1) What's new in this version?Tons of smaller bugs and flaws deleted, loading screen brought to high res, starfield.pof added.
2) There were two patches, DerelictSCPPatch and DerelictPatch (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/DerelictPatch.zip). I don't think you incorporated the changes from the second one. (It's even linked in big red letters in the original thread!)You're absolutely right, I totally overlooked that there's a second patch. :nervous: I'll see to get this incorporated asap. Same goes for the missing files, Macfie. Thank you for them. I didn't even know there's been a FSCRP upgrade, nothing was in the forums except a request thread with loose ends.
Hm, I never had any problems with the Shivan Knossos. It always looked Shivan to me. The issue with the beams has already been resolved in my version.
I now finally got the stuff from the FSCRP server and started to deal with the bugs they wrote down. However, I won't get this finished until next weekend because university starts tomorrow.
Alright, I now have implemented all the FSCRP stuff. The download files have been updated.
Only if the link address changed.Alright, I now have implemented all the FSCRP stuff. The download files have been updated.
The OP says it was last updated October 7, if you've updated the download files shouldn't it be a more recent date?
Fuuuuuck. I wish you hadn't re-released this. I need to redo Alpha 3's lines.Well, you can do that any time and we update the vp then. :)
Now all it needs is a revoicing...There're is a certain number of files which have a low quality (Tom Faulkner mostly), but overall the VA is totally okay imo. Especially Mackie is very well voice acted. I wouldn't want a new one. :)
Now all it needs is a revoicing...There're is a certain number of files which have a low quality (Tom Faulkner mostly), but overall the VA is totally okay imo. Especially Mackie is very well voice acted. I wouldn't want a new one. :)
So somehow i cant get it to work. Using VPs12 and RC3.7.0 the are models and effekts are still the old ones an there are no backgrounds. So are only some models updated? Dont think so by using the MediaVPs_3612.Please check the mod.ini in your Derelict folder and see if the name of the mediavps folder in the "secondrylist " line matches yours.
Does FS some caching in appdata or similar?
[multimod]
primarylist = ;
secondrylist = ,mediavps_3_6_12;
[settings]
flags = -spec;
[multimod]
primarylist = ;
secondrylist = ,mediavps;
[multimod]
secondarylist = mediavps_3612;
Did you mean 2014 beta 2? :)
[launcher]
image255x112 = Derelict.bmp;
infotext = Five years have passed since the jump node to the Capella system was collapsed, sealing off a massive wave of Shivan Juggernaughts from pushing further into GTVA space. The supernova and subsequent nebula hang like a growing scar throughout the GTVA as light from that event continues to spread across our worlds. You are to take a new tour of duty with the 212th Silver Scythes squadron in the Tau Sigma cluster, a remote group of systems beyond the Altair Jump Node. These are mining colonies, and while the GTVA presence is small, it is nontheless important.;
website = http://www.3dap.com/hlp/hosted/ce/;
forum = http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=83686deb4fd49b5f670f6d92203b257d&forumid=89;
[multimod]
primarylist = ;
secondrylist = ,mediavps_2014_beta;
[settings]
flags = -spec;
mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
[multimod]
primarylist = ;
secondrylist = ,mediavps_2014_beta;
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
-spec_exp 11
-ogl_spec 60
-spec_static 0.8
-spec_point 0.6
-spec_tube 0.4
-ambient_factor 75
-missile_lighting
-3dshockwave
-soft_particles
-post_process
-fxaa
-fb_explosions
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Derelict,mediavps_2014_beta
-fps
Building file index...
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_A-Glows.vp' with a checksum of 0xb71153f6
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Advanced.vp' with a checksum of 0x775b9599
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Assets.vp' with a checksum of 0x78ba7e75
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_1.vp' with a checksum of 0x6788e102
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_2.vp' with a checksum of 0xf9fefcbb
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Effects.vp' with a checksum of 0x089e63de
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Music.vp' with a checksum of 0xa37a4e9c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Root.vp' with a checksum of 0x5de9785e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\' ... 30 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\' ... 0 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Assets.vp' ... 2011 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Effects.vp' ... 2069 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Root.vp' ... 848 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\' ... 5 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\warble_fs2.vp' ... 52 files
Searching root 'h:\' ... 0 files
Found 26 roots and 17726 files.
