dl this texture.....jr2....could you do that and send it to me? then i could include this in the vasuda-toasting-update....
many thanks
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You have to be a member of SectorGame and logged in to d'l it... I uploaded it to RapidShare, here (http://rapidshare.com/files/78426409/lucyglow.zip).
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I uploaded it to RapidShare, here (http://rapidshare.com/files/78426409/lucyglow.zip).
thanks.....i did a material-morph now during the exit. fading from green/yellow to the red....duration = 3 seconds
[attachment deleted by admin]
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Hmm, looks pretty good. Is the vid download link updated, or not yet? (So I can know whether to re-dowload it.) Thx. :)
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not yet.....the update takes still a while ;) be patient and let yourself surprise ;7
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Update:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/TheEarthIsDoomed.jpg)
Edit: lvlshotted
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First: Please use lvlshot
Second: OMFG this looks awesome! Great work! :yes:
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Better and better. :)
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Ow! owowowowowowowowow (Mario kart, I just got hit by cutscene goodness). XD
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FS1 Intro should serve here, I think...
(http://i11.tinypic.com/72bje6o.png)
Slight nitpick:
Notice during the cutscenes in FS1 that subspace itself "clings" to a ship as it passes through a portal? Portions of the ship crackle with subspace energies which stick to the end coming out (or going in) almost like energy "slime." That effect makes the FS1 intro extremely cool. It's visible up in that image -- the white energy sticking to the physical model texture, near the rear of the Lucifer. A lot of it is on the "arms" at the front.
Re. VA's posted screenshot (above) -- made my heart beat faster... :shaking:
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you mean an effect like this?!
hmm.....ok...in tombaugh it wil be included
[attachment deleted by ninja]
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Sort of.. but you might want to just can it, IDK... :/ It's in the FS1 endgame, if you play it on x0.25 you might see it. EDIT NVM just took a look at my own shot, yeah, that's pretty good.
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Updates ?
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Been busy for the past 4 days, and I've only been working on the technical side of the next bit of the sequence anyway - so there's not much to see. ;)
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hmm.....ok...in tombaugh it wil be included
Cool.
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Maybe it can even be included in the mvps? Would solve some of the "ugle subspace" problems.
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If you mean the crackling sticky subspace goo effect they're talking about, unfortunately that's not currently possible ingame. It would involve some kind of texture projection, and though it could probably be done very nicely using a shader, applying it to the vortex effect would likely need some big code changes.
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What's the stat at the moment?
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(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/PwnedFenris.jpg)
Slow - I'm working on the FSU at the moment.
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FSU :confused: Is that FreeSpace Upgrade?
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(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/PwnedFenris.jpg)
:jaw:
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errr....ok....i think i hand over the tombaugh stuff to VA......
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Wow... There is no longer any incentive to stop the Lucifer.
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(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cutscenes/PwnedFenris.jpg)
We need Geomod! :D
(Sorry, I just had to say it. :P)
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Wow. :eek2: What % of completion are you at?
FSU :confused: Is that FreeSpace Upgrade?
Yup.
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Err, % completion is completely unknown because I'm pretty much making the vid in the same way I make models and textures - making it all up as I go along. ;)
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What song track are you using? :nervous:
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What song track are you using?
Vasudan Admiral has asked me to compose the music, so it will be a completely original score done with the Recognizable-From-Five-Miles-Away freespace chord progression. The track will be orchestral in nature, with trance-influences, and of course be the most epic thing I can possibly come up with.
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Lies! He should use the 3rd Blue Planet thing! :P
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Vasudan Admiral has asked me to compose the music, so it will be a completely original score done with the Recognizable-From-Five-Miles-Away freespace chord progression. The track will be orchestral in nature, with trance-influences, and of course be the most epic thing I can possibly come up with.
wow...great.....could also use such support for my cutscene..... :sigh:
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Wow. That Fenris just got ****ED UP. I'm reeeally looking forward to the rest...
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Wow, I'm really impressed how a petition got this far. But that's just my naivete talking. Can't wait to see the finished product.
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I know...if only my moning would get the ships i need in TBP made as well :nod:
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:lol: Why? Has it been delayed for a while?
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No it hasnt.
i just need two ships that aren't included with TBP modelled for a campaign i'm planning. Ive asked repeatedly for someone to model them, since i cant do it myself. But so far...zilch
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Have you tried to model? Actually put some effort into it?
