Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: FlamingCobra on January 28, 2012, 06:23:59 pm
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The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery.
Halo going Metroid?
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The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery.
Halo going Metroid?
Sounds a bit more like Marathon or System Shock 2, tbqh
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hopefully, would be a good direction for the series to go
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hopefully, would be a good direction for the series to go
If it's more like those I cited, yes. If it's like the Bioshock series? **** no.
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Reminds me partially how Halo Combat Evolved plays out, I'm thinking, and actually hoping, that it'll be a good mix between Halo Combat Evolved and System Shock 2.
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The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery.
Halo going Metroid?
Sounds a bit more like Marathon or System Shock 2, tbqh
**** yeah! :yes:
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What's wrong with the fashion of which Bioshock played out?
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What's wrong with the fashion of which Bioshock played out?
The whole games was more linear than the Chuo Shinkansen and was spoon-feeding stuff to the player like a baby.
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What's wrong with the fashion of which Bioshock played out?
The whole games was more linear than the Chuo Shinkansen and was spoon-feeding stuff to the player like a baby.
So basically, it being similar to countless other FPS makes it wrong? I still don't understand the reasoning
It's linear
So is Dead Space, CoD, Battlefield Bad Company, Perfect Dark, Goldeneye
As for spoon feeding, an example would be nice
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Didn't you notice how the fact that the player does not have a choice in what he does is a major plot point in BioShock?
Didn't you notice how the game blocked off access to areas immediately after you were done with whatever it was you were supposed to be doing there?
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This is kind of like how I thought halo 4 would be.
When I started thinking up ideas for Halo 4 a while back, I was like
Master chief explores mysterious forerunner ruins and solves Metroid-Prime like puzzles to advance while simultaneously fighting the Flood.
Brutes get pissed (they're sore losers) and want revenge; another invasion of Earth. With Chief gone, humanity's last hope is their Sangheili allies. The Arbiter and the Elites help defend Earth.
And you switch off between the Arbiter and the Chief like in Halo 2.
For better or for worse, it looks like Halo 4 is going to focus only on Chief and the forerunners.
hopefully, would be a good direction for the series to go
I've got mixed feelings about this.
I personally think a really good direction for the series to go would be 150,000 years into the past, during the Human-Forerunner War.
That way, it will be much easier to flesh out the Forerunners, mostly because there will be living Forerunners. We can also get a feel for humanity's more advanced technology during that time. But most of all, we can return to the classic Halo formula:
Humans. Aliens. Flood.
I would center the Humans around magnetic-based weaponry (gauss carbine, railgun-type sniper rifle, etc) for aesthetic reasons and because.... well..... its a different direction. It's more advanced that chemical-based firearms, and less alien-looking than plasma and light-based weaponry. It's very futuristic, but still has a distinctly human feel.
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Didn't you notice how the game blocked off access to areas immediately after you were done with whatever it was you were supposed to be doing there?
That was only BioShock 2 (and was a huge disappointing change). In the original, you could go basically the entire way back to the start of the game if you so desired. I did so to use the various vendors several times.
To be clear, System Shock 2 and Deus Ex both are quite linear too, and they're games that set the gold standard in terms of FPS-RPGs. SS2 is virtually completely linear, with very few actual player choices; Deus Ex allows for minor choices along the way, but the ending basically boils down to where you go in the final level and what you want to happen - which they completely negated for Invisible War anyway. [ DX:HR took the ending stupidity one step further and reduced it to frickin' button presses.]
Regardless, the only substantial difference between the way SS2 railroads and the way BioShock railroads is that the RPG complexity (and insane difficulty) was dropped for BioShock. This is why I'm always surprised when people praise SS2's gameplay and plot development, then trash BioShock. SS2 is without a doubt my favorite game, but BioShock ranks right up there and the gameplay is only marginally different.
