Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: Doko on November 13, 2015, 02:56:27 am

Title: AI bug - models seem at fault
Post by: Doko on November 13, 2015, 02:56:27 am
The ai can't seem to be able to target the following subsystems for these ships when given the order to so.
(defaults to front) = the ai bugs out, stands in the front of the ship and tries to shoot at where the subsystem would be, except there's a lot of metal inbetween.
Found this by accident during darkest hour as I tried to have my wingmen target the valerie's weapons and they would just derp around like idiots.

[Erebus]
Weapons (defaults to front)
Engines (not all the time) (LoS angle is extremely small)

[Titan]
Weapons (fine if the player provides an angle to the AI)
Engines (can be handheld but still extremely buggy)

[Chimera]
Nav (can be handheld)
Comms (defaults to front)
Weapons (defaults to front)

[Diomedes]
Comms (defaults to front) (might eventually kill it due to sheer luck)
Weapons (same as comms)

[Bellerophon]
Nav (too small for AI to shoot properly, takes ages to kill)
Weapons (defaults to front)
Title: Re: AI bug - models seem at fault
Post by: Aesaar on November 13, 2015, 03:00:09 am
I blame PCS2's useless auto path feature.