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none of the sites that offer the modelling software take Debit card - they take credit, but not debit
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Seriously? Have you not been looking hard enough either? What about t.o.r.r.e.n.t.i.n.g.?
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I avoid torrents like the plague
As for the ships I need for my Babylon Project camaign- The Technomage Pinnicle and the Psi-Corps Carrier from the B5 episode "Epiphanies" - they havent been modeled at all
***
Its amazing how far this thread has come, VA's working on the Endgame Failure cutscene, Icey has completed the Vasuda Toasted scene and is working on the Tombaugh sequence., especially as i didnt expect this thread to be dead after about 5 posts ;) It really is nice to start something off :) Im actually surprised that no-one tried this earlier
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none of the sites that offer the modelling software take Debit card - they take credit, but not debit
You can use most debit cards as credit cards. Simply enter the number and expiration date as if you were using credit.
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Hmm, now that I think of it, it's true. Try it out, the worst that would happen is you have to pay $2 more.
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there are dozends of software-packages available on the market.....AND SOME ARE FREE!!!!!
try:
- blender
- wings
you also can download DEMO-VERSIONS of EVERY commercial software. these demo-versions are FULLY functional in the most cases!
try:
- maya
- lightwave
- cinema 4d
- 3dsmax
- modo
- etc....
so NO further excuses ;)
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Thanks. I'll give it a try soon
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there are dozends of software-packages available on the market.....AND SOME ARE FREE!!!!!
try:
- blender
- wings
you also can download DEMO-VERSIONS of EVERY commercial software. these demo-versions are FULLY functional in the most cases!
try:
- maya
- lightwave
- cinema 4d
- 3dsmax
- modo
- etc....
so NO further excuses ;)
Google Sketchup... there is a free version, and a retail version... I've heard it's easy to use. (From the ten minutes I spent with the free version, it seems worth checking out at least.)
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Again I wonder, have you been searching hard enough? The internets are a series of tubes afterall :P
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Not at all slow like the old trucks were.
My suggestion: Blender. Very in-depth and powerful, but it may take a while to learn.
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hey VA
i think, that it is time for another eyecandy ;) but i hope you do not raise the bar too high....otherwise you have to make tombaugh ;)
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id like to know where youre at now too
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In university.
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You or VA? I can sympathise
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Him.
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I can sympathise
Hey, Uni is fun. Halfway through this month, I have 5 exams within a week. I'm going to change my... what do you call it... study program in the spring, which further complicates matters. I must get a job for the summer to afford the luxury of eating in the summer. I'm losing my apartment at the end of July. And today I received a letter stating that I must participate a military refresher in May. So thank you so ****ing much, Life. Again.
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Your fault for wanting to be successful. Why do you lose your apartment? Why would you change your study program? Are you at a military school?
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1. That's true. My bad. Maybe I should be a plumber.
2. The landlord has made some deals and this building is converted into some dorm thing for some trade school bastards and all the current residents are kicked out.
3. I've realised that I really don't like process engineering. And, after some careful and extensive thinking, I've come to the conclusion that I'm a geek and IT is the way to go.
4. No, but Finland has a compulsory military service system. I did my part in '06, but now I have to go and 'revise'. Funny. I would have thought they'd seen enough to be convinced that I can more than well sleep in a tent all day long, going out to eat something every now and then.
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Oh. By study program I thought that you meant study pattern or something, not course. And how many wars has Finland fought in recently?
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Um, let's try this once more, just to be safe. Currently I'm studying process engineering and would graduate as a Master of Science in Technology in the field of process engineering. But, I want to switch to studying information technology/engineering/whatever. I would still graduate as a Master of Science in Technology, but this time in the field of information technology. Luckily switching inside a faculty is a bit easier and I don't have to reapply to the university.
And you can always scour Wikipedia for Finnish history. We did partially kick arse in WWII.
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I meant currently. And how come you never appear online, even though you clearly are? Proxy?
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Well, luckily there have been less wars recently. And hopefully it'll stay that way. Let's just say that if Finland gets caught up in a war, I'll escape either to China or Norway.
And as for the online/offline part, I have my secret ;)
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I'll escape either to China or Norway.
Not Japan?