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admits that SS2 and marathon were before my time. returning to halo 1 formula would be good. better plot overall might help to. without out the bit about never being able to find where youre supposed to go.
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admits that SS2 and marathon were before my time. returning to halo 1 formula would be good. better plot overall might help to. without out the bit about never being able to find where youre supposed to go.
Halo 3's plot was kind of bad, but at this point I feel like it's a bit too late. How could the plot of subsequent games be improved?
EDIT: I also think a game set inside Onyx with Kelly as the protagonist would be a good spin-off.
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Didn't you notice how the fact that the player does not have a choice in what he does is a major plot point in BioShock?
Didn't you notice how the game blocked off access to areas immediately after you were done with whatever it was you were supposed to be doing there?
I did notice that first part, but I actually liked the idea. It was an interesting one and a welcome change to being told what to do directly, rather than subliminally
"RAMIREZ! TAKE DOWN THAT CHOPPER WITH THIS FRISBEE"
vs
"Would you kindly take down that chopper with this frisbee"
Not only that, but the idea was dynamic. It didn't remain "would you kindly" for the entire game, merely most of it
As for the second, as mentioned before, that was only present in the second game
EDIT: Also, with the mention of magnet weaponry
MAGNET GUN FROM RED FACTION
That would make it all infinitely more amusing
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Kelly or Fred. Unfortunately, that arc has ended in Glasslands. so that's out.
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Ah, I was kinda certain John was landing on Onyx, but given how Halo Reach played out (I was certain at first it would be the other Spartan-II's, not a whole new crew) it's probably wholly new. I'm very interested nonetheless, the new direction seems refreshing, I hope 343 will take great lessons from aforementioned games (Deus Ex, System Shock 2, and so on). The whole idea of choice and consequence probably won't be there though. We'll see how it'll turn out in the end.
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Didn't you notice how the fact that the player does not have a choice in what he does is a major plot point in BioShock?
That would seem to be a point in doing such a thing's favor. At least, for Bioshock.
I personally see this as a rather extreme departure. The Master Chief has always been portrayed as the world's best mechanic, so to speak, only his profession is killing things. He's quite single-minded about pursuit of his mission and orders. (The only thing he's ever regarded as overriding them is the destruction of all life in the galaxy.)
Puzzle-solving and exploration either mean Cortana is going to become a much bigger character or this is going to be really downright bizarre.
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Kelly or Fred. Unfortunately, that arc has ended in Glasslands. so that's out.
Who says a novel can't be made into a game?
Didn't you notice how the fact that the player does not have a choice in what he does is a major plot point in BioShock?
That would seem to be a point in doing such a thing's favor. At least, for Bioshock.
I personally see this as a rather extreme departure. The Master Chief has always been portrayed as the world's best mechanic, so to speak, only his profession is killing things. He's quite single-minded about pursuit of his mission and orders. (The only thing he's ever regarded as overriding them is the destruction of all life in the galaxy.)
Puzzle-solving and exploration either mean Cortana is going to become a much bigger character or this is going to be really downright bizarre.
I simply do not understand how Co-op will work now. There won't be an Arbiter or Elites, and I just can't see 343 going back with the "double master chiefs" thing from Halo 1 & 2.
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Didn't you notice how the fact that the player does not have a choice in what he does is a major plot point in BioShock?
That would seem to be a point in doing such a thing's favor. At least, for Bioshock.
I personally see this as a rather extreme departure. The Master Chief has always been portrayed as the world's best mechanic, so to speak, only his profession is killing things. He's quite single-minded about pursuit of his mission and orders. (The only thing he's ever regarded as overriding them is the destruction of all life in the galaxy.)
Puzzle-solving and exploration either mean Cortana is going to become a much bigger character or this is going to be really downright bizarre.
Perhaps, faced with no official orders and completely cut off from any source capable of issuing said orders beyond his AI, which he already knows has had brushes with rampancy several times, he'll actually get a characterization?