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (Realtek High Definition Audio)
Capture device: Microphone (HD Webcam C270)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 210/PCIe/SSE2
OpenGL Version : 3.3.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Compiling post-processing shader 7 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
mv_effects-sdf.tbm(line 16): Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .
ERROR: mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .
File: parselo.cpp
Line: 336
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1253
Hasn't the spelling of Secondary been corrected yet in the Mod.ini's?
Its me again,
I was just wondering if it is possible to play the campaign using a HUD which has more resolution? Apparantly iam playing with 640x480 HUD right now using the above configuration.
regards
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
-missile_lighting
-nomotiondebris
-noscalevid
-3dshockwave
-soft_particles
-post_process
-fxaa
-cache_bitmaps
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Derelict
-fps
-reparse_mainhall
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 28 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 11 roots and 7186 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Speakers (High Definition Audio Device)
Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
OpenGL Version : 2.0.0 - Build 7.15.10.1666
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Unable to find extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (2)
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Max render buffer size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'dl-effects-wep.tbm' ...
TBM => Starting parse of 'derelict-wep.tbm' ...
TBM => Starting parse of 'derelict-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1466
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Unification.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Pandors.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Unification.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wobble.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.425 (0.425)
Frame 0 too long!!: frametime = 0.688 (0.688)
Frame 0 too long!!: frametime = 1.332 (1.332)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.927 (0.927)
Frame 0 too long!!: frametime = 0.480 (0.480)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Someone passed an extension to bm_load for file '2_dl1.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'dl1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xf386d162 -- "subspacenode.pof"
Starting mission message count : 205
Ending mission message count : 226
Failed to add starfield bitmap 'nebulB3-main' to the mission!Failed to add starfield bitmap 'nebulB6-whisp' to the mission!Failed to add starfield bitmap 'nebulB8-whisp' to the mission!Failed to add starfield bitmap 'nebulB9-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulB4-whisp' to the mission!Failed to add starfield bitmap 'nebulB9-whisp' to the mission!Failed to add starfield bitmap 'nebulB7-whisp' to the mission!Failed to add starfield bitmap 'nebulB4-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulB10-whisp' to the mission!Failed to add starfield bitmap 'nebulB6-whisp' to the mission!Failed to add starfield bitmap 'nebulB8-whisp' to the mission!Failed to add starfield bitmap 'nebulB11-whisp' to the mission!Failed to add starfield bitmap 'nebulB5-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulF2-main' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF4-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF3-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF5-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulB7-whisp' to the mission!Failed to add starfield bitmap 'nebulF7-whisp' to the mission!Failed to add starfield bitmap 'nebulF8-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!WARNING: "Failed to add 47 starfield bitmaps to the mission!" at starfield.cpp:2683
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1378
This isn't related to your problem, but you really should get those flags out of your command line.Code: [Select]Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Even without an FS2_open.log, it looks like you have loose Inferno VPs in your root directory.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
-missile_lighting
-nomotiondebris
-noscalevid
-3dshockwave
-soft_particles
-post_process
-fxaa
-cache_bitmaps
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Derelict,MediaVPs_2014
-fps
-reparse_mainhall
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 25 roots and 17704 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Speakers (High Definition Audio Device)
Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
OpenGL Version : 2.0.0 - Build 7.15.10.1666
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Unable to find extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (2)
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Max render buffer size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
mv_effects-sdf.tbm(line 16): Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .
ERROR: mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .
File: parselo.cpp
Line: 336
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1253
to quote from the release "!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!!"
Several people have had problems with this mission when using the new nightly builds and the mediavps_2014.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
-noenv
-missile_lighting
-nomotiondebris
-noscalevid
-3dshockwave
-post_process
-img2dds
-3dwarp
-warp_flash
-snd_preload
-mod Derelict, mediavps_3612
-no_glsl
-disable_glsl_model
-fps
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Games\Freespace 2\ mediavps_3612\' ... 0 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 16 roots and 9245 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Speakers (High Definition Audio Device)
Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
OpenGL Version : 2.0.0 - Build 7.15.10.1666
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Unable to find extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (2)
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Max render buffer size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'dl-effects-wep.tbm' ...