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Oh yeah. I'll go there.
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This is on hold for a little while partially because I'm hoping the next blender release will be out soon 'cos it has a far cooler particle system, and partially because a few other projects have popped up with closer release dates. ;)
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Arr, I'll try and wait then :ick:
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Just what actually happens when you lose the last mission? I never got to let that happen... my "Good" alignment usually cuts in at that point.
Or mabye I just roleplay to much when flying...
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In FS1? The Lucy jumps out and you and your wingmen self-destruct. Or at least this happens in Port. Haven't played the original FS1.
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Yep. The Lucifer jumps out and Command says nothing. Then your wingmen self-destruct one by one. About 10 seconds later, you die too. It's all nicely timed.
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I was originally hoping for a total mental breakdown for Command. Like, considering that it actually takes effort to let the Lucifer escape, it would have been nice to hear something like "Oh for crying out loud! Can't you do anything right, you dip****? Now we're screwed and you can kiss human race goodbye. I hope you're happy now. Get lost. Command out. Ach, I'm gonna get drunk while I still can...".
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That would be pretty interesting actually. Personally, I found it a tad bit easy killing the Lucifer anyway. Let my wingmen take care of the reactors as I hunted fighters.
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Yep. The Lucifer jumps out and Command says nothing. Then your wingmen self-destruct one by one. About 10 seconds later, you die too. It's all nicely timed.
I never self-destructed. Neither did any of my wing. :wtf:
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Weirdo... I did. I deliberately waited to see what would happen, while listening to Command's desperate pleas. Then, the Lucy jumped out. I was like "What now? Hmm, maybe I should jump after it. -Unable to comply. -What?! What am I supposed to do now? Oh, look one of my wingmen just exploded. And another. And... oh bum grapes.". Then my purdy um... was it Ulysses or a Herc, can't remember... anyway my ship went boom and that's it.
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Please ... Is this one still alive ?...
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This is on hold for a little while partially because I'm hoping the next blender release will be out soon 'cos it has a far cooler particle system, and partially because a few other projects have popped up with closer release dates. ;)
^There :p
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That's cruel...
Oh, and are they FS2 projects ? ;7
Also, when's the next release? September 7 2012 ? Or 2335 ?
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you could also use particle illusion and compose it with the renderings from blender ;)
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The upcoming release has Boids - which I can use to create background space combat nice and easily. Also, I'll need the particles to interact with models on occasion.
That's cruel...
Oh, and are they FS2 projects ? ;7
Starts with M and ends with ediaVPs.
So yes. :D
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Po velnių! Šūdas!
Sorry about that... It's just that, it's hard to find a decent Earth-pwned video... And this one's even in the FreeSpace universe!
Well, as long as it takes... I just hope it'll be as good as I think it is.
Oh and, do you have an idea on when the new version of blender is released?
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The upcoming release has Boids - which I can use to create background space combat nice and easily. Also, I'll need the particles to interact with models on occasion.
lol VA :) this sound really easy, bu tlet me tell you, ITS NOT ;)
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It's more the appearance of autonomy that I'm after. They don't have to all dogfight so much as just fly around and change directions. ;)
As for when the next version is out, as far as I have been able to tell, it's quite soon - in fact it will be out long before my other projects are finished I suspect.
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Is there a copy of the "Destruction of Vasuda" vid floating around out there anywhere? The filefront link isn't working for me.
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It's on Freespacemods.net I think
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Thanks much!
It looks great, Icey! Nice job! :)
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If you want to comment on it, do it in the Vasuda-toasted cutscene thread.
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New version of Blender with a completely new and far more powerful particle system.
Fun shall ensue. :D
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Uhh, not with this yet, I need to finish a couple of other more pressing projects first. ;)
Edit:
In fact, I'll let you lot know when I'm working on it again. So long as I don't see 'ooh do this! do this!!' posts piling up that amount to nitpicking if and when I post updates. :p
Don't worry though - I think people will like the other projects just as much. :)
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Any news here?
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Do you use anything for video post?
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In fact, I'll let you lot know when I'm working on it again.
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-=~*patience*~=-
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In fact, I'll let you lot know when I'm working on it again.
But you HAVE started working on it, right? :P :nervous:
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He'll post when there's something to post. If this thread keeps getting bumped with requests for updates again, I'll have to lock it again.