Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Cobra on June 22, 2009, 12:25:59 am

Title: FSPort 3.2 Interface Upgrades
Post by: Cobra on June 22, 2009, 12:25:59 am
Right. So you all know our work with FSPort will never be finished until almost nothing of FS2 remains, yes? Here is a look into this neverending quest.

On my side of things, we have the briefing icons. Here, where I work with Galemp's godly standards, I complete these, slowly but surely.

Aten:
(http://img5.imageshack.us/img5/1601/screen0023h.png)

And the Chronos (yes I know it says Valkyrie class :P):
(http://img268.imageshack.us/img268/6196/screen0043.png)

Next up is Galemp with his weapon icons and maybe something even more awesome.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Mongoose on June 22, 2009, 01:19:07 am
Ooh, win.  I've missed those things. :)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Narvi on June 22, 2009, 01:53:35 am
Awesomecakes. I've never played FS: were the original similar in style or were they less detailed?
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Hades on June 22, 2009, 02:08:32 am
Awesomecakes. I've never played FS: were the original similar in style or were they less detailed?
Go play Freespace 1 to find out for yourself. :P

Spoiler:
Fighters were triangles and capital ships were sort of an orion-shaped icon

No really, go play Freespace 1.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on June 22, 2009, 04:05:55 am
And now on my end of things: weapon interfaces. Here's a gallery of all the new weapon art you'll have, all animated in the FS1 style. All these weapons are already tabled, some are used in ST:R and the Blaise Russel campaigns, but none had proper art until now. This upgrade also includes models for the missiles, including high-detail Tech models for those who prefer their weapon selection in 3D.

Akheton SDG and Prometheus R, to make their debut in Operation Templar.
(http://freespaceport.googlepages.com/akheton.jpg)
(http://freespaceport.googlepages.com/promr.jpg)

VLL-9 Laser, Fang dumbfire missiles, Havoc cluster bomb, and the Barracuda light bomb, used by the Vasudans during the Fourteen Year War.
(http://freespaceport.googlepages.com/vll.jpg)
(http://freespaceport.googlepages.com/fang.jpg)
(http://freespaceport.googlepages.com/havoc.jpg)
(http://freespaceport.googlepages.com/barracuda.jpg)

GTI prototype weapons, the high-accuracy Railgun, the Shivan-derived UD-1 Volz, and the Serkr torpedo.
(http://freespaceport.googlepages.com/railgun.jpg)
(http://freespaceport.googlepages.com/volz.jpg)
(http://freespaceport.googlepages.com/serkr.jpg)

Finally, all the weapon icons have been redone from scratch; brightness, contrast, and alignment have all been greatly improved, with new icons of course for the new weapons.
(http://freespaceport.googlepages.com/newicons.jpg)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on June 22, 2009, 04:12:34 am
Okay apparently there was some paletting issues with the background bitmap on these animations--I didn't see it in game but on this monitor the black is dark green. I'll fix that right away.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Vasudan Admiral on June 22, 2009, 08:03:27 am
Oh wow - I didn't know you'd modeled the primary weapons too! Very nice indeed. :D
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on June 22, 2009, 10:50:17 am
You people are amazing...
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on June 24, 2009, 02:39:05 am
You ain't seen nothing yet. (http://freespaceport.googlepages.com/cb_scalpel.ani)

(http://freespaceport.googlepages.com/akh1.gif)(http://freespaceport.googlepages.com/akh2.gif)
(http://freespaceport.googlepages.com/akh3.gif)(http://freespaceport.googlepages.com/akh4.gif)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on June 24, 2009, 10:46:14 am
You ain't seen nothing yet. (http://freespaceport.googlepages.com/cb_scalpel.ani)

(http://freespaceport.googlepages.com/akh1.gif)(http://freespaceport.googlepages.com/akh2.gif)
(http://freespaceport.googlepages.com/akh3.gif)(http://freespaceport.googlepages.com/akh4.gif)

Holy ****, I haven't seen that one yet. :eek2:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on June 24, 2009, 12:43:48 pm
LE FUUUU---


Damnit that is some hot ****ing sex right there sweet jesus
Title: Re: FSPort 3.2 Interface Upgrades
Post by: FreeSpaceFreak on June 25, 2009, 02:17:08 am
Awe. Some. *drools*

Though why didn't you use the FS2 cbani resolution?
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on June 25, 2009, 02:24:06 am
So they match the others. I thought about it, really, I did, but it throws the whole composition off.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Kolgena on June 29, 2009, 10:12:33 pm
Oh! Weapon icons are redone! Does that mean that my harbinger no longer looks like a cone with no engine when not selected? :D

And uh. Hot damn.

(Minor suggestion: black out cockpits in the briefing screen ship details. The rest of the game does it, so why not there as well for consistency?)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 02, 2009, 04:17:29 pm
(Minor suggestion: black out cockpits in the briefing screen ship details. The rest of the game does it, so why not there as well for consistency?)

Trust me, with people like Goob and Galemp on FSport, it would have been brought up already if they saw a reason to do it. ;)

But I personally don't see any reason to do that. The way I see it we'd have to edit model info and make new table entries, then go through every mission and edit the icons to use the blacked out glass models, unless SCP made a feature that would cause the briefing screen to ignore the glass texture or something.

And yes, your Harbinger has an engine now. ;)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Woolie Wool on July 04, 2009, 07:58:57 pm
One thing I've been lobbying for, which I already use in Twist of Fate, and of which I think I've actually submitted working versions to FSU several times without it being implemented, is smoked glass. You can still see into the cockpit, but it's much darker. Totally clear glass is awful, it doesn't provide any definition to the cockpit and looks like plastic.

