Author Topic: Sol: A History  (Read 10841 times)

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Offline rbxplayer

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I am willing to try voice acting on Sol A History

1. Please tell me how to install since it uses Inferno... no idea what to do
2. I am a newbie. Will try to do something but I need someone to review the content and make suggestions.

Thanks
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Offline Mobius

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Having the campaign's not necessary, we can send you the scripts. :)

I guess you're using FS Open...look for ShadowGorrath's patch. Inferno R1 main release+SCP patch can be found on the Inferno site. :)
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Offline rbxplayer

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Downloading it from Freespacemods. What a great website :)

Just having the scripts does not give you the feel of the overall contest from which they are taken; especially for ingame speech.

I will try it out. Will send you a couple of samples to give your feedback. I still have a lot to learn. :)
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Offline Mobius

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The point here is that so far you're the only one willing to voice act Sol: A History as everyone thinks the campaign's too long.

Check the FSCRP subforum out and see if there's a campaign in need of voice acting. Contact Tinman.

...or the alternate voice acting for Derelict...
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Offline Ashrak

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id be willing to help with sol a history.
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Offline Mobius

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We don't have the numbers... :(
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Offline Cobra

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Heh, what the hell, I'll give this a shot. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Ashrak

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so we have 3 now? how many charracters are there in sol anyone counted?
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Offline ShadowGorrath

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40 missions... Let's see...

Rough counting:
GTA and then EA Command,
GTD Terra,
Many cruisers,
Many different wingmen,
Enemy bases,
GTD/EAD Tereus,
EAD Lindos,
EACv Darkness,
Installations,
IPC Styx,
Neptunian-Uranian strike fleet ( total 5 cruisers, but only 1 talks ),
the people that brief the player,
etc.

 

Offline Ashrak

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Crap .......  :eek2:
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Offline Getter Robo G

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IF you're serious count me in (pending acceptance)...

[edit] Dammit just realized while I was getting my samples link that this thread was NOT a offical SOL request, but was made by someone outside the project.

Regardless, if you are looking here are my samples for consideration...  :D

http://upload2.net/page/download/60k1byNjPvVwmGy/Z+WC+Voices.7z.html

I was previously used in Derelict and TBP:RW

 
« Last Edit: May 18, 2008, 05:57:03 am by Getter Robo G »
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Offline Mobius

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Voice acting S:AH is an ambitious thing...we first need to get a reasonable number of actors.

Is the Voice Acting Alliance willing to help?
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Offline Ashrak

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theres some people signed up to the voice actor thread, so can someone get to scripting on the first part of SAH so we can get a solid number of roles needed, and start casting? :)
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Offline ShadowGorrath

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Ask Mobius.

But why do I have the feeling that I'll do it when I see no progress ?...

 

Offline rbxplayer

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I suggest either you or Mobius post a link to download the scripts as a start. Voice actors pick their favourite characters and start working on some samples.

There are a lot of characters needed. Having the script available will make it more easy to lure more voice actors to join.

Then it will be a matter of choosing the best for a particular role.

Step1: Please post the scripts.
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Offline Mobius

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I can use Goober's Voice Acting Manager to create the scripts in no time and UL them to FileFront(FSCRP special account). That'd be pretty pointless if we don't coordinate our job and choose the roles. Who's acting who?
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Offline ShadowGorrath

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That's why people need the scripts to know what roles are there that need to be voice acted.

 

Offline Mobius

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Playing the campaign should have a better effect, IMO. They also need to know the tone, the gravitas and whatsoever.
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Offline Ashrak

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im gonna replay the first part tomorrow, preobly gonna want somesort of semibig ship role, cruisers etc possibly, donno bout doing command, sounds hard :D but then again id be  :nervous: as command :P
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Offline Mobius

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Anyways, voice acting will delay the release of the upgraded S:AH campaign by several months, at best. What should we do, wait for voice acting or add the voice pack later?
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Inferno: Nostos - Alliance
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]