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The Modding Workshop / PVDi Aker-class Interdictor
« Last post by Muninn_Crow on April 20, 2024, 06:02:52 am »
   I would LOVE to get opinions on my design for a next-gen Vasudan Destroyer in the Interdictor role. Fire away!


   Blue Planet has such fun lore, and equally fascinating discussions. One of these discussions I stumbled upon while researching for a mod I am making mentioned a Vasudan push towards Node Denial in the Post-Capella GTVA. Terran military doctrine is pushing towards the terrifying reality of subspace weaponry, as demonstrated in War In Heaven, and shock-jump assets, and we get to see plenty of that. But we only get the tiniest peek at what the Vasudans are doing.
   A couple comments I came upon mentioned the need for Vasudan ships that feel right, and the likelihood of making their own. Having taken a look at existing fan-made Vasudan destroyers, I conclude that there aren't that many that really look Vasudan. Some are so incredibly old that they now look like the low-poly model has entered the battle in modern Freespace. Those that do look good are either Hatshepsut or Typhon extrapolations or kitbashes, often leaning towards the ridiculously skinny side with long necks. Read their descriptions, and they are all the absolute best, next-gen destroyer that can top anything thrown at them. More guns equals next-gen. Dang.

   With my tirade over, I decided to try my hand at designing a Vasudan ship, inspired by the patterns and shapes of existing Vasudan ships, and the best of the fan-made ones.
   The Aker-class destroyer seeks to meet the desires of a Blue Planet-esque next-gen Vasudan destroyer in the node denial role.
Quote
A guardian ship of GTVA space, the Aker-class is in the prototype stage. Currently just the PVDi Duaj, the Vasudans hope to test its Interdiction technologies for the official PVDi Sefer. If successful, the twin destroyers will secure the Alliance's borders and safeguard generations to come.


Quote
Following the destruction of Capella, the GTVA needed new methods of war. Terran war doctrine focused on the development of subspace weaponry and jump-strike assets.
Meanwhile, the Vasudan admiralty longed to prevent another Vasuda Prime, and decided the best solution was to prevent Shivan forces from entering GTVA space. With the advancement of subspace technology and the Terran construction of the Sol Gate, Vasudan scientists applied this knowledge towards an equally hopeful endeavor. The ability to prevent subspace usage by invading forces.
The Aker-class destroyer features an Interdiction Ring, designed to ripple space around it, preventing ship computers from accurately calculating jumps. Intended to guard hostile borders, the Aker presents its most powerful weaponry towards new threats, while its flanking systems shred passerby's.
Alas, Interdiction comes with extraordinary power requirements, which limit the Aker's side-mounted weaponry. To combat this issue, the majority of its weaponry are missile and flak munitions, and the power-efficient Houndstooth pulse turret.
Massive AWACS arrays provide counter-jam precision jumps for allies, subspace sensor packages, aspect lock jamming, electronic countermeasures, intercept and decryption, and defensive stealth.

   AWACS description mirrors Blue Planet's Setehk AWACS capabilities. A bit overboard in my opinion, but I imagine the Aker would have quite the tech shops under that primary array. It's probably quite toasty over that belly of nebula fuel, too!
   Good ol' Terrans, forcing their brand new Winter King beam cannon toys on their alien allies.
Quote
"You will fire our awesome new beam cannon at the Shivans, or else! Afterall, only cool kids have Winter Kings" -Some Terran admiral, probably
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Nightly Builds / Nightly: 20 April 2024 - Revision 2642fa22d
« Last post by SirKnightly on April 20, 2024, 01:31:39 am »
Here is the nightly for 20 April 2024 - Revision 2642fa22d



Group: Linux
nightly_20240420_2642fa22d-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240420_2642fa22d-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240420_2642fa22d-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240420_2642fa22d-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240420_2642fa22d-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 2642fa22d
Author: Taylor Richards
Commit: GitHub

    add preliminary support for Windows ARM64 (#6079)
 cmake/globals.cmake                          | 14 ++++++++++----
 cmake/toolchain-msvc.cmake                   |  6 +++++-
 code/globalincs/mspdb_callstack.cpp          |  5 +++++
 lib/discord/thirdparty/rapidjson/rapidjson.h |  2 +-
 lib/prebuilt.cmake                           |  4 +++-
 5 files changed, 24 insertions(+), 7 deletions(-)
3
General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Nuke on April 19, 2024, 10:46:37 pm »
i still have my original cd. what i do not have is a working optical drive. i stopped installing them on my builds over a decade ago.
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Nightly Builds / Nightly: 19 April 2024 - Revision ac8d774bc
« Last post by SirKnightly on April 19, 2024, 01:31:49 am »
Here is the nightly for 19 April 2024 - Revision ac8d774bc