They didn't even use the awesome cubemaps I made for them either...:hopping:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on July 05, 2009, 03:39:52 am
One thing I've been lobbying for, which I already use in Twist of Fate, and of which I think I've actually submitted working versions to FSU several times without it being implemented, is smoked glass. You can still see into the cockpit, but it's much darker. Totally clear glass is awful, it doesn't provide any definition to the cockpit and looks like plastic.

They didn't even use the awesome cubemaps I made for them either...:hopping:
I agree on both counts. Even the Erinyes' and Ares' yellow glass cockpits look somewhat more believable. And the current cubemap appears to be some random nebula... Yuck...
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Vasudan Admiral on July 05, 2009, 05:29:02 pm
Oooh how dare us! Clearly we're trying to sabotage the whole look of the game for everyone! :p

Seriously I don't remember any such submissions, and can't seem to find anything now though that's quite possibly the search function having amnesia. Post it again and I'll take a look.

And why on earth are you both complaining about the cubemap? You only see the cubemap in the techroom and lab!
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Woolie Wool on July 05, 2009, 05:40:24 pm
OK, here you go. I've attached both my cubemap and my glass texture.

I definitely remember at least posting the cubemap, so it must have been swallowed by the forum search memory hole.

[attachment deleted by MSC
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Vasudan Admiral on July 05, 2009, 07:36:23 pm
Awesome thanks, at first glance it does look better. I'm a little busy to be more thorough or finalise it right now but they will almost certainly be in the patch. :)
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on July 05, 2009, 11:37:29 pm
I like frosted glass too. I remember I did something like that for my own purposes, but I dunno what happened to it.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Aardwolf on July 07, 2009, 10:12:02 am
Question: why is the background of the briefing-screen ship view shaded like it is? I don't like it. And it's not as though it was that way in FS1 either.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: jr2 on July 07, 2009, 10:57:29 am
*drools slightly* 5w337n355!!  Keep it up, guys, and thx, much.  I'm going to have to re-play everything when I get time.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 07, 2009, 11:44:14 am
Question: why is the background of the briefing-screen ship view shaded like it is? I don't like it. And it's not as though it was that way in FS1 either.

wat
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Goober5000 on July 07, 2009, 03:26:04 pm
Question: why is the background of the briefing-screen ship view shaded like it is? I don't like it. And it's not as though it was that way in FS1 either.
Screenshot with description plz.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Aardwolf on July 07, 2009, 03:36:25 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/screen0023h.png)

The stuff that I've highlighted quite prominently in red here.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Aardwolf on July 07, 2009, 03:42:11 pm
Unrelated to the above issue, but related to this thread: I always liked the FS1-style icons better. In fact, it was the one part of INF R1 that I liked. But that's just personal opinion.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: colecampbell666 on July 07, 2009, 03:49:50 pm
Yeah, I liked the wireframes too.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 07, 2009, 03:52:13 pm
Well, until Goob and Galemp say otherwise, we're sticking with FS2-style icons. :P

Also, Aard, I have no idea what the hell is causing your problem. :nervous:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Aardwolf on July 07, 2009, 03:56:07 pm
Found it. It's 2_briefpop.pcx in sparky_hi_fs1.vp, version 3.1.1 (and it's visible in your screenshot, too).
Title: Re: FSPort 3.2 Interface Upgrades
Post by: The E on July 07, 2009, 04:08:25 pm
Well, until Goob and Galemp say otherwise, we're sticking with FS2-style icons. :P

Also, Aard, I have no idea what the hell is causing your problem. :nervous:

Cobra, there are grey dots sprinkled through that window. They are present in your screenshots. Load them up in your preferred image viewer, and crank the magnification up on the area Aardwolf marked.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 07, 2009, 04:15:31 pm
I know that, but at the time of posting I assumed it was screenshot artifacting or something. I can't see it in the actual file though. Everywhere in that area that I click in Irfanview it shows #000000, which is pure black.

[EDIT]Oh well. Galemp fixed it. D:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Galemp on July 07, 2009, 07:18:11 pm
Yeah, it's been fixed for a while, but post 3.1.1 I suppose. No worries, it wasn't intentional.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Goober5000 on July 07, 2009, 10:13:56 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/screen0023h.png)
Supernova alert! :eek2:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: T-Man on July 28, 2009, 03:11:16 pm
Jesus. H. Christ, guys those weapon anims are incredible! I love the design of the Volz and the vasudan weapons too. Nice one!
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 26, 2010, 03:17:12 pm
Feast your eyes.

(http://img27.imageshack.us/img27/7458/screen0161.png)

Apollo loadout remade totally from scratch (well, almost), FS1-style icons, and a non-windowed tech area. Are we good, or what? :P
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on July 26, 2010, 03:26:31 pm
I don't see anything.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Cobra on July 26, 2010, 03:38:36 pm
Works nao. Got lazy and use my preexisting imagebin upload. :nervous:
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on July 26, 2010, 04:22:29 pm
The anims look a little off-center.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Droid803 on July 26, 2010, 04:30:34 pm
The Tech area still looks...separate, there's some...hard lines in the background that make it look like that.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Snail on July 26, 2010, 05:22:26 pm
The Tech area still looks...separate, there's some...hard lines in the background that make it look like that.
Yeah. It's very noticeable.
Title: Re: FSPort 3.2 Interface Upgrades
Post by: Angelus on July 27, 2010, 02:11:38 pm
Hmmm, me likes.