Author Topic: AI bug - models seem at fault  (Read 931 times)

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Offline Doko

  • 26
AI bug - models seem at fault
The ai can't seem to be able to target the following subsystems for these ships when given the order to so.
(defaults to front) = the ai bugs out, stands in the front of the ship and tries to shoot at where the subsystem would be, except there's a lot of metal inbetween.
Found this by accident during darkest hour as I tried to have my wingmen target the valerie's weapons and they would just derp around like idiots.

[Erebus]
Weapons (defaults to front)
Engines (not all the time) (LoS angle is extremely small)

[Titan]
Weapons (fine if the player provides an angle to the AI)
Engines (can be handheld but still extremely buggy)

[Chimera]
Nav (can be handheld)
Comms (defaults to front)
Weapons (defaults to front)

[Diomedes]
Comms (defaults to front) (might eventually kill it due to sheer luck)
Weapons (same as comms)

[Bellerophon]
Nav (too small for AI to shoot properly, takes ages to kill)
Weapons (defaults to front)
« Last Edit: November 13, 2015, 02:59:54 am by Doko »

 

Offline Aesaar

  • 210
Re: AI bug - models seem at fault
I blame PCS2's useless auto path feature.