Or would that fall under the "downright bizarre" category? :P
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The point sailing over your head.
The Chief isn't an explorer, he's a solider. Exploring a Forerunner shield world is waaay outside his competencies for the most part. Granted he's probably a pretty smart guy but even so, this is hardly what his training and experience have prepared him for.
And they're not going to have you spend the first half of the game ****ing up. You know that.
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Or would that fall under the "downright bizarre" category? :P
that might be a hard sell to fans (not that i wouldn't mind if done right), but there is the issue chief has been devoid of personality for most of the games and everybody will have their own idea on how he should be, and some wont want any interjected at all.
The Chief isn't an explorer, he's a solider. Exploring a Forerunner shield world is waaay outside his competencies for the most part. Granted he's probably a pretty smart guy but even so, this is hardly what his training and experience have prepared him for.
And they're not going to have you spend the first half of the game ****ing up. You know that.
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and wasnt that pretty much half the point of the first two games? or at least the background anyway? the chief sorta hasta explore the big new ring to find aliens to frag seeing as he hasnt been there before
EDIT: GRAHH CANT FIGURE OUT HOW TO USE THE QUOTE BUTTON = FAIL!
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and wasnt that pretty much half the point of the first two games? or at least the background anyway? the chief sorta hasta explore the big new ring to find aliens to frag seeing as he hasnt been there before
I seem to recall you had aliens to shoot less than thirty seconds after you landed on Delta Halo, and maybe a minute on the first one.
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and wasnt that pretty much half the point of the first two games? or at least the background anyway? the chief sorta hasta explore the big new ring to find aliens to frag seeing as he hasnt been there before
I seem to recall you had aliens to shoot less than thirty seconds after you landed on Delta Halo, and maybe a minute on the first one.
I seem to recall no evidence pointing to this being different for the new game.
And no, the point didn't sail over my head. He's a soldier yes, and another part of his job is to adapt to changing situations very quickly and find the best way to survive in the absence of a defined objective. Just because he's subject to whatever whim the higher ups have that day doesn't mean he can't adapt, indeed we've seen him do such before frequently.
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I doubt bungie could ever do as good as nintendo when it comes to the metroid prime playstyle, and it would be quite stupid of them to try with a character like the chief. So yeh more likely it's gonna be closer to bioshock, there's more story and background, and some puzzle solving elements....but at the end of the day it's still an FPS
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I doubt bungie could
Yeah, right. Bungie's now out of the Halo loop. It's 343 Industries on the job now.
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*googles 343 industries*
D:
Ok let me revise what I said. There is absolutely no way in hell 343 industries/microsoft can ever hold a candle to nintendo.
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Ok let me revise what I said. There is absolutely no way in hell 343 industries/microsoft can ever hold a candle to nintendo.
You might want to explain that one. Becuase when I think "nintendon", I think "Mario", and so many candles can be held to that game that you would nto be able to see it on picture because of all the lens flare.
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Well nintendo made the metroid series, as well as zelda and mario and many other iconic games. Basically any awesome game that you can think of from your childhood, nintendo made it.
So if halo 4 is comparable to metroid, then it will be a very poor comparison indeed.
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True enough, but that's because Other M sucked more than it is that 343 is incapable of doing it. Don't let your nostalgia get in the way. Metroid Prime was an amazing set of games. Halo is arguably more successful and just as entertaining. Condemning the next Halo game as automatically falling short by any meter imaginable just reeks of preconception and fanboyism. Makes it much harder to take anything you say seriously.
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Fanboyism was aimed at Joshua's lack of faith...my first post on this page reflects what I think more accurately, minus having the wrong company name.
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And no, the point didn't sail over my head.
Actually it did. You interpreted an if-then as a categorical statement.
While semi-true, he's always had an eye-in-the-sky or somebody else who can at least give directions to where he needs to go and interface with whatever bizarre machinery is required. (Even if it's the Gravemind.) Cortana has served this role before, but it's never been needed so badly either.