TBM => Starting parse of 'derelict-wep.tbm' ...
TBM => Starting parse of 'derelict-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
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ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1267
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Pandors.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Unification.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wobble.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.331 (0.331)
Frame 0 too long!!: frametime = 0.270 (0.270)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
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ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
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ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame 0 too long!!: frametime = 0.750 (0.750)
Frame 0 too long!!: frametime = 0.446 (0.446)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 72nd Khopekh
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
Someone passed an extension to bm_load for file '2_dl3.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'dl2-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 72nd Khopekh
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
Using alternate ship type name: GVI Typhon - Modified
Using alternate ship type name: MTSC Faustus
Using alternate ship type name: Modified GTI Ganymede
Using alternate ship type name: GTFf Saphah
Starting mission message count : 205
Ending mission message count : 238
Failed to add starfield bitmap 'nebulF2-main' to the mission!Failed to add starfield bitmap 'nebulF1-main' to the mission!Failed to add starfield bitmap 'nebulF3-whisp' to the mission!Failed to add starfield bitmap 'nebulF4-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF5-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!WARNING: "Failed to add 12 starfield bitmaps to the mission!" at starfield.cpp:2683
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1378
There have been some reports of problems when using builds other than 3.7.0. Most of the problems have centered around the set of missions where you are deploying nav buoys. The problems went away when the individuals reporting the problem went back to using the 3.7.0 build.As I understand it, the problem was that they were using the 2014 MediaVPs; since this requires a build newer than 3.7.0, they also coincidentally had a recent nightly, but the problem was caused by not using the 3.6.12 MediaVPs... as I understand it.
I noticed a minor problem with my recent playthrough of Derelict 3.7. I just completed the game but just realized an issue: I never got the second "GTVI loop" (where you attempt to capture the MTD Auriga (I remember that from previous playthroughs). I never got the option to choose to play it like the first GTVI loop in the game.
Has anyone else ever had a loop 'skip' before?
Release was tested on the official release build 3.7.0 and mediaVPs 2012. If you are using anything else you are on your own. There have been no reports of any problems when using this combination.
To quote the release post:
"!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!! No guarantee that this will work without the mediavps. And please have a look into the mod.ini before you start and check out if the mediavps folder name in the "secondrylist" line matches yours!"
For what it's worth, here's the fs2 open log I got when I used a recent debug build.The checksum of your DerelictSCP1.vp (0x40924812) doesn't match mine (0x0eff4777)... although that should only be voices, and I don't see anything else wrong with your checksums.
In regards to this particular mission I've been talking about (no nav beacons on mission 5), it plays fine when I play it through the techroom but it's when I play it through the campaign I have these problems.
In regards to this particular mission I've been talking about (no nav beacons on mission 5), it plays fine when I play it through the techroom but it's when I play it through the campaign I have these problems.Hmm... my test was in the techroom. I'll do a more thorough test when I get home later.
Why do the beacons have red-alert-carry set? That may the source of the problem, as they were not present in the previous mission.
Do earlier versions of Derelict (including the retail one) have the red-alert-carry flag?
Is it desired engine behavior for a ship with red-alert-carry set that wasn't in the previous mission to cease to exist?
I don't remember bombers throwing Trebs in other missions, so maybe it's just this one that has the problem?
Also, just to make sure I'm identifying the missiles in the mission correctly, Trebs have kind of a reddish orangish trail to them right?
$Formula: ( when
( has-arrived-delay 0 "Green" )
( good-secondary-time
"Hostile"
100
"Trebuchet"
"Einstein"
)
)
+Name: Use Trebs against Einstein
+Repeat Count: 1
+Interval: 1
When SF-Junky revised the mission he changed the arrival cue for escape 2 for 4 seconds after escape 1 arrives.No, me stupid had Escape 2 arrive four seconds after Escape 2. That, of course, couldn't work. :p I now got rid of the bug. I also changed the loadout of those bombers. They now carry only 1 Treb, so that the first salvo will bring the Einstein down to 34% hull integrity. Then the trigger with the containment brach can work quite on the way it should.
