Author Topic: Inferno SCP Additional Content  (Read 48653 times)

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Offline Woomeister

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Inferno SCP Additional Content
It's mostly missions now and final balancing. Except for the Shivan beams I could get missing stuff for the final modpack ready within a day or two.

Well except for the documentation. That'll take longer.

Though I still need to mantis the bug I found in FRED, otherwise some of these extra custom mods won't work correctly.

I haven't seen anyone else around the last few days, I guess its exam time or something.

Stuff I've done:

There's a new website beta up though you won't find it easily.

Rebuilt some old glowmaps so they look less ugly.

My monitor died a few days ago so I'm back to my old systems 19" CRT monitor. Luckily it wasn't my graphics card or something else more expensive to replace. I haven't done much because of it. I did finnish another OTT remap today, but I'm hiding it from Venom for now :p

I keep jumping between jobs at the moment, so stuff isn't getting done quickly here.


I need to make hud message anis for one of our main female characters, fix up a few models and recheck the interface art. Then it's all table edits.

though I plan on adding more multi docking support to ships. Though that'll probably be done via patches after release since it takes me ages to do some of the ships.

 
Inferno SCP Additional Content
Quote
Originally posted by Woomeister
No it retells the R1 story, then continues on in a 2nd chapter.


Oh good, then I will just plod along with the new idea I had then. thx mate:D

 

Offline Woomeister

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Chapter 1 will end at about the same position as R1 did, chapter 2 continues from there.

 

Offline Woomeister

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Well we have internal testers, and we've been making bug fixes as we go. I found a nasty one with the remapped Raiden which I had to fix...

After the next release we'll be doing bug fixes and chapter 2 missions. Everything required for the core mod will be released at once and not over multiple releases.

New ships will be added via VP packages from the archives, but you'll have to make your own missions for those.

 
Inferno SCP Additional Content
Woo did you ever get the chrysaor to work? Any screenies?

Any previews on what chapter 2 is about or is it all top secret until we actually fire it up?

 

Offline Woomeister

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I assume the chrysaor will work, but I haven't made any weapons for it yet.

Chapter 2 continues on from the end of chapter 1. So you should have some ideas about it from R1.

 

Offline Hippo

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same general plot, but everything is completely different at the same time... wait... what?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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AHTW

 

Offline Woomeister

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What Hippo said :D

 

Offline mr.WHO

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Inferno SCP Additional Content
May I ask for R1 EACa Telemus mod ? this Carrier was quite nice model.

 

Offline Woomeister

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It's just another version of the Lindos really, but ok I'll consider it.

 
Inferno SCP Additional Content
Woo, can you point me to the exact Inferno exe you guys are using to add all the additional craft. I seem to have reached some kind of limit with the one I have. Thx.

 

Offline Woomeister

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Uh ask Phreak if he's willing to release the 0507 Inferno build. That's the current version we are using.

I'm a bit busy right now to do it myself. I'm reconverting and optimising all our non fighter craft models. Out of 75 models I have 62 to go.

 

Offline Trivial Psychic

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Inferno SCP Additional Content
I know where it is!  I could post it!
The Trivial Psychic Strikes Again!

 
Inferno SCP Additional Content
Quote
Originally posted by Trivial Psychic
I know where it is!  I could post it!


Post it please.:D

 

Offline mr.WHO

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I have a question: does DaBrain 3D shockwave will be included in Inferno??

 

Offline Woomeister

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It hasn't been mentioned, but if I get decent framerates with it once I get time to test it, I don't see why not.

 

Offline Trivial Psychic

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The Trivial Psychic Strikes Again!

 

Offline Woomeister

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Yup that's the one. There might be spec lighting problems in OGL with some cards with that build, but it works fine otherwise.

 

Offline mr.WHO

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I don't want to suond selfish but any chance for new trailer (with EA)?

Maybe you can realese a samples of ingame music??

 

Offline Woomeister

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Quote
Originally posted by mr.WHO
I don't want to suond selfish but any chance for new trailer (with EA)?

There'll probably be a chapter 1 trailer before release, which would have the EA in it. There's no point me making one right now as I'm rebuilding all the capships right now, and the latest INF Build has a few issues which makes it not worth while making a trailer unless I use our older exp build.

Quote
Originally posted by mr.WHO
Maybe you can realese a samples of ingame music??

No, most of it was in R1, and the rest has been featured in previous trailers, so there's no point in releasing parts of the other tracks.