Dropping him an environment without either and no maps is basically a prescription to run in circles. Thus why I said Cortana is probably going to become a much bigger, or at least more important, character..or the game will be bizarre.
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And you're interpreting the chief as a one trick pony, as it were. Just because all we've seen is one trick does not make him incapable of others. The absence of an eye in the sky figure (indeed, there isn't an absence, in the form of Cortana) is no more a prescription to run in circles than seeing an unoccupied tank is a prescription to massacre friendlies. Could you do it? Yes. Would you do it? If you're that special kind of crazy, yes. Is it the logical conclusion? No.
Spartans, by all in-game, in-fiction, and other in-universe accounts, specifically excel at vague direction low profile operations. This fits the bill to a t.
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I can see it now...
"Chief, looks like we won't be going anywhere until we can fix this plasma pump."
"Don't worry Cortana, I'm a mechanic. I can fix anything."
2 hours later...........
Player: O MY GOD WAT THE **** IS THIS ****!?
Other puzzles will probably include hitting a forerunner switch on one side of the room and then racing against a rising tide of lava to another switch on the other side of the room all the while fighting an army of sentinels.
You know, I'm really going to miss Sargent Johnson's motivational speeches in this game.
"We are going to blow the hell out of those dumb bugs until we don't have anything left to shoot 'em with! And then we are going to strangle them with their own. living. guts."
AM I RIGHT MARINES?
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Hmm mhmm, DAMN RIGHT I AM
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Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!!
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Marathon
Oh god, we can only hope...
/me drools at the possibility
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Well, if you read the books, specifically Fall of Reach, to a lesser extent First Strike, there's a lot more information and character building on the Master Chief, even then, being less-defined than other characters could also open up more abilities to develop or reveal more about him.
I'm very curious how Halo 4, and subsequently 5 and 6 will turn out. There's most definitely space to use and further develop the universe in less war-like situations like the Human-Covenant war. I hope 343 won't screw up to make a somewhat easy buck.
Also curious, think they'll keep Halo 4 for the next Xbox? It would seem like a good way to sell that next console.
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Also curious, think they'll keep Halo 4 for the next Xbox? It would seem like a good way to sell that next console.
Halo 4 is going to be 360 exclusive. 5 and 6 are going to be "720" exclusives.
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Halo 3 was we saved the world by setting off a halo ring which rid the galaxy of the flood right? We teamed up with the covenant.
So with the galaxy saved and a temporary cease fire with our covenant enemies/friends, that whole plot line was fulfilled.
So its kind of a natural direction to explore and run into new enemies..., sounds good to me.
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Whatever happened to Halo being on PC and console?
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Didn't that die in nuclear fire with Halo 2 Vista ?
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Didn't that die in nuclear fire with Halo 2 Vista ?
Um..... did I miss something?
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What I meant was, Halo stopped to be on PC because Halo 2 Vista was a massive failure. It is highly unlikely you'll ever see a new Halo on PC again.
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I don't know what compelled MS to make Halo 2 and Shadowrun require Vista. Whoever thought a console port would increase sales for an OS by being an exclusive for it is an idiot.
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Pretty much. Anyone with half a brain was avoiding Vista like the plague at that point in time.
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Halo was ORIGINALLY a PC title, until Microsoft bought Bungie and decided to make it their Xbox flagship game. Utter bull****, but there you have the reason why Halo: CE was released on PC well after it was available on Xbox, why the same delay (but worse) happened with Halo 2, and also why we'll probably never see another Halo game on the PC again.
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Wasn't Halo a Mac game before M$ bought Bungie ?
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Wasn't Halo a Mac game before M$ bought Bungie ?
Correct.
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HA!
Mac
Game
You're funny
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There are great Mac games ! Like, uh, Warcraft 3, and, uh, FSO...
