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User made campaigns
Karl:
About MC1 for MCO: I am just putting the units and buildings into O1M3, and noone needs to worry the madcat A will still be there! ;)
I am currently working on getting the Uziel ready for MCO but once thats done I will finish O1M3 and get another one done (probably O1M4)
LeviathanChiken:
You know i typically would make my own maps in games that i play but i dont know how to use this editor for MC2 so if anyone can help that would be great.
Starman01:
Well, for the start, simply launch it and play around with the terrain and objects. Technically it's like most editors, a mix between a drawing program and a virtual lego/playmobil playset.
Start building up a simple map, and try around. Then, once you reach a point where you cannot progress, just ask here. Feel free to create your own thread, I'm sure everyone will be happy to help. The editor is really easy to use and selfexplanary. The basic AI functions are already there, and just need to be linked to a unit and goals / paths are set with simple unique ID's or X-Y coordinates. The existing brainfiles cover quite a lot of functions.
Pls note our hints in the alphabuild release thread, you need XNA installed (part of it) to make the editor start. Have fun, and good luck ;)
LeviathanChiken:
Tks star ill give it a try again anyways, i ran into a problem with the editor crashing whenever i saved anything i guess its because i dont have that XNA build thing so will get ahold of it. And when its up and running ill try to do cermak =)
Karl:
Recognize this map anyone?
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