Probably, trebuchets are assigned to a number of ships in that mission (Black, Grey & Gold wings). And there's this SEXP which I presume means that all hostile ships in the mission will Treb the Einstein when Green wing arrives (ouch)Code: [Select]$Formula: ( when
( has-arrived-delay 0 "Green" )
( good-secondary-time
"Hostile"
100
"Trebuchet"
"Einstein"
)
)
+Name: Use Trebs against Einstein
+Repeat Count: 1
+Interval: 1
I made these changes, because (at least on medium difficulty) it is all too easy to destroy all bombers without the Einstein even suffering a scratch, but it still gets destroyed because of a "containment failure" due to battle damage. I think the current setting makes it a little more credible. Do you think I went too far? :)Probably, trebuchets are assigned to a number of ships in that mission (Black, Grey & Gold wings). And there's this SEXP which I presume means that all hostile ships in the mission will Treb the Einstein when Green wing arrives (ouch)Code: [Select]$Formula: ( when
( has-arrived-delay 0 "Green" )
( good-secondary-time
"Hostile"
100
"Trebuchet"
"Einstein"
)
)
+Name: Use Trebs against Einstein
+Repeat Count: 1
+Interval: 1
That event isn't present in either the original retail release or Blaise Russel's 2005 re-release. Additionally, in those releases, only Grey wing has Trebuchets. So when and why was it rebalanced?
Good news:Yes, the Einstein is supposed to be destroyed. It always happens. Even if it survives the pirate attacks with 100% hull integrity, it loses containment due to battle damage as soon as 90% of the pirate bombers are destroyed. The debriefing does indeed sound a little strange as it always says that "Without the science vessels, their crews and their research, it seems that we will fall seriously behind in our research into the Nyarlathotep." even if you save the escape pods and therefore did not lose any scientists.
The updated mission worked and I got two escape pods.
Not great news:
I think this is one of those missions that is maybe supposed to be lost because I saved all the convoy craft (except for the Einstein) but in the mission debriefing it said the loss of the convoy ships was disappointing but understandable due to the number of enemy ships. It then said they will try to get MT help.
However, this is better than before due to the fact that the debriefing now talked about how you at least saved some of the scientists and research (on the pods).
Yes, the Einstein is supposed to be destroyed. It always happens. Even if it survives the pirate attacks with 100% hull integrity, it loses containment due to battle damage as soon as 90% of the pirate bombers are destroyed. The debriefing does indeed sound a little strange as it always says that "Without the science vessels, their crews and their research, it seems that we will fall seriously behind in our research into the Nyarlathotep." even if you save the escape pods and therefore did not lose any scientists.
I made these changes, because (at least on medium difficulty) it is all too easy to destroy all bombers without the Einstein even suffering a scratch, but it still gets destroyed because of a "containment failure" due to battle damage. I think the current setting makes it a little more credible. Do you think I went too far? :)
It depends on your purpose. Are you doing a simple straight conversion of Derelict to use the most recent MVPs, like Blaise Russel did? Or are you fixing some bugs and inconsistencies, like a mini-"Derelict Reborn"?
I think it would be acceptable to change the balance slightly, but it sounds like you changed the balance significantly if CT27 was having so much trouble with it. The best balance, IMHO, would be the Einstein suffering some damage (i.e. more than "just a scratch") but not so much that the player is in danger of losing it before the scripted event.
Just started playing this with MediaVPS 2014 and noticed the bugs mentioned above as well (Arcadia looks ugly, nav buoy missing etc).The problems have been fixed in the updated release. Make sure you have the current release. If the Arcadia looks ugly there is something wrong with your setup. You might want to post a log.
It sounds like a lot of these issues are being fixed at this very moment - is there a plan to release a newer Derelict package with these fixes implemented? Because so far it's been a great campaign.
