Author Topic: FS1 port problem.  (Read 2738 times)

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Offline Tempast

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Uh... I dunno if someone allready posted something about this, but, I found a HUGE problem with the second mission. O_O
No asteroids... In the asteroide belt...
Uh... Maybe you should look into that O_O

KThxBai
Zombies can't drown, they don't drink air![random quote from my morning, yes, I'm that retarted]
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Offline Mars

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Uh... FSO version, your system specifications, vps your using please?

This is most definitely a bug.

 

Offline colecampbell666

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No, in the launcher, under "Graphics" enable JPG/TGA Textures.
Gettin' back to dodgin' lasers.

 

Offline Tempast

  • 25
  • >_<
Allright, thanks. Problem fixzord.
Zombies can't drown, they don't drink air![random quote from my morning, yes, I'm that retarted]
I don't feel pain when I bleed, but I bleed love when you cross my heart.
Stand up straight, heads held high, lock and load, for today we die.

 

Offline Snail

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Wasn't this the reason we had the invisible asteroids stickied?

 

Offline Galemp

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Well, I unstuck it because recent builds have -jpgtga turned on by default and recent media VPs use DDS files for the asteroids. One or the other would fix the problem, and most people with neither have already found the solution.
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