Author Topic: Interceptor Missile Missing?  (Read 14280 times)

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Interceptor Missile Missing?
Hi, there, guys.

I've installed fsport 3.0.4 and found out a possible issue, unless I've mistaken something of course :P
When I reached to the Advanced Training #2, the interceptor missile is not shown in the HUD. Of course, I can't fire it or anything. Further more, after checking later missions, also the stilleto is missing too.

Here's the file list I got:
(All the files  came from the FSO installer)
mod.ini
settings.ini
fsport3_0_4.vp
fsport-fs1-training.vp
fsport-glow.vp
fsport-hi_res.vp
fsport-missions.vp
fsport-shine.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp

Would it be possible that a table is wrong or something?
I may have missed some thread in the forum :P

Thanks!

Regards,
Mr. Duckman

 

Offline Goober5000

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Re: Interceptor Missile Missing?
Did you switch mods partway through the campaign?  Like activating or deactivating the mediavps?

 

Offline neoterran

  • 210
Re: Interceptor Missile Missing?
new pilot file time
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
Re: Interceptor Missile Missing?
No, Goob. But mod.ini mentions mediavps.
Is it ok to comment that line? I wasn't sure if that would break something either :\

 
Re: Interceptor Missile Missing?
I see it.
C:\Games\FS2Open369\fs2_open_3_6_9.exe -mod fsport,mediavps -spec -glow -env -jpgtga -mipmap -nomovies -fps -stats

seems it does add it in the -mod param.  :confused:

 
Re: Interceptor Missile Missing?
Odd.
I left mod.ini as follows:

[launcher]

[multimod]
primarylist  = ;
secondrylist = ;

[settings]


Now, when I try the Advanced Training #2 mission via the missions simulator the game gives me MX-50 instead of the Interceptors  :confused:

 
Re: Interceptor Missile Missing?
If it helps, I'm uploading my player files. :)

[attachment deleted by admin]

 

Offline neoterran

  • 210
Re: Interceptor Missile Missing?
that's just silly. just make a new pilot file, it probably got corrupted. What, are you NOT going to play with the mediavps to fix this ? that's not a fix !
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 
Re: Interceptor Missile Missing?
Tried that. Didn't work. And yes, I've tried with and without the mediavps.

 
Re: Interceptor Missile Missing?
could it be this?

btm-05.fs2 has the following definition for Alpha 1:
Code: [Select]
+Weaponry Pool: (
"ML-16 Laser" 2
"Interceptor#Weak" 80
)

And the weapons.tbl shows Interceptor#Weak with $Flag () (empty), instead of having ("player allowed")

Code: [Select]
; ----------------------------------------------------------------------------------
$Name: Interceptor#Weak
$Model File: Interceptor.pof
$Mass: 15.0
$Velocity: 250.0
$Fire Wait: 3.0
$Damage: 60 ;; damage applied when within inner radius
$Blast Force: 60.0
$Inner Radius: 0.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 0.0 ;; max radius for attenuated damage
$Shockwave Speed: 0 ;; velocity of shockwave.  0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.8
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 2.66 ;; Amount of space taken up in weapon cargo
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: ASPECT ;; Legal: HEAT, ASPECT
+Turn Time: 1.0
+Min Lock Time: 2.0 ;; Minimum lock time (in seconds)
+Lock Pixels/Sec: 70 ;; Pixels moved per sec while locking
+Catch-up Pixels/Sec:100 ;; Pixels moved per sec while catching up
+Catch-up Penalty: 30 ;; Extra pixels to move after catching up
$LaunchSnd: 91 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 2.0 ;; number of missiles/sec that are rearmed
$Flags: ()
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.25 ;; Width of trail nearest missile
+End Width: 0.5 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.7 ;; how many seconds before trail disappears
+Bitmap: MissileTrail02 ;; Bitmap used to draw trail
$Icon: icon_interceptor
$Anim: interceptor
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 7.0

 

Offline Goober5000

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Re: Interceptor Missile Missing?
If that were the only thing wrong, more people would have reported it.