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And Marathon. Don't forget Marathon.
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Don't forget that bungie isn't any longer aboard.
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Don't forget that bungie isn't any longer aboard.
They're no longer a board!?
Since when!
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...since M$ created 343 Industries to take over the franchise.
Reach was the last thing Bungie will do with Halo.
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...since M$ created 343 Industries to take over the franchise.
Reach was the last thing Bungie will do with Halo.
^Failure to see pun
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^failure to be humorous.
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^Failure to be successful.
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^ failure
more ontopic, i finally got halo 2 on PC since i now have win7. vista requirements aside, it's a flat out EMBARRASSING port. they didn't even bother to change the interface. there were still pictures of XBOX buttons all over the place (including ingame QTEs). the graphics looked like ass in several places for some unknown reason. keyboard/mouse controls were horrific. i don't know what the hell they were doing in the 3 or whatever it was years it took to release, but it sure as hell wasn't refining for PC. all they did for the port was make it physically able to run on a PC. i honestly feel cheated and want my $15 back.
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Obligatory "if you didn't feel cheated, then it wouldn't be a M$ product".
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What's all this "Humanity/Forerunner war" stuff mentioned a few pages back then??
If we're still here, and the Forerunners aren't.......Does that make us teh b3st3st?
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What's all this "Humanity/Forerunner war" stuff mentioned a few pages back then??
I don't know such a thing even happened.
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You know, the name "Forerunner" should tell you a lot about the feasibility of exploring such a war.
Namely, that it didn't exist because the two species did not exist at the same time.
EDIT: Spelling
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I thought it just meant that they started first. Precursors and humans, hat's a different kettle of three eyed fish. ;7
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Forerunners fought the Flood
Hence the building of them massive rings of raw destructive power (and prison to boot)
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Prehistoric Humanity and the Forerunners achieved Tier One technology capability.
Precursors are the only race to attain Tier Zero.
I believe they were discussing ajdusting the galactic axis when they went silent.
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The new backround revealed by 343 is more than just interesting.
The story, when a damaged copy of 343 Guilty Spark is found and all the stuff blow me away.
I confess I'm a little HAlo fanboy, when I saw the first trailer I started to collect anything I could get a hand on.
My guess is that Halo4 will focus around the Forerunners and to be honest, the prehistoric Humans were in many cases, if I my english don't let me down, closer to Tier Zero than the Forerunners...
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I wonder if there are negative tiers...
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Unlikely, but honestly?
After they pulled it of with a bang, that there was a human society 100.000 B.C. I was realy dumbstruck...
So perhaps they will some day introduce negative Tiers...
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Unlikely, but honestly?
After they pulled it of with a bang, that there was a human society 100.000 B.C. I was realy dumbstruck...
So perhaps they will some day introduce negative Tiers...
Well according to some information on wikipedia, extremely primitive humans emerged around 100,000 BC. And 343 tweaked their story to make it work; Prehistoric human society was completely and utterly UNACCEPTABLE destroyed around this time. And they had to start all over.
And yes, I would assume that you could get into the negative tiers of technological advancement once you achieve God-like status. When you can create pocket universes and have an intergalactic network of commerce and industry, and you completely abandon subspace travel in favor of infinite improbability drives, and you have no need for an array of Halo rings because you have built one giant halo ring circumscribing the supermassive black hole at the centre of your galaxy, then you have begun to get into the negative tiers.
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That's the next thing, originally there were twelve Halos in the array, most of them with 30.000km in diameter, but only one survived till today.
I would like to see that^^
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Like the Prime Halo?
Srsly, Precursors could Slipspace entire starsystems, how cool is that?
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Like the Prime Halo?
Srsly, Precursors could Slipspace entire starsystems, how cool is that?
The precursors didn't need a halo array. All they needed was one giant Niven ring. They called it "God's Own Anti-Son-of-a-***** Machine." To top it all off, the precursors were ottsels.