Author Topic: RELEASE: Derelict 3.7  (Read 50783 times)

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Re: RELEASE: Derelict 3.7.0
" You can not advance past mission dl4-08 because the campaign file refers to an event that is not in the mission
is-previous-event-true
            "dl4-08.fs2"
            "Alpha wing leaves area"
This event is not in the mission."


I'm glad it's not just me.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: RELEASE: Derelict 3.7.0
Core file has been updated. For those who want a fast solution unpack this 7z file into Derelict/data/missions.

 
Re: RELEASE: Derelict 3.7.0
Thanks very much - again. I rarely play these days, but I'm thoroughly enjoying running through Derelict again.

 
Re: RELEASE: Derelict 3.7.0
It looks like retail FS2 when the new media VPs are used. 3614 beta 2.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: Derelict 3.7.0
Did you mean 2014 beta 2? :)

Can you post the contents of your Derelict mod.ini file?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: RELEASE: Derelict 3.7.0
Did you mean 2014 beta 2? :)

Oops! Yeah. I meant 2014 beta 2.
Code: [Select]
[launcher]
image255x112 = Derelict.bmp;
infotext     = Five years have passed since the jump node to the Capella system was collapsed, sealing off a massive wave of Shivan Juggernaughts from pushing further into GTVA space. The supernova and subsequent nebula hang like a growing scar throughout the GTVA as light from that event continues to spread across our worlds. You are to take a new tour of duty with the 212th Silver Scythes squadron in the Tau Sigma cluster, a remote group of systems beyond the Altair Jump Node. These are mining colonies, and while the GTVA presence is small, it is nontheless important.;
website      = http://www.3dap.com/hlp/hosted/ce/;
forum        = http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=83686deb4fd49b5f670f6d92203b257d&forumid=89;

[multimod]
primarylist  = ;
secondrylist = ,mediavps_2014_beta;

[settings]
flags = -spec;

The problem is that I can't use the older mediaVPs because some of the files got deleted. I am downloading them but, since I've reached my connection's FUP limit, I'm down to 512Kbps.

Edit: Now it doesn't want to run at all. I have 3.7.0 selected.

Code: [Select]
mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
« Last Edit: December 18, 2013, 04:19:08 pm by Master_of_the_blade »

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: Derelict 3.7.0
Try removing the comma from the secondary list:

Code: [Select]
[multimod]
primarylist  = ;
secondrylist = ,mediavps_2014_beta;

And for the new error; Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: RELEASE: Derelict 3.7.0
The comma had already existed. I had only replaced the mediaVP name. Even so, I tired with the comma removed. No joy.
Here are the contents of the log.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Derelict,mediavps_2014_beta
  -fps
Building file index...
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_A-Glows.vp' with a checksum of 0xb71153f6
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Advanced.vp' with a checksum of 0x775b9599
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Assets.vp' with a checksum of 0x78ba7e75
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_1.vp' with a checksum of 0x6788e102
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_2.vp' with a checksum of 0xf9fefcbb
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Effects.vp' with a checksum of 0x089e63de
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Music.vp' with a checksum of 0xa37a4e9c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Root.vp' with a checksum of 0x5de9785e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\' ... 30 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\' ... 0 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Assets.vp' ... 2011 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Effects.vp' ... 2069 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\mediavps_2014_beta\MV_Root.vp' ... 848 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace2\' ... 5 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace2\warble_fs2.vp' ... 52 files
Searching root 'h:\' ... 0 files
Found 26 roots and 17726 files.
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (HD Webcam C270)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 210/PCIe/SSE2
  OpenGL Version   : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
mv_effects-sdf.tbm(line 16): Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .

ERROR: mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .

File: parselo.cpp
Line: 336
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1253

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: Derelict 3.7.0
okaaaaaay then.  I just got the same error with 3.7.0.  But it worked OK with a recent nightly, so I suspect something has crept into the latest release which isn't compatible with 3.7.0.  Maybe per-species countermeasures? Anyway - can you try a recent nightly build and see if that works?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
The countermeasures error was introduced by the mediavps_2014_beta release which added Vasudan and Shivan countermeasures and has been fixed in the nightly releases.  It appears that you can't use the mediavps_2014_beta release with 3.7.0 without getting an error.  Using the latest nightly may also fix the other problems.

I would also suggest you relocate your files.  The GOG install has caused some problems due to the long folder list.
C:\Program Files (x86)\GOG.com\Freespace2\Derelict

I would suggest C:\games\Freespace2\Derelict
« Last Edit: December 19, 2013, 08:28:57 am by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Luis Dias

  • 211
Re: RELEASE: Derelict 3.7.0
perhaps the original post could be updated?

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
It's not Derelict 3.7.0 that's causing the problem, it's the mediavps_2014_beta and the Good Old Games installation.  The release was designed to be used with 3.7.0 and the mediavps_3612.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Luis Dias

  • 211
Re: RELEASE: Derelict 3.7.0
Yeah I know, still a little note would be useful.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
Beyond saying "!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!!"

I did however ask that the mediavps_2014_beta put a note in there release page.
« Last Edit: December 19, 2013, 11:53:48 am by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: Derelict 3.7.0
Using the nightly fixed the problem. Another one has appeared. This one has to do with the mission Sheridan's Gambit. I know that when the Demon class enters the canon should fire all 3 of its beam collars. However, it only fires one and doesn't destroy the Demon.

Edit: Never mind, done. Though there's inconsistency. Sometimes event aren't triggered and I have to restart hoping that they will.
Anyways, finished the campaign and I loved it(never played the original Derelict). Is there a sequel?
« Last Edit: December 31, 2013, 03:05:18 am by Master_of_the_blade »

 

Offline Hellzed

  • 28
Re: RELEASE: Derelict 3.7.0
If anyone is installing Derelict 3.7.0 on Linux, could you please try my Derelict installer available here : http://www.hard-light.net/forums/index.php?topic=86364.msg1725121#msg1725121 ?

 
Re: RELEASE: Derelict 3.7.0
Hello,

I seem to be stuck at the mission "last leg" in the first act of the campaign. No matter what i do i wont be able to advance to the deploy point, because i cant see it in my escort list (or target it in any other way). Ive tried all combinations of events: Let Both freighters die, let 1 die, save both (2nd dies anyway).

regards,

  

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Hasn't the spelling of Secondary been corrected yet in the Mod.ini's?
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
Hasn't the spelling of Secondary been corrected yet in the Mod.ini's?

Yes, but it doesn't make any difference.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: Derelict 3.7.0
Hello there,

I just wanted to inform every reader here that i solved my problem using FSO 3.7.0 + mediavp_3612 (i used 3.7.1. nightly + mediavp_2014 before) - just as the first post suggests you to do!

regards