Group: Linux
nightly_20240419_ac8d774bc-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240419_ac8d774bc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240419_ac8d774bc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240419_ac8d774bc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240419_ac8d774bc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 26c4ea105
Author: Goober5000
Commit: Goober5000

    fix fighter beam FOV calculation
 code/network/multimsgs.cpp | 2 +-
 code/ship/ship.cpp         | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 3ad0d3713
Author: Goober5000
Commit: Goober5000

    convert arrival/departure locations to enum classes
 code/hud/hud.cpp                                   |  2 +-
 code/mission/missionparse.cpp                      | 96 ++++++++++++----------
 code/mission/missionparse.h                        | 46 ++++++-----
 code/parse/sexp.cpp                                | 70 +++++++---------
 code/scripting/api/libs/mission.cpp                |  2 +-
 code/scripting/api/objs/parse_object.cpp           |  7 +-
 code/scripting/api/objs/ship.cpp                   |  7 +-
 code/scripting/api/objs/wing.cpp                   |  7 +-
 code/scripting/hook_conditions.h                   |  3 +-
 code/ship/ship.cpp                                 | 14 ++--
 code/ship/ship.h                                   |  8 +-
 fred2/fredview.cpp                                 |  8 +-
 fred2/missionsave.cpp                              | 28 +++----
 fred2/shipeditordlg.cpp                            | 34 ++++----
 fred2/wing_editor.cpp                              | 30 +++----
 qtfred/src/mission/Editor.cpp                      |  8 +-
 .../src/mission/dialogs/ShipEditorDialogModel.cpp  | 42 +++++++---
 qtfred/src/mission/dialogs/ShipEditorDialogModel.h | 12 ++-
 qtfred/src/mission/missionsave.cpp                 | 28 +++----
 qtfred/src/ui/dialogs/ShipEditorDialog.cpp         | 18 ++--
 20 files changed, 252 insertions(+), 218 deletions(-)

------------------------------------------------------------------------
commit bd05f13f0
Author: Asteroth
Commit: Asteroth

    add flag for debris respecting big damage
 code/ai/ai_flags.h                |  1 +
 code/ai/ai_profiles.cpp           |  5 +++++
 code/object/collidedebrisship.cpp | 12 ++++++++++++
 3 files changed, 18 insertions(+)
5
General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by deathspeed on April 18, 2024, 09:13:18 pm »
I had to check my GOG Galaxy; apparently I do own Descent 3 + Mercenary!
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Scourge of Ages on April 18, 2024, 08:27:03 pm »
Oooh, neat! Love more sources
7
General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Colonol Dekker on April 18, 2024, 04:08:53 pm »
Ooooh a D3SCP on here would be splendid.


Hi again btw fellow GD Mod bro.
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FreeSpace Discussion / Re: Should the GTVA build a new frigate class of ships?
« Last post by 0rph3u5 on April 18, 2024, 03:15:16 pm »
This is a question of the development of the combined arms strategy of the GTVA going forward.

Having smaller carriers makes sense in the T-V War era when fighters are far more reliant on carrier because they had no shields and no intersystem drives to scale. If the GTVA were able to layer a better logistics, e.g. modular armor, internals and exchangable mission specific externals, fighter formations might become far more veratile than smaller warships.

Additionally, the development of strategies following the admission that the GTVA cannot match ship capital ships, both in numbers and individual fighting strength, and doing so is a fools errant, it might shift capital ships further into a carrier role/logistics role for fighter units.

The only problem of course with rising profile fighters over warships is the issue of the pilot -- can the GTVA "supply" enough pilots to make that viable?
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FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by 0rph3u5 on April 18, 2024, 02:57:26 pm »
There is a SEXP called "good-rearm-time" that overrides the AI's reluctance to rearm for any reason.

You could tie an events that uses it to a button press for an immediate fix. I would also recommend to increase the number of support ships at the same time if you do that.
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Nuke on April 18, 2024, 08:55:24 am »
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