Try editing the table file.  I don't think that will work, but if it does, I'll make a note of it.

If all else fails, I would exit the game, create a new pilot, and start the campaign over.

 

Offline ShivanSpS

  • 210
Re: Interceptor Missile Missing?
Interceptor#Weak shouldt be having the "player allowed", because this is not a player missile... this missile is 100% exclusive for AI use... i have no idea of why that mission set the interceptorweak missile to player use.

2 days ago i finish FSport again... without problems.

Just have a diferent pilot for earch mod, and only create pilots fron the main screen, not from the barracks.

 
Re: Interceptor Missile Missing?
If that were the only thing wrong, more people would have reported it.

Try editing the table file.  I don't think that will work, but if it does, I'll make a note of it.

If all else fails, I would exit the game, create a new pilot, and start the campaign over.
Yup. First thing I tried. If I wasn't wrong, I extracted the table, edited and placed it in fsport\data\tables.
And, yeah, didn't work.

For ShivanSpS, if Interceptor#Weak is not for players, why is it assigned to Alpha 1?

Code: [Select]
$Starting Shipname: alpha 1
$Ship Choices: (
"GTF Ulysses" 5
"GTF Apollo" 5
"GTF Valkyrie" 5
"GTF Hercules" 5
"GTB Athena" 5
"GTB Medusa" 5
"GTB Ursa" 5
)

+Weaponry Pool: (
"ML-16 Laser" 2
"Interceptor#Weak" 80
)

#Objects ;! 6 total

$Name: alpha 1 ;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 88.581749, 0.000014, 7.793905
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

Am going to try editing the mission file and see what happens.

Thanks for the help so far y'all! :)

 
Re: Interceptor Missile Missing?
I replaced Interceptor#Weak to Interceptor in the mission file (btm05.fs2) and worked wonders :)

 
Re: Interceptor Missile Missing?
I went a little deeper and took a look at the Retail's FSM file. It specifies Interceptor#Weak for Alpha 1 so now I don't quite understand what the fook goes wrong with this.

I've created and re-created several (3) players and all of them came with empty secondary weapons with the fsport vp files.

In any case, am posting the edited mission file here should anyone want/need it. :)



[attachment deleted by admin]

 

Offline morden5

  • 21
Re: Interceptor Missile Missing?
Hello!

I encountered the same problem. I just found out about and did a fresh and complete install of FSO (Online Installer) this weekend. I want to get into the Freespace universe chronologically, so playing FSPort first seems like the logical thing to do. I configured everything according to the threads here, created a pilot in the start screen (first and only pilot), selected the FSPort campaign and started playing.

Everything was fine up until I reached Advanced Training 2, where I am being briefed about the interceptor missile, but in the mission my secondary weapon slot is empty. Interceptor#weak is being shown in the weapons room, but doesn't appear in the mission.

I tried a new pilot as Goober5000 suggested - no luck.
I tried editing the mission file like mrduckman suggested and also tried the file he uploaded. But no matter where I put the changed file: /Freespace2, /Freespace2/data, /Freespace2/data/missions, /Freespace2/fsport, /Freespace2/fsport/data, /Freespace2/fsport/data/missions ... it doesn't have any effect.

I'm really running out of ideas here, any help would be appreciated.

 
Re: Interceptor Missile Missing?
well, I gave up on the training missions, so just skip it. later on you'd be able to use it. :\

 

Offline Goober5000

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Re: Interceptor Missile Missing?
Taylor and I have determined that this is a SCP bug, not a FSPort bug.  We're still deciding on the fix.  In the meantime, you can probably just skip the mission.

 

Offline morden5

  • 21
Re: Interceptor Missile Missing?
Thanks for the quick replies! I'll guess I'll just skip the mission then. I hope you'll find a reasonable fix for this issue in the future, cheers...  :yes:

 
Re: Interceptor Missile Missing?
Well, well, well.... I wasn't so daft after all, eh?

Denny Crane


:DDD