If someone has the unpatched version of the Derelict campaign, I'd appreciate some feedback on whether the nightly builds fix the navbuoy bug:
http://scp.indiegames.us/mantis/view.php?id=3055
I've downloaded the new release of Derelict and things seem to be much better now. However, I should point out that the core package didn't seem to contain the mod.ini or the .blp file anymore - I'm guessing they were overlooked?*sigh*
If someone has the unpatched version of the Derelict campaign, I'd appreciate some feedback on whether the nightly builds fix the navbuoy bug:
http://scp.indiegames.us/mantis/view.php?id=3055
Unfortunately I don't have the unpatched build anymore right now
However, on both of the above, I noticed that after the end of the second 'red alert' mission, my loadout reverted from a custom, reduced loadout to a 'standard' loadout on my fighter. Should I try it with a newer nightly build to see if it still occurs?
QuoteHowever, on both of the above, I noticed that after the end of the second 'red alert' mission, my loadout reverted from a custom, reduced loadout to a 'standard' loadout on my fighter. Should I try it with a newer nightly build to see if it still occurs?
Yes, please do.
Sorry for graverobbing this thread (pun definitely intended), but I would like to know whether a reinstall of this version over the SCP-version linked to in the wiki will overwrite my campaign file?Same issue here. I was really getting into it too. Can't go any further.
In a related issue, I am stuck in "Descent" (the mission where the Auriga first appears), since the mission simply doesn't end. I've tried destroying the Auriga (did nothing), warping out (got me chewed out) and dying five times in a row so I could skip it (which took me back to the SAME mission again twice in a row). I was wondering whether there is a fix for this issue or, if not, if a fresh installation of this version would fix the problem.
Thanks in advance!
If you got your version of derelict from the installer it is not the up to date version. Go to the first post in this topic and download Derelict 3.7.This is the version I'm using. The one from this thread. Still can't complete that mission. Never get the ok to jump.
mod ini says:Change the mod.ini to
[multimod]
primarylist = ;
secondrylist = ,mediavps_3612;
That is the way it came.
Tried this, but still no luck. The Auriga never shows up. After the event Horizon is destroyed, and the Hephaestus is destroyed all that's left is maul wing. I clean them up and the cypher just sits there. no other ships come in, and the cyphus never goes anywhere. Is there anyway to bypass the mission, I would really like to see the rest of the campaign.
Why can't you just replay the previous mission from the briefing screen and again do the same in the previous mission? Thereby you should be able to get back to the first mission in the red alert streak.
Also a funny coincidence this thread has been brought back up now, because Scroll of Atankarzim having whet my appetite, I felt like re-playing Derelict - which I did over the past couple of days.
In a first instance, it was nice to see that it plays well with the most recent MediaVPs and builds. One of the advantages of having a campaign which uses virtually no mods and no SCP features. I found plenty of smaller bugs which would make it worth giving this old lady another facelift - it's been seven years since the last one after all. I openly admit, though, that I'm too lazy to do it know. ;)
Boy, this thing is ancient. :) When was it acutally originally released? I remember the first mission of the second act being available as a single mission in one of the official versions of FS2. Man, I still was a child back then and had no idea that there are people out there making entire campaigns. I didn't find out until years later that this mission was actually part of something much larger.
I bet, Derelict is definitely the oldest campaign which is still being played regularly by a significant number of players. As they should, because this is certainly one of the great masterpieces this community has to offer. Yes, technically Derelict is probably below any standard modern-age campaigns have set, but like with all classics there some magic to it. That special charm. Be it the great and unique storyline, Mackies cynicism, or simply the sometimes horribly bad voice acting sound quality, it all comes together within a large role of tuct tape to something none of theser newer days' campaigns can achieve despite all the cool new features and shiny models they bring. I can't describe it, I'd say nobody can, but I'd also say everybody knows what I mean.
Derelict. If you don't like this one, stop playing FreeSpace. :)
The only main criticism I have of Derelict is that the two subplots they introduced (1-MT and 2-Mysterious force that got an Iceni somehow at the end) didn't really go anywhere or get resolved fully.
My question is this: Is there a way to play Derelict with the current MediaVPs? My version of Derelict only has the 3.8 MediaVPS enabled, not 4.3.
Why can't you just replay the previous mission from the briefing screen and again do the same in the previous mission? Thereby you should be able to get back to the first mission in the red alert streak.
Boy, this thing is ancient. :) When was it